AOE4 Trailer Released
- iCourt
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Re: AOE4 Trailer Released
Hmm... Interesting they choose to go back to the middle ages. Wish they'd have gone for a different time period, but if the game play is solid I am sure I will enjoy it.
Reminds me a bit of Empire Earth art wise.
Reminds me a bit of Empire Earth art wise.
Re: AOE4 Trailer Released
I suppose. Gameplay has always been far more important to me than the premise but perhaps the same is not true for you.bittersalt123 wrote:To answer you question. It's cuz it's medieval and I'm not interested in Medieval. Fair enough?Papist wrote:Why are you dismissing a game you've never played and have no knowledge about aside from what was in a 60 second trailer? Maybe wait for some actual gameplay before you say it's a shit game, yeah?Show hidden quotes
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Re: AOE4 Trailer Released
We are just going to get AOE2 Reimagined again and again forever because that's the most popular game and will make Micro$oft the most money.
AOE5 announcement: "We really like the medieval era and we thought there were more stories to tell in that period, so we stuck with that."
I didn't want AOE3 Reimagined, just something set a little later, bursting at the seams with frickin' awesomeness.
AOE5 announcement: "We really like the medieval era and we thought there were more stories to tell in that period, so we stuck with that."
I didn't want AOE3 Reimagined, just something set a little later, bursting at the seams with frickin' awesomeness.
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Re: AOE4 Trailer Released
I doubt that^^
AOE3 will be more like StarWars 7: a remake, but also a way for the fans to show that they are still very interested etc. If it succeeds, future age of-titles will be more ambitious, I'm sure.
AOE3 will be more like StarWars 7: a remake, but also a way for the fans to show that they are still very interested etc. If it succeeds, future age of-titles will be more ambitious, I'm sure.
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- Gendarme
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Re: AOE4 Trailer Released
Isnt that usually the entire point of remakes? To take a thing that worked and iterate on it? It doesnt make much sense if you try to remake something, then just ignore the things that made it work and make a different game.silky wrote:We are just going to get AOE2 Reimagined again and again forever because that's the most popular game and will make Micro$oft the most money.
AOE5 announcement: "We really like the medieval era and we thought there were more stories to tell in that period, so we stuck with that."
I didn't want AOE3 Reimagined, just something set a little later, bursting at the seams with frickin' awesomeness.
So of course they're going to look at the eras and realise that the medieval era worked. So then they iterate on that of course.
If you wanted something new, you just didnt want an aoe4, you wanted a new rts game
- lemmings121
- Jaeger
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Re: AOE4 Trailer Released
I'm just triggered that everyone is talking about the "gameplay trailer", where there is absolutelly zero gameplay info.
After the trailer we know that the game is in medieval age, and nothing else. you cant even say that the game is a RTS from that trailer lol.
I just hope they have a bit of courage to bring something new, they dont need to change everything, but also cant just make it AGE2-HD-DE-3D.
After the trailer we know that the game is in medieval age, and nothing else. you cant even say that the game is a RTS from that trailer lol.
I just hope they have a bit of courage to bring something new, they dont need to change everything, but also cant just make it AGE2-HD-DE-3D.
Re: AOE4 Trailer Released
It would be so much better like an Empire Earth type game. You start with cavemen and you end up being in the WW2 or something.
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Re: AOE4 Trailer Released
Nah it wouldn't. Balancing the game would become pretty much impossible, and most of the ages wouldn't ever be relevant. The competitive community would just settle on an age to start in that is the least unbalanced and anything before that or too far after that never sees play. You would have wasted time on unit modeling, balancing and a ton of other stuff relating to those ages, that you could've spent improving the ones people actually play. Hell, even in AoE3 which has only 5 ages we almost never see imperial in 1v1s.
EE's design was too ambitious. Granted it was fun for single player, though.
EE's design was too ambitious. Granted it was fun for single player, though.
Re: AOE4 Trailer Released
Honestly, not a big fan of EE, even for single player. The idea sounds fun, but all of it seems very immersion breaking and alternate history (much more so than unhistorical stuff in aoe3, which at least doesn't break the suspension of disbelelief): knights fighting tanks etc?
It also seems annoying that many ages are barely worth it or just get skipped all the time. In aoe3, aside from Imperial, all ages seem kinda unique and useful.
It also seems annoying that many ages are barely worth it or just get skipped all the time. In aoe3, aside from Imperial, all ages seem kinda unique and useful.
- howlingwolfpaw
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Re: AOE4 Trailer Released
Astaroth wrote:Honestly, not a big fan of EE, even for single player. The idea sounds fun, but all of it seems very immersion breaking and alternate history (much more so than unhistorical stuff in aoe3, which at least doesn't break the suspension of disbelelief): knights fighting tanks etc?
It also seems annoying that many ages are barely worth it or just get skipped all the time. In aoe3, aside from Imperial, all ages seem kinda unique and useful.
Yeah, imperial is so less used in standard games that lovers of it had to make a genre of NR to be able to play it at its finest. Getting to brawl armies of various counters, with full ups, to each civs strengths. Potentially I see that happening with AOE 4 because of how different each civ will be. Remember AOE2 did allow certain militaria units age 1. so aging might be more important for some civs in the regards and play better in others. total speculation but you almost have to do that to make so many civs different and viable, like AOE 3. That level of countering is more like rock paper scissors though and some civs could make some tough combos
Also to note looking at ranged units how distance over height may be used as well as travel speed on hills and smoother modern AI dynamics is going to make for some interesting speculation that a game well designed like this could be the new Chess. A game that is easy to play, but impossible to master.
PS> HIre me!
- harcha
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Re: AOE4 Trailer Released
Well imperial has it's place in supremacy - when IV game goes to a standstill, the one who can get 50% upgrades on units first will be able to break the standstill quite easily. other than that upgrade, every tech and card is already available in IV, this is why usually deatchmatch is capped in IV. you can get gloriously big fights in IV just as well...
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POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
- howlingwolfpaw
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Re: AOE4 Trailer Released
Age 4 is some of the best fighting I experience in FFA. Where there is a lil on the line, and have to make tougher choices, but like you said can fight a lot in it still if everyone else is still age 4. infact since all imperial does is basically increase your strength 50% and your gathering 50% you aren't really going to drain any faster because your age 4 units took just as long to die facing each other and the cost was adjusted as such. so it is even needed? I guess in that tie breaker scenario yes... Unfortunately not many competitive games I have seen have gone to imperial. In FFA it is wise to seek that peacefully. I would like to see them develop a mode specifically for TR games as well so that they recognize the balance of how civs will react when played with "unlimited" eco. Also in this game.... better have more than mines and trade for coinharcha wrote:Well imperial has it's place in supremacy - when IV game goes to a standstill, the one who can get 50% upgrades on units first will be able to break the standstill quite easily. other than that upgrade, every tech and card is already available in IV, this is why usually deatchmatch is capped in IV. you can get gloriously big fights in IV just as well...
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- Lancer
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Re: AOE4 Trailer Released
Looks shit but who knows
Dead hunts cant walk....
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Re: AOE4 Trailer Released
I felt the same but I know relic has done some great work on CoH so I do have a lot of faith in this one! Still always a risk of failure of course..Victor_swe wrote:Looks shit but who knows
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- Gendarme
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Re: AOE4 Trailer Released
why doesn't it look like aoe3
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Re: AOE4 Trailer Released
I don't think the epoch range would matter much in game balance. It's impossible for all ages to be played out in a game, even in aoe3 with only 5 ages, we see game reaching imperial in 0,1% of supremacy games. It would be really hard to for age gaps to be created and ruin the game balance and appeal of the game by having fights between units from different eras. I've played the first two Empire Earth games on multiplayer and have never experienced the swordsmen vs tanks scenario everyone's been criticizing EE series for. Epochs progress slowly and it's hard for an age gap to be created.
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- Gendarme
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Re: AOE4 Trailer Released
To be fair, you don't usually go age 5 because everything about it is overpriced.tedere12 wrote:I don't think the epoch range would matter much in game balance. It's impossible for all ages to be played out in a game, even in aoe3 with only 5 ages, we see game reaching imperial in 0,1% of supremacy games. It would be really hard to for age gaps to be created and ruin the game balance and appeal of the game by having fights between units from different eras. I've played the first two Empire Earth games on multiplayer and have never experienced the swordsmen vs tanks scenario everyone's been criticizing EE series for. Epochs progress slowly and it's hard for an age gap to be created.
Re: AOE4 Trailer Released
BTW, the Witcher 3 Wild Hunt has better graphics than this AOE4 trailer and it was released by a Polish studio in 2015
It was built with a pre-made engine, so it was probably even cheaper to develop than this AOE4.
It was built with a pre-made engine, so it was probably even cheaper to develop than this AOE4.
pape
- Challenger_Marco
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Re: AOE4 Trailer Released
@Dolan no multiplayer for witcher 3 and also you can the game for free whats the point lol.
Re: AOE4 Trailer Released
@Challenger_Marco It's not the multiplayer part which is the heaviest load on the computer. It's game engine stuff like graphics, which runs only on the client PC. Multiplayer stuff is typically just commands and numbers like "move unit X to coordinate Z:Y on the map and play animation state W". Graphics are the heaviest load and they don't run on the server.
- Challenger_Marco
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Re: AOE4 Trailer Released
It doesnt have multiplayer why ur comparing to aoe4...
Re: AOE4 Trailer Released
Apples to oranges. Ofc a story based rpg is going to have better graphics than an rts.....Dolan wrote:BTW, the Witcher 3 Wild Hunt has better graphics than this AOE4 trailer and it was released by a Polish studio in 2015
It was built with a pre-made engine, so it was probably even cheaper to develop than this AOE4.
pape
- howlingwolfpaw
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Re: AOE4 Trailer Released
I think the graphics look great to start. and possibly they can add or remove textures but everything has a nice clean and easy to read across the screen. And its vibrancy is appealing. Its a great choice I think. I really don't see witcher being any better actually just different styles
Re: AOE4 Trailer Released
AOE4 map leaked
AOE4 map
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