FunnyBucknasty wrote:the patch has now become what it said it wouldnt......it’s not even close to the original game.

FunnyBucknasty wrote:the patch has now become what it said it wouldnt......it’s not even close to the original game.
As far as I can see this looks more like a monarchy.gamevideo113 wrote:EP is not just about balancing the game. At least, it think it isn't anymore, if it ever was. So, while i agree that top players should be entitled to speak for balance matters and that the ultimate balance related decisions should be up to them, i don't think it should be the same as far as design goes. After all the game is everyone's game. It is true that top players might have more insight than the average player on what design aspects make a game great, but this matter is surely not as exclusive as balance understanding.
Balance -> Aristocracy
Design -> Democracy
That s not true. It makes it even easier to do the job, if he does not care too much about what people are talking. As long as he has got the legitimation to dictate the implementation of the changes. That s what he needs for the job.Riotcoke wrote:The fact that he has no pateience for the social aspect isn't just a flaw, it makes him unable to do the job.
You seemed to be taking it personally. I wanted to clarify that I was thinking of other players when I wrote that comment.Kaiserklein wrote:I didn't mean I'm the only top player at all, not sure what's that about. But okayGoodspeed wrote:You're not the only top player. And zoi isn't perfect. The fact that he has no patience for the political aspect is a flaw indeed. Excuse my big ego comment. I got carried away a little, was thinking of a specific incident.
I explained why in that thread. In case you missed it:Okay I exaggerated, but you still said you'd take Zoi over all the top players together to lead the EP.I do not think that.
And let's not forget a patch team has been tried before, and ended up not working out. It's also how we made ASFP, which made some mistakes from a design pov, and that was with a whole lot less bad blood between playersGoodspeed wrote:Players tend to favor standardizing changes, and don't tend to care as much about design issues because they've long accepted them as truths of life. Particularly worrying is that they are inclined to make changes that encourage playstyles that are already prevalent in the meta without much of a second thought. Also, top players tend to want to play the game rather than spend many hours discussing and polling changes. I think people underestimate how much work it is. Zoi is the only one who showed me over the years that he is able and willing to make the necessary time investment. He also has a ton of experience with the project at this point, which I consider to be important because it means he's invested and understands choices made early on.
Beyond all that, there are many problems you run into when you have people make something together rather than have someone with a vision take responsibility and use others' input as necessary (which Zoi does, believe it or not). In R&D projects, combining the collective knowledge and ideas of many is not a trivial task. Why? It's a pretty complicated subject and it would take me too much time to write a post even scratching the surface. Suffice to say I don't think it would work very well here.
And to clarify (also @Kaiserklein), I don't mean to say that Zoi knows balance better than top players combined. He needs player input, and uses it. Rather I think that with his understanding of game design, experience with the project, lack of bias, strict quality control and willingness to invest a large amount of time into it I think he's in a unique position to create a good patch. Sometimes that means making changes that people aren't particularly excited about.
It seems to me that if he had such flawed views on the game and wasn't listening to top players even if there is consensus among them, he wouldn't be cranking out such excellent patches.I'm not trying to compare. Just saying I'm not talking out of my ass, I've discussed enough with him to know he has sometimes very flawed views on the game, and very stubborn about it. To a point where even if there's basically a consensus among top players, he might just not really care. For reasons I call petty, such as cross patch compatibility. But I think I've explained my point enough times and you know what I mean
#TRAINABLE SPAHIaqwer wrote:@Goodspeed
Very nice writing. In my personal opinion, things are getting better with every patch, at least from viewers perspective.
Why?
Because aoe3 has lot of mismanaged strategical assets the hinder us to use the full potential of the game. Same type of bot play is kinda boring. The reason that the options were limited or sub par. EP at least tried to expand the limits of strategies and its impact is very positive.
Keep up the good work.
P. S. ASFP has some very nice changes, we can adopt more from there.
krichk wrote:For some reason, you want the world to know that you're brave enough to challenge Challenger_Marco
Sure, but when a design change is controversial, what do you do ?gamevideo113 wrote:EP is not just about balancing the game. At least, it think it isn't anymore, if it ever was. So, while i agree that top players should be entitled to speak for balance matters and that the ultimate balance related decisions should be up to them, i don't think it should be the same as far as design goes. After all the game is everyone's game. It is true that top players might have more insight than the average player on what design aspects make a game great, but this matter is surely not as exclusive as balance understanding.
Balance -> Aristocracy
Design -> Democracy
If I remember correctly, this option was considered but Goodspeed decided to nominate Zoi when he retired.Le Hussard sur le toit wrote:Why not create a group of a few people (say 5) that would lead the patch instead of having just one person in charge ?
Eh, that's the definition for a dictatorship.richard wrote:That s not true. It makes it even easier to do the job, if he does not care too much about what people are talking. As long as he has got the legitimation to dictate the implementation of the changes. That s what he needs for the job.Riotcoke wrote:The fact that he has no pateience for the social aspect isn't just a flaw, it makes him unable to do the job.
Not sure this is true. What do you base this on ?Also, top players tend to want to play the game rather than spend many hours discussing and polling changes.
By saying this, you're saying that a dictatorship is better than a democracy. If you're going in the right direction, it is as there are less discussions and you don't have to explain your choices, but in my opinion we're not. Your argument is "trust me, I know we're going in the right direction", how am I supposed to believe you ? Is that because you know better than us what's good for us ? I'm not a huge fan of pure democracy but this is too much for me.Beyond all that, there are many problems you run into when you have people make something together rather than have someone with a vision take responsibility and use others' input as necessary
He is, he is biased toward his vision of the game, which is to change every unit and every shipment in the game to achieve a "better design" in his opinion. But his opinion of a "better design" isn't the same as other's.Zoi isn't biased
EP 6 was an excellent patch, but that's because he eventually decided to listen to the players.It seems to me that if he had such flawed views on the game and wasn't listening to top players even if there is consensus among them, he wouldn't be cranking out such excellent patches.
When Garja and rouga agree about the EP, you know that there's something wrong.Garja wrote:I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
While I understand that Sowars and Mahouts performing the same role could be seen as awkward, I don't think this change really solves anything at all. Mahouts are already useful situationally, arguably quite good in some situations while they can definitely be quite bad in others. This is totally fine, in my opinion; I would even go so far as to say mahouts were in a decent spot and didn't need any major changes. If anything I would consider something like a small cost decrease by 10-20f if we really wanted to make them more useful.Zoi wrote:India
– Mahout Lancer “heavy infantry” multiplier increased to 1 (from 0.5); “infantry” multiplier decreased to 1.6 (from 2); Mansabdar adjusted accordingly — This slight and tweakable revamp of the unit will help differentiate it from the Sowar, giving the two more different roles, by increasing Mahout Lancer damage output against heavy infantry (hand infantry and musketeer-type units) by 50%, while decreasing it against non-heavy infantry (archer and rifle units) by 25%.
I'm happy to see that feedback will be taken into account with this change, because I don't think this change really works as intended either.Zoi wrote:Russia
– Settler batch train-time decreased to 50s (from 53s) — Although a slight buff to any strategy, this change is especially targeted towards increasing the viability of 17-Settler age-up builds, which is the most important step towards making the civilization less one-dimensional. While I doubt that a roughly 5% decrease in Settler-batch train-time will cause Russians to become overpowered, the civilization will be balanced according to feedback.
This change has a similar issue to the Russian change. For one thing, a 10f decrease is simply too much. It makes much more sense to start with 5f, IMO.Zoi wrote:Portuguese
– Cassador cost reduced to 70f, 35c (from 80f, 35c); bounties adjusted to 11xp (from 12xp) — This buff to training the unit should slightly help Portuguese, overall – especially in 1vs1 games.
Yea, I couldn't agree more.Cometk wrote:i think the current patch process is backwards: we start discussions with a big list that includes a mish-mash of balance adjustments, viability changes, and et cetera riff-raff, then whittle away at the list before getting something acceptable
this is hugely frustrating though, as, if all of these initial changes were implemented at once, we'd have a cacophonous storm where we don't know if balance concerns are truly being addressed.
the best way imo would be akin to what Wossack proposed.
1) identify balance concerns (Brit is OP, Sioux is UP)
2) make minimal changes to address balance concerns (135w -> 140w Manors, 4v -> 5v)
3) then, consider making viability changes (stuff like the rajput & samurai buffs) within the scope of the iteration
Yeah I would have. Not sure I would start doing this right now, but in the past years I definitely would have. And others wouldharcha wrote:Is there anyone actually stepping up to put all the work in and lead it instead of Zoi?Kaiserklein wrote: Okay I exaggerated, but you still said you'd take Zoi over all the top players together to lead the EP.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Yeah can we take a second to reflect upon that change? Like I think it perfectly illustrates the problem.Mitoe wrote:Many of the other changes are also just too "wacky" (+60% crossbow hp)
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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