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Great Britain Interjection
Howdah
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ESO: Interjection
Location: United Kingdom

25 Mar 2020, 17:25

Fully agree with Somppu & Ede here.

As a man who's spent hundreds of hours both casting, and making FFA scenarios, I think I'm uniquely qualified to talk about this game mode.

FFA needs external rules/forces to make the players fight each other and be interesting, otherwise, the optimal strategy is doing nothing. For example, a system where players score points for 'killing' players, or gathering the most type of a resource. These are quite subjective though.

The best FFA experience I came up with was an RNG minigame with crates spawning at set locations to incentivize map control
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Tuvalu gibson
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Posts: 10224
Location: USA

25 Mar 2020, 17:25

It’s too random. I played in samurai revolutions ffa tourney and I guess I had a bullseye on my back since I was the highest pr player in the group cause I got rushed by 2 other players. I managed to survive but it didn’t matter cause people were already age 5 while I was still age 3.
Great Britain Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 6721
ESO: PrinceofBabu

25 Mar 2020, 17:26

just rush the nearest person and then quit when youved burned their tc
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United States of America Squamiger
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Posts: 178
ESO: Squamiger

25 Mar 2020, 17:47

Hazza54321 wrote:just rush the nearest person and then quit when youved burned their tc


see, at least someone is thinkin like an FFA player. now get 8 pros on a map together with this mindset and we'd have a GAME
ajabu ya kondoo kucheka kioo
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France iNcog
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Posts: 10511
ESO: kami_ryu

25 Mar 2020, 17:57

FFAs are super fun. it's not about skill. it's memes laughter and diplomacy
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Isle of Man UpMySleeves
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Posts: 135
GameRanger ID: 7309280

25 Mar 2020, 18:46

Except for LAN with friends, I've never had a fun FFA game, I either get bored with booming or get gang-banged which I'm sure is fun for some, but not for me.

edit: I'm not high pr
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Netherlands Mr_Bramboy
ESOC Media Team
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ESO: mr_bramboy
Location: Amsterdam

25 Mar 2020, 18:47

UpMySleeves wrote:or get gang-banged which I'm sure is fun for some, but not for me.

:hmm:
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United States of America Squamiger
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ESO: Squamiger

25 Mar 2020, 18:48

iNcog wrote:FFAs are super fun. it's not about skill. it's memes laughter and diplomacy


with high PR players, it could be about memes, laughter, diplomacy, AND skill

I very much agree with @Interjection though-- a system to incentivize attacking would be really fun. Maybe this should be a feature of the EP patch :hmm:

but also just want to stress that I don't think a built in diplomacy feature is a good idea. diplomacy is much more chaotic and fun when it's all negotiated through chat!
ajabu ya kondoo kucheka kioo
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Canada vividlyplain
Dragoon
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ESO: vividlyplain

25 Mar 2020, 18:57

on a map that doesn't allow camping like tiny ffa scenario by @Interjection or on my death valley map a ffa might be more interesting but in general it's a no skill, boring, non-competitive gamemode... it's fun for some for whatever reason, but not if you want to play competitively
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United States of America _H2O
Retired Contributor
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Posts: 3301

25 Mar 2020, 21:41

Also a good strategy is not have the respect of your opponents. If people respect you then you’ll get pressured or teamed against more. So somehow you have to simultaneously be mediocre and boom.

In lower games people don’t really know each other so that helps a lot
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United States of America Squamiger
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ESO: Squamiger

25 Mar 2020, 21:44

_H2O wrote:Also a good strategy is not have the respect of your opponents. If people respect you then you’ll get pressured or teamed against more. So somehow you have to simultaneously be mediocre and boom.

In lower games people don’t really know each other so that helps a lot


yup, that's the dynamic that makes FFA interesting, imo. it's a mind game.
ajabu ya kondoo kucheka kioo
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Great Britain thomasgreen6
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ESO: Thomasgreen6
Location: UK

25 Mar 2020, 22:00

edeholland wrote:The problem is that high PR players are generally competitive players. If you play competitively, the best strategy is either to all attack the best player or to just camp all game. Attacking someone will always put you on a disadvantage compared to others.

Not if it's regicide and diplo though. That way you can snipe to win.
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France Kaiserklein
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25 Mar 2020, 23:05

FFA could be remotely interesting only on a map with, say, super low resources, or a super strong TP line. Or whatever that forces you to fight for mapcontrol.

Otherwise, as other people mentioned, there's absolutely no reason to ever be aggressive, unless you don't care about winning the game.

Probably can't be too many (say, more than 4) players either, because then regardless of how important map control is, it just won't be worth weakening yourself by fighting another player
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United States of America Squamiger
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26 Mar 2020, 03:18

I just kinda think people are underestimating the conflict that would immediately emerge in FFA. I don't think its necessarily advantageous in all circumstances to sit and boom and do nothing. For one, there are some civs that you can't afford to let boom, and you need to take out earlier-- ports or china for example. Also, it's advantageous to take as much of the map as possible by walling, not just for resources but for control over choke points and simply being huge so there's more your opponent has to destroy. The fight for map control would produce conflicts very quickly.

also, again, the goal of FFA is to show off. I guess everyone could all just play Ports and boom forever and never fight, but that won't win you eternal fame. Afterall, PR is just a number, isn't eternal fame what you're after?
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No Flag howlingwolfpaw
Jaeger
Posts: 2136

26 Mar 2020, 03:36

I have though about being a FFA streamer, I think though that would effect how people treat me in game. Like sniping my stream and looking for me weakness or position its already bad enough how many players target to rush me, I do not really like fighting age 2, and getting stuck in an age 2 fight does really kill your chances later on, age late3-4 battles are the most fun though because if it goes on too long people abuse walls. And you can still continue to boom, and get your XP faster so that you can fight a boomer when they transition. There is a window where they have a weakness. But its not an auto loss, If a player can't fight better then you, can drain them of a thousand point lead.
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European Union aaryngend
Skirmisher
Posts: 188

26 Mar 2020, 04:04

howlingwolfpaw wrote:I have though about being a FFA streamer, I think though that would effect how people treat me in game. Like sniping my stream and looking for me weakness or position its already bad enough how many players target to rush me, I do not really like fighting age 2, and getting stuck in an age 2 fight does really kill your chances later on, age late3-4 battles are the most fun though because if it goes on too long people abuse walls. And you can still continue to boom, and get your XP faster so that you can fight a boomer when they transition. There is a window where they have a weakness. But its not an auto loss, If a player can't fight better then you, can drain them of a thousand point lead.
I don't think that FFA will provide you with the right vibrations or crystal frequency for you to be able to enjoy the gamemode thoroughly.
FFA Players usually gang up on who omits the highest oscillation :flowers:
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India Challenger_Marco
Howdah
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Location: CONSTANTINPOLE

26 Mar 2020, 05:17

FFA would be more rewarding if there was point mechanics suggested this is on samrev discord server before.Will copy paste it here.
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Kiribati SirCallen
Gendarme
Donator 03
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ESO: SirCallen
Location: Midwest best west

26 Mar 2020, 05:19

Yeah I like the idea of a point reward system, and then cast a $100 dollar FFA game on ESOC.
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No Flag howlingwolfpaw
Jaeger
Posts: 2136

26 Mar 2020, 05:50

aaryngend wrote:
howlingwolfpaw wrote:I have though about being a FFA streamer, I think though that would effect how people treat me in game. Like sniping my stream and looking for me weakness or position its already bad enough how many players target to rush me, I do not really like fighting age 2, and getting stuck in an age 2 fight does really kill your chances later on, age late3-4 battles are the most fun though because if it goes on too long people abuse walls. And you can still continue to boom, and get your XP faster so that you can fight a boomer when they transition. There is a window where they have a weakness. But its not an auto loss, If a player can't fight better then you, can drain them of a thousand point lead.
I don't think that FFA will provide you with the right vibrations or crystal frequency for you to be able to enjoy the gamemode thoroughly.
FFA Players usually gang up on who omits the highest oscillation :flowers:



sometimes that's the fun part about it. whether to win or lose in a 2v1 situation you know you already won any single matchups.
No Flag helln00
Musketeer
Posts: 77
ESO: helln00

26 Mar 2020, 05:53

I remember most FFA games tunring into ''killing the french player before instant cuirs'' or ''kill the russian before box opri''. FFA always requires some kind of gimmick to be fun and if t90 community games are any indication then these could include:

- king of the hill
- Relic ( so Trade monopoly)
- regicide
- single resource (forest nothing)
- battle royale (shrinking map)
- diplo ( which could be the most fun since EP has it now)
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No Flag howlingwolfpaw
Jaeger
Posts: 2136

26 Mar 2020, 06:16

Challenger_Marco wrote:FFA would be more rewarding if there was point mechanics suggested this is on samrev discord server before.Will copy paste it here.


I have suggested it as well.
Lets say you have like 30 players interested, play several mixed up games each awarding points to create a listing to get to the top players, then the last game is winner takes all.


possible awards could go for:
best kill ratio
most kills
player take downs outs
take out home TC
first to imperial
first to take someone out
last man standing
bonus points if choosing a native civ?
taking out a factory

Should also lose points if 2v1.... they may cast that player out to win the final victory points but won't accrue as many as if they actually did the work to take someone out.
minus points for each layer of walls from outside to economy/ factories (maybe 2 free layers then minus for each more)


I do suggest banning france, it is OP civ for FFA

I would love to help cast
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No Flag howlingwolfpaw
Jaeger
Posts: 2136

26 Mar 2020, 06:18

helln00 wrote:I remember most FFA games tunring into ''killing the french player before instant cuirs'' or ''kill the russian before box opri''. FFA always requires some kind of gimmick to be fun and if t90 community games are any indication then these could include:

- king of the hill
- Relic ( so Trade monopoly)
- regicide
- single resource (forest nothing)
- battle royale (shrinking map)
- diplo ( which could be the most fun since EP has it now)




The heart of the FFA community plays on large maps, that is where the most dynamic play occurs, and takes the strategy of to rush or not, to run or not, to let that running player live to get revenge or not type high level thinking occurs.
Though is ESOC is funding it, should play on the FFA maps they created.


BTW we just reached 200 memebers in our clan! not all are active of course but we have more than doubled in like the past 6 months.
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France P i k i l i c
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Posts: 1192
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26 Mar 2020, 08:32

When I played the game more I liked to play FFA a lot. However, I agree that playing for winning FFAs is boring, but it's fun when you play for trying wacky strategies (examples: China: FF flamethrower spam, Dutch: revo with banks and saloon, Germany: mercs + Argentinian revo with imperial howitzers, France: Grenadier FI, Japan: mercs, Russia: priests, Spain: Ronins with unction and other ups, Sioux: scout rush) and resign when you did all you could do or when late game starts

King of the Hill, although less played, is also very interesting, it gives memorable games
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No Flag howlingwolfpaw
Jaeger
Posts: 2136

26 Mar 2020, 08:59

P i k i l i c wrote:When I played the game more I liked to play FFA a lot. However, I agree that playing for winning FFAs is boring, but it's fun when you play for trying wacky strategies (examples: China: FF flamethrower spam, Dutch: revo with banks and saloon, Germany: mercs + Argentinian revo with imperial howitzers, France: Grenadier FI, Japan: mercs, Russia: priests, Spain: Ronins with unction and other ups, Sioux: scout rush) and resign when you did all you could do or when late game starts

King of the Hill, although less played, is also very interesting, it gives memorable games


I do wish more played KOTH, that is some fun. and the games are fast so once you get a lobby going most will want to try again and again
Too bad you can not pick how long the timer has to stay on, if you straight do not build vills and just age up fast can almost get a free win.
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Netherlands edeholland
ESOC Community Team
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Posts: 4253
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26 Mar 2020, 09:50

howlingwolfpaw wrote:Too bad you can not pick how long the timer has to stay on, if you straight do not build vills and just age up fast can almost get a free win.
Who are you playing with that makes that strategy viable? I would siege down your tc after a few minutes.

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