ESOC Premier League S2 - Gameplay Rules

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United States of America Cometk
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ESOC Premier League S2 - Gameplay Rules

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Post by Cometk »

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Event Info Stream Schedule EPL2 Standings Tour Schedule Gameplay Rules
ESOCTV Tournament Discord ESOCTV2
League Stage

The league stage consists of a Round Robin tournament. Each team will face every other team through 5 weeks of play. Team Managers competing against each other in the next week will agree on Match Pairings for their players and submit their starting roster to the admins no later than the deadline of the current week. In case two Team Managers cannot come to an agreement in regards to the Match Pairings, both managers will submit their rosters to an admin through PM and the admin will create the Match Pairings for the week.

When the week starts, players will face off against their respective opponent in a Play-all-5 series. This means all 5 games of a series will be played out, even if a player is ahead 3-0 in the match.

For example:
Maps: Map Pool 1 (Gran Chaco / Florida / Alaska / Mendocino / Arizona)
The Nilla Ninjas will lock civilizations first in Game 2.

The Nilla Ninjas (11) vs Somali Kabuli Gaming (14)
diarouga (4) vs Hazza54321 (1)
Conquerer999 (1) vs SomppuKunkku (4)
Stanley_Winston (0) vs iamturk (5)
Chusik (3) vs Yurashic (2)
SirCallen (3) vs tedere12 (2)

The Nilla Ninjas would earn 11 game wins towards their season total, and Somali Kabuli Gaming would earn 14 game wins.
Map Pool & Civilization Rules

The ESOC Premier League Map Pool is comprised of 13 different maps. These 13 maps are divided up into 6 unique map pools that will be assigned to a team pairing each week. For example, during Week 1, The Nilla Ninjas will play the Mandarin Duck Squad on Map Pool 3. The map pools are as described below. [Kamchatka (S) describes Kamchatka Summer version]

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During a given week, the map pool is the same for all players in a team pairing. For example, every series in The Nilla Ninjas vs Mandarin Duck Squad matchup will be played on Map Pool 1. This is so that teammates can help each other practice and plan strategies for each individual map. There will be no map vetoes in the EPL. To know which map pools you will be playing on each week, take a look at the Tournament Schedule.

The new maps included in the map pool for this season have been released with ESOC Patch 8.

Civilization rules will operate slightly differently in the EPL. As usual, players will agree on a civilization matchup in Game 1. After that, all players of a certain designated team will lock civilizations first in Game 2, regardless of whether or not the player won Game 1. The other team will lock first in Game 3, the designated team will lock first in Game 4, and the other team will lock first in Game 5. In essence, these rules provide more predictability to each series, making it easier for teams to practice strategies together.

Like previous major tournaments, there will be a civilization reset after Game 3. This means that a player must play 3 unique civilizations, before being able to play any civilization one more time.

For more information on the map pools for each week and which team will lock civilizations first in Game 2, take a look at the tournament schedule.

Playoffs

At the end of the league stages, there will be a playoffs involving the top 2 teams in Total Game Wins. In the event of a tie in the standings, the following criteria is used for breaking ties.

• # of Weeks Won >
• Result of the week where the two vying teams played against each other

Instead of Play-all-5 series', the playoffs will be constituted of Play-all-7 series', meaning there will be up to 35 games played. For a team to win the playoffs, they must rack up 18 game wins. Additionally, 4 unique civilizations must be played before a civ reset will occur going into Game 5. The #1 seeded team will pick their civilization first in game 2.

The winning team of the playoffs will be declared the victors of the ESOC Premier League, and have the 67% of the tournament prize pool divided evenly among its members. Members will also receive the illustrious EPL Reigning Champs badge. The 2nd place team of the playoffs will have 33% of the tournament prize pool divided among its members.

Additional Rules

All other applicable ESOC tournament rules apply. This includes the sections regarding Gameplay Rules, Scheduling Rules, Casting Rules, and Disqualification Rules.
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China Zeke
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Re: ESOC Premier League S2 - Gameplay Rules

Post by Zeke »

Hello, can we have the information of those new maps updated in the "ESOC Maps" That would be appreciated!
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Canada dansil92
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Re: ESOC Premier League S2 - Gameplay Rules

Post by dansil92 »

Zeke wrote:Hello, can we have the information of those new maps updated in the "ESOC Maps" That would be appreciated!
This ☝

Lumaco has been out since last year and still isn't on the maps page :cry:
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Re: ESOC Premier League S2 - Gameplay Rules

Post by deleted_user0 »

Spotting Tuparro hunts is incredible annoying due to ground + animal same colors.
Esp dead animals are half impossible to spot. Don't know if it's that I have to play the lowest graphics.
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Re: ESOC Premier League S2 - Gameplay Rules

Post by deleted_user »

somppukunkku wrote:Spotting Tuparro hunts is incredible annoying due to ground + animal same colors.
Esp dead animals are half impossible to spot. Don't know if it's that I have to play the lowest graphics.
Bayou textures have always been a pain for me too and I'm not a fan. The background is camoflauge, and the turkeys/tapir fit right in.
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Re: ESOC Premier League S2 - Gameplay Rules

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Post by EAGLEMUT »

Perhaps they just need to be minecraftized.
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momuuu wrote: theres no way eaglemut is truly a top player
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Re: ESOC Premier League S2 - Gameplay Rules

Post by deleted_user0 »

I think this dhaka food amoun in base is a little bit overkill? it's literally like 50k, more than whole sea.
Australia Hazza54321
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Re: ESOC Premier League S2 - Gameplay Rules

Post by Hazza54321 »

A lot of these new maps are abit of a mess
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Canada Mitoe
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Re: ESOC Premier League S2 - Gameplay Rules

Post by Mitoe »

I like Tupparo, but I think the differences between the 2 possible trading routes are too big from game to game. Otherwise it's a solid map, IMO. Haven't really played the others much yet.
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Canada vividlyplain
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Re: ESOC Premier League S2 - Gameplay Rules

Post by vividlyplain »

Hazza54321 wrote:A lot of these new maps are abit of a mess
If you have anything specific for me to consider I'd be happy to hear your feedback.
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Re: ESOC Premier League S2 - Gameplay Rules

Post by deleted_user0 »

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look at dis shit. it's more food in base than in RE maps all hunts together.
this is by 1 min herding.
with +40% berry up those berries are like elephant each, esp for Asian civs.
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Re: ESOC Premier League S2 - Gameplay Rules

Post by dansil92 »

Mitoe wrote:I like Tupparo, but I think the differences between the 2 possible trading routes are too big from game to game. Otherwise it's a solid map, IMO. Haven't really played the others much yet.
I had hoped to avoid it turning into a headache-inducing atp meta map, and is coded similarly to manchuria tp; the difference being the static 4 socket total. Which of the two routes do you prefer if i were to change it to be fixed to one?

Edit: as long as manchac exists i will not hear a word about invisible hunts :salt:
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Germany Rohbrot
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Re: ESOC Premier League S2 - Gameplay Rules

Post by Rohbrot »

What was the name of the map where you can collect the 100Wood of hazzas wooden pc that with sea and 3tps? The map has sometimes really far second hunt, dunno, if its made so.but the most herds are in the west side what means u have sometimes to gather berries.
Spain pain train is real
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Canada vividlyplain
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Re: ESOC Premier League S2 - Gameplay Rules

Post by vividlyplain »

Rohbrot wrote:What was the name of the map where you can collect the 100Wood of hazzas wooden pc that with sea and 3tps? The map has sometimes really far second hunt, dunno, if its made so.but the most herds are in the west side what means u have sometimes to gather berries.
Wadmalaw
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Re: ESOC Premier League S2 - Gameplay Rules

Post by Mitoe »

dansil92 wrote:
Mitoe wrote:I like Tupparo, but I think the differences between the 2 possible trading routes are too big from game to game. Otherwise it's a solid map, IMO. Haven't really played the others much yet.
I had hoped to avoid it turning into a headache-inducing atp meta map, and is coded similarly to manchuria tp; the difference being the static 4 socket total. Which of the two routes do you prefer if i were to change it to be fixed to one?

Edit: as long as manchac exists i will not hear a word about invisible hunts :salt:
Personally, I prefer the TP line in the middle, but I like "high TP" maps more than most. I think most people would prefer the spawn that's similar to Tassili, and I'd be fine with that as well.
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Re: ESOC Premier League S2 - Gameplay Rules

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Post by EAGLEMUT »

@Zeke @dansil92 the maps page has now been updated to include all new ESOC maps. Thanks again @XaKOps for providing me the images and data.

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