I had a 2 nice games vs Bramboy. 1st one was pretty okay'ish till age 4 where i just messed up the lategame hard and it got more terrible over time,2nd game was much better since I did adapt this time I guess.It's still confusing thought to know which proper unit composition to go with against age 3 pressure sometimes , since this time i couldn't find any better thing to make other than organ mm . i failed to defend my 3 organs against Dragoons .It ended up killing most of his Skirmishers and 1 falconets and some of his Dragoons.So I think I'd call that a terrible trade.As for what happened later i managed to do some decent raids with my 5 vet Hussars and i aged 4.This time i realised the best unit composition i must do and it gone pretty good.If there's anything you'd like to add let me know.ty
I will tell your and bramboy's mistakes at the same time.
I feel like 2nd tc placement was not really good tbh, it wasn't close to a hunt neither to docks, just didn't make any sense to me, you could have placed it to the closer side of docks, after that, you are sending CM against france while you just have one tc in your base which also doesn't make a lot of sense, even if he takes your main tc down you have 2 tcs on the shore so it's not like he will win the game, In general I notice that you are unsure to make which unit and mixing every unit kind, that's normal because current ports are not really feeling so good in age3 before sending unit upgrades so you just gotta try to survive, that said, I don't blame you for that.
.. You didn't even contest water which is like giving a %30 handicap to your opponent but not only that, you could have attempted to claim TPs for a better early fortress push but you didn't do that aswell, instead you just did some std semi ff push which would never work personally. Ah and then you are trying to make 3tcs after he already doubled your economy so it's not like your 3tc would pay off there aswell. I would suggest you to have a game-style centered at countering water aswell.