User avatar
Argentina Jets
Musketeer
Posts: 55
ESO: SsJetstream

11 Sep 2020, 01:49

Currently on AoE3 most mercenaries are affected by some, if not most, of the arsenal/homecity upgrade techs. I see this quite upsetting, since normal trainable units should be the only ones to upgrade and improve through time with the advance of their colony, rather than some hired mercenaries.
A full upgraded skirmisher wouldn’t be dealing as much damage as a Jaeger, but if you have a fully upgraded Jaeger what’s the point of training skirmishers?
Same goes to the mercenarie cavalry, mameluks with hp buff would be a total chaos.
Of course Germany is a mercenary based homecity, I see them cards unique in this setting.
User avatar
United States of America n0el
ESOC Business Team
Posts: 5764
ESO: n0eL

11 Sep 2020, 01:53

Jets wrote:Currently on AoE3 most mercenaries are affected by some, if not most, of the arsenal/homecity upgrade techs. I see this quite upsetting, since normal trainable units should be the only ones to upgrade and improve through time with the advance of their colony, rather than some hired mercenaries.
A full upgraded skirmisher wouldn’t be dealing as much damage as a Jaeger, but if you have a fully upgraded Jaeger what’s the point of training skirmishers?
Same goes to the mercenarie cavalry, mameluks with hp buff would be a total chaos.
Of course Germany is a mercenary based homecity, I see them cards unique in this setting.

Well, for the example of the jaeger/skirmisher, a skirmisher is clearly better in that situation because you can get 2 of them for 1 jaeger.
Image
User avatar
Canada dansil92
ESOC Maps Team
Posts: 1589
ESO: dansil92

11 Sep 2020, 01:55

Mercenaries are still vastly outscaled later on in the game. With the exception of manchu, idk if any merc is worthwhile in imperial due to pop
https://eso-community.net/viewtopic.php?p=441858#p441857
My official maps thread


There is a master sergeant level solution for every PR 40 problem.
-Le Hussard sur le toit
User avatar
Argentina Jets
Musketeer
Posts: 55
ESO: SsJetstream

11 Sep 2020, 01:59

This is mainly directed to treaty matches, mercs should be a quick and strong force. Maybe reducing their training time, and removing their upgrades could make them more viable to some MU.
dansil92 wrote:Mercenaries are still vastly outscaled later on in the game. With the exception of manchu, idk if any merc is worthwhile in imperial due to pop

Late fortress age end up with buffed mercs too.
User avatar
Canada dansil92
ESOC Maps Team
Posts: 1589
ESO: dansil92

11 Sep 2020, 02:08

So? Its still reasonable to use mercenaries in fortress age and should be. No need to make everything unviable by 12 minutes
https://eso-community.net/viewtopic.php?p=441858#p441857
My official maps thread


There is a master sergeant level solution for every PR 40 problem.
-Le Hussard sur le toit
User avatar
Kiribati SirCallen
Ninja
EPL Reigning ChampsDonator 03
Posts: 11010
ESO: PrinceofKabul
Location: Midwest best west

11 Sep 2020, 02:11

I think ollie has been playing too many RE 3v3s
Storms form and I can’t fathom why
Only where, when the night’s pierced open,
Until it’s shut.
No Flag helln00
Dragoon
Posts: 328
ESO: helln00

11 Sep 2020, 03:20

I think the list of combat cards that affect mercs are pretty small, its mostly team hp/attack cards and universal cavalry combat. It will probably be pretty strong in team games where you can buff your whole team's mercs but in 1v1 its never really makes a difference
User avatar
India TNT333
Dragoon
Posts: 429
ESO: TNT333

11 Sep 2020, 06:00

dansil92 wrote:Mercenaries are still vastly outscaled later on in the game. With the exception of manchu, idk if any merc is worthwhile in imperial due to pop

Mamelukes
"We are kings or pawns" Napoleon Bonaparte
Latvia harcha
Howdah
Posts: 1581
ESO: hatamoto_samurai

11 Sep 2020, 06:06

I'd argue neither of the above are cost effective in post-imperial. No mercenary is. The above may only be cost effective in post-industrial, assuming you get gold from whales.
User avatar
Kiribati SirCallen
Ninja
EPL Reigning ChampsDonator 03
Posts: 11010
ESO: PrinceofKabul
Location: Midwest best west

11 Sep 2020, 06:10

you also only get one building so re-massing is almost impossible.
Storms form and I can’t fathom why
Only where, when the night’s pierced open,
Until it’s shut.
User avatar
China fei123456
Jaeger
Posts: 2669
ESO: fei123456
Location: Alderaan

11 Sep 2020, 06:26

Are mercenaries abused in 1v1 now? I don't get it.
Latvia harcha
Howdah
Posts: 1581
ESO: hatamoto_samurai

11 Sep 2020, 06:28

@fei123456 no, it's just the focus of this thread
User avatar
China fei123456
Jaeger
Posts: 2669
ESO: fei123456
Location: Alderaan

11 Sep 2020, 07:48

Jets wrote:This is mainly directed to treaty matches, mercs should be a quick and strong force. Maybe reducing their training time, and removing their upgrades could make them more viable to some MU.
Late fortress age end up with buffed mercs too.

People are using mercenaries in TREATY nowadays? :hmm:
Vietnam duckzilla
Lancer
Posts: 976

11 Sep 2020, 08:00

harcha wrote:I'd argue neither of the above are cost effective in post-imperial. No mercenary is. The above may only be cost effective in post-industrial, assuming you get gold from whales.

I think Manchus can be cost effective (or at least pop effective) in post-imperial when spammed by a German player.

220c/2pop for 480hp/40% MR/39dmg/1.5 rof is not too bad, especially the damage output and the pop efficiency. Imp. cav archers can reach a max of ~29dmg, so German Manchus have a ~33% higher dmg output.
"To counter the pike-boom, you must become the pike-boom." - Karl V. (HRE)
No Flag Astaroth
Lancer
Posts: 618

11 Sep 2020, 08:06

Mercs are fine
User avatar
Great Britain Riotcoke
ESOC Media Team
Donator 01
Posts: 3335
ESO: Riotcoke
Location: Dorsetshire

11 Sep 2020, 10:54

Mercs are fine, you can't produce them quickly, it's a lottery for which one you get and you tend to only really have one unit type . Also if you're playing Vs someone in sup that's able to get in all the Merc up cards, theres three, and pay for the upgrades whilst the other player is on mines still you probably deserve to lose.
Mercs :love:
User avatar
Germany Plantinator
Skirmisher
Posts: 180
ESO: Plantinator

11 Sep 2020, 11:07

Also mercs reward good micro its so easy to overkill with units like Highlander/fusilier
Switzerland bobabu
Howdah
Posts: 1133

13 Sep 2020, 23:55

Honestly, most mercenaries strats are already bad.
The unpredictabilty and the new meta often makes them useless. Mercenaries strats are all in strats and switching back to a normal strat is in most cases not possible. So i do think that merc should get the upgrades otherwise you can't compete at all.
User avatar
United States of America 007Salt
Dragoon
Posts: 283
ESO: bittersalt123
Location: Everywhere and nowhere

14 Sep 2020, 00:19

You can only make them for a saloon and sometimes you get garbage options for mercs.... You can also ship them once or twice lol
User avatar
France Kaiserklein
Pro Player
Posts: 8894
Location: Paris
GameRanger ID: 5529322

14 Sep 2020, 10:57

Mercs just suck in late game. They're good in middle fortress cause some upgrades scale well on them, but that's it. In late fortress you already can't spam enough of them with just 1 saloon, and many regular units already stack more upgrades than mercs at that point (e.g the typical triple carded units). Not to mention they cost gold which is a sad resource in late fortress.

And obviously in the later ages it's only gonna get worse because of lacking guard and imperial upgrades
Can sirmusket calculate 5x - x??
[Armag] diarouga wrote:Playing Aztec is a 10% handicap

LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
No Flag crankifzz
Crossbow
Posts: 25

14 Sep 2020, 11:13

merc is so bad
playing merc is like -5 pr or let your opponent +10% handicap
once I won a game with merc and I felf I am on the top of the world.
User avatar
Great Britain Riotcoke
ESOC Media Team
Donator 01
Posts: 3335
ESO: Riotcoke
Location: Dorsetshire

14 Sep 2020, 11:18

crankifzz wrote:merc is so bad
playing merc is like -5 pr or let your opponent +10% handicap
once I won a game with merc and I felf I am on the top of the world.

Shit have I been playing -5pr all this time
Mercs :love:
User avatar
France ǝɯɐuɹǝsn
Crossbow
Posts: 33

15 Sep 2020, 18:59

only 1 saloon, cost a lot of gold, cost a lot of pop, are produced slower than regular unit, nothing is op on them
Germany amiggo1999
Advanced Player
Donator 01
Posts: 727
ESO: miggo1999
Location: Hannover

15 Sep 2020, 19:09

Mercs are just really unreliable, when you get the right ones it's more like +5pr, else -5pr or even -10-20 pr. At their current status, I don't think a nerf is needed. Since I however dislike the random aspect, and would like them to spawn specifically on certain maps, they might have to be nerfed if that ever happens.
Image Image
User avatar
Germany Rohbrot
Lancer
Posts: 617
ESO: Rohbrot

17 Sep 2020, 12:33

Maybe we will get new mercs anyways since sweden (will?) be a merc civ and it would be dumb to play a new DE w/o new mercs when we only have (2-3?) Mercs who are from scandinavian.
You know its coming but you wont hold it even when you petard my tc, the rohvolt is real.

Forum Info

Return to “Age of Empires 3: Definitive Edition”



Who is online

Users browsing this forum: No registered users and 1 guest