Lakota (Sioux) and Haudenosaunee (Iroquois).

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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by EAGLEMUT »

fightinfrenchman wrote:
EAGLEMUT wrote:
iCourt wrote:Honestly, I would not be surprised if in the future the game rolls out DLC civs similar to how AOE:O handled it.
That's never gonna happen. MS did a whole presentation on how that was the worst business decision they've ever made for AoE and how it killed the game from a business standpoint, leading to the ultimate shutdown of official AoEO servers.
You need to disclose whatever secret information you have about topics like this
The presentation is publicly available: https://www.gdcvault.com/play/1019303/F ... ng-Way-Age
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by fightinfrenchman »

EAGLEMUT wrote:
fightinfrenchman wrote:
Show hidden quotes
You need to disclose whatever secret information you have about topics like this
The presentation is publicly available: https://www.gdcvault.com/play/1019303/F ... ng-Way-Age
Does Alt+D still work or what?
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by aaryngend »

Ye I remember the business model failure that was aoe:o.
In the end, the game became decent and you could go by without spending a single penny, but it was too costly to provide new content so it wasn't worth it at all. Gas Powered Games got screwed over bigtime.
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by howlingwolfpaw »

Squamiger wrote:
howlingwolfpaw wrote:
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the Game can expand like it has. from Euro To the Americas to Asia, its a tragedy to miss out on one of the largest land masses of the Earth that too had much expansion. And whos slavery built up the new world.

Africa is much more relevant to the Americas than India or Japan or even China.
yea that's true but there's no way the devs are going to want to deal with making African chattel slavery an ingame feature that is both historically accurate and also not insensitive. In fact I don't think there's actually a way to do it satisfactorily. WoL has the USA civ with slaves and it's just super cringey and weird tbh.
I do not want slaves in the game, but I do not see how like the zulu empire could not be included.
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

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Post by Squamiger »

this is my final thought on the question of whether the changes to Iroquois and Sioux are "politically motivated", or done for "pc reasons", vs. the idea that they were just done for historical accuracy:

These two things are not a dichotomy. The decision is both political and also done for historical accuracy at the same time. Historical accuracy is inherently political. It is impossible for the intepretation and representation of past societies in art to NOT be political. There was a political context to the original representations of the Sioux and Iroquois, which is different from the political context of the current changes. There's no such thing as neutral, or apolitical history.

The way I see it, all the civs are historically innaccurate in a certain way-- cannons pushed by 1 guy, guys with little bucklers and swords countering heavy cavalry, etc. But the Sioux and Iro civs were particularly bad, in that they incorporated a variety of "magical" elements into what is supposed to be a game based on real time periods. So fixing the fire pit and animal conversion just brings the Sioux and Iro up to par, making them as historically innaccurate as the rest of the civs. As for gold mining... I don't know if the person who decided that is the be-all end-all expert on Native Americans, and I actually think that mining might have existed in north America more than people assume. But I'm fine with the change if it can be made balanced.

i think in terms of whether these changes affect balance, we just have to wait and see
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by fei123456 »

But in dances with wolves the lakotas just dance around a firepit :dry:
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by TNT333 »

Casters better prepare for another tongue twister
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by dansil92 »

TNT333 wrote:Casters better prepare for another tongue twister
Because Macehualtin and landskneckt are ez to say
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

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Post by fightinfrenchman »

dansil92 wrote:
TNT333 wrote:Casters better prepare for another tongue twister
Because Macehualtin and landskneckt are ez to say
This reminds me, we're due for a new thread on Basement specific pronunciations of AoE 3 words
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by jap_jon »

fightinfrenchman wrote: This reminds me, we're due for a new thread on Basement specific pronunciations of AoE 3 words
Will it involve audio?
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by aaryngend »

dansil92 wrote:
TNT333 wrote:Casters better prepare for another tongue twister
Because Macehualtin and landskneckt are ez to say
Landsknecht is actually easy to say. The problem is that people who are not native speakers just forget how to pronounce it.

Phonetic symbols: [ˈlantsknɛçt]
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by Squamiger »

aaryngend wrote:
dansil92 wrote:
TNT333 wrote:Casters better prepare for another tongue twister
Because Macehualtin and landskneckt are ez to say
Landsknecht is actually easy to say. The problem is that people who are not native speakers just forget how to pronounce it.

Phonetic symbols: [ˈlantsknɛçt]
so are loads of words in spanish and native languages that people butcher lol. easy to say but mispronounced because people aren't familiar with it. Mendocino is men-do-SEE-no, and i dont think i've heard a caster get that one right
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by knusch »

seems like the only proposal to rename shit not to be considered was mine. still gonna be hazztecs as far as im concerned :cry:
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by BrookG »

I wanna drop this here

Correlation doesn't mean causation.
http://www.tylervigen.com/spurious-correlations

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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by _NT_sven »

They should also prolong Yumiarcher’s attack anime, to make it more historical.
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They cover me still though brushed off a while ago.

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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by kevthegooner »

Well said this.

And I would only pile on and ask why "Aztec" wasn't also renamed to "Mexica"

Nahuatl: Mēxihcah, Nahuatl pronunciation: [meːˈʃiʔkaʔ] ( listen); singular Mēxihcatl [meːˈʃiʔkat͡ɬ]
Squamiger wrote:this is my final thought on the question of whether the changes to Iroquois and Sioux are "politically motivated", or done for "pc reasons", vs. the idea that they were just done for historical accuracy:

These two things are not a dichotomy. The decision is both political and also done for historical accuracy at the same time. Historical accuracy is inherently political. It is impossible for the intepretation and representation of past societies in art to NOT be political. There was a political context to the original representations of the Sioux and Iroquois, which is different from the political context of the current changes. There's no such thing as neutral, or apolitical history.

The way I see it, all the civs are historically innaccurate in a certain way-- cannons pushed by 1 guy, guys with little bucklers and swords countering heavy cavalry, etc. But the Sioux and Iro civs were particularly bad, in that they incorporated a variety of "magical" elements into what is supposed to be a game based on real time periods. So fixing the fire pit and animal conversion just brings the Sioux and Iro up to par, making them as historically innaccurate as the rest of the civs. As for gold mining... I don't know if the person who decided that is the be-all end-all expert on Native Americans, and I actually think that mining might have existed in north America more than people assume. But I'm fine with the change if it can be made balanced.

i think in terms of whether these changes affect balance, we just have to wait and see
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by Rohbrot »

Tbh, we shouldnt discuss that much cuz the names of 2 native civs changed and should hope that DE will bring new meta, players, tourneys and updates.
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

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Post by I_HaRRiiSoN_I »

I wonder if we will finally get some female cdb's, ..... i'm asking on behalf of a mate of mine
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by dansil92 »

I_HaRRiiSoN_I wrote:I wonder if we will finally get some female cdb's, ..... i'm asking on behalf of a mate of mine
Cdb always seemed to me like france was supposed to be like really metis focused, then they just like, didn't do that
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by oxaloacetate »

I_HaRRiiSoN_I wrote:I wonder if we will finally get some female cdb's, ..... i'm asking on behalf of a mate of mine
Haha imagine how much of a P.C. change this would have appeared
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by Sargsyan »

They should've gotten gibthedurrty to do this he is actually native.
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by aaryngend »

Sargsyan wrote:They should've gotten gibthedurrty to do this he is actually native.
Is he?
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by Sargsyan »

yes
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by gibson »

Theres only one huge problem I see with the beta and it will probably be fixed before release.
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Re: Lakota (Sioux) and Haudenosaunee (Iroquois).

Post by kevthegooner »

This change alone would make AOE3-users eclipse AOE2
I_HaRRiiSoN_I wrote:I wonder if we will finally get some female cdb's, ..... i'm asking on behalf of a mate of mine

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