Age of Empires III: Definitive Edition — Update 3552

General forum about Age of Empires 3 DE. Please post strategy threads, recorded games, user-created content and tech support threads in their respective forum.
User avatar
Great Britain Donye
Musketeer
Posts: 80
Joined: Oct 16, 2020
ESO: Pink Charr

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Donye »

CuCkO0 wrote:Idiots are so obsessed with their profanity filter. Pointless addition to the update. If you see somebody with the username ****** in a game it could be me.
I think I said something like "Focus the jap so he can't boom" earlier in a team game and it got starred out. Is Jap offensive? Apologies if it is, I was just typing quick and surprised it got censored
User avatar
United States of America SoldieR
Pro Player
Posts: 2270
Joined: Feb 22, 2015
ESO: SoldieR
Location: Chi City

Re: Age of Empires III: Definitive Edition — Update 3552

Post by SoldieR »

I believe ranked is just not registering atm
User avatar
China fei123456
Jaeger
Posts: 3285
Joined: Apr 23, 2015
ESO: fei123456
Location: Alderaan

Re: Age of Empires III: Definitive Edition — Update 3552

Post by fei123456 »

So age I uhlan is not a bug?
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: Age of Empires III: Definitive Edition — Update 3552

Post by helln00 »

fei123456 wrote:So age I uhlan is not a bug?
it might be that it was discovered later so it isn't fixed yet.

the china upgrade bug also isn't fixed though I think that has been in there since TAD.

as I expected they want the incan counter artillery to basically be suicide chimmu runners
Australia ChoppeR
Crossbow
Posts: 18
Joined: Jul 14, 2017
ESO: ChoppeR
Location: Melbourne

Re: Age of Empires III: Definitive Edition — Update 3552

  • Quote

Post by ChoppeR »

I have played 4 games and no elo change at all. These were all 1v1 so I believe rankings are not working at all.

Further - I also saw the message that I need to play 10 games to be ranked upon viewing the ladder, which is weird, because I have already been ranked and played 40 games.

The ladder also appears to be broken still. I cant scroll it or view past 200, as well as 50-99 and 150-199 are not veiwable. Also, the names appear as numbers before they gradually refresh to show names.

Now when I load into a game the opponents name appears as player 1 or player 2, in a 1v1.

Spaghetti code much? Chuck some sauce on top...tasty....
Finland tempires
Crossbow
Posts: 28
Joined: Jun 10, 2015
ESO: Tempires

Re: Age of Empires III: Definitive Edition — Update 3552

Post by tempires »

Donye wrote:
CuCkO0 wrote:Idiots are so obsessed with their profanity filter. Pointless addition to the update. If you see somebody with the username ****** in a game it could be me.
I think I said something like "Focus the jap so he can't boom" earlier in a team game and it got starred out. Is Jap offensive? Apologies if it is, I was just typing quick and surprised it got censored
Yes, Jap is considered to be offensive in real life. Should not be in game though as it not used as insult and no one will write jpn instead.
User avatar
France flontier
Lancer
Intermediate Division Winner
Posts: 630
Joined: Aug 13, 2015
ESO: Flontier
Clan: PLOP

Re: Age of Empires III: Definitive Edition — Update 3552

  • Quote

Post by flontier »

Right, so they implemented smurfing 2.0.

https://i.gyazo.com/b0b47fe7f25c3eb83c0 ... c6f9ea.png
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: Age of Empires III: Definitive Edition — Update 3552

Post by helln00 »

No thats a ready function for the offical microsoft hidden tourney -taps temple
User avatar
Latvia harcha
Gendarme
Posts: 5141
Joined: Jul 2, 2015
ESO: hatamoto_samurai

Re: Age of Empires III: Definitive Edition — Update 3552

Post by harcha »

Some good improvements are mentioned in the changelog. What else got broken is yet to be found. My highlights are:
  • Fixed an issue where fallen Explorer tooltips would persist at all times and obstruct the player’s view.
  • Removed an unintended (spoooooky) green flicker that would occasionally appear at the start of pre-rendered cinematics. <- this proves that devs are people too
  • Added anti-aliasing options to the Graphics settings menu: TAA, FXAA, No AA
  • Implemented improvements to the game’s Temporal AA.
  • The population cap will no longer prevent queued units from spawning; it will only prevent new units from being added to the queue. This allows for “overpop’ing.”
  • Fixed an issue which prevented certain Villagers (Coureur des Bois, Cree Coureur des Bois, and Settler Wagons) from constructing Town Centers
  • Royal Green Jackets: Now properly applies its damage bonus vs. Heavy Infantry to the Gurkha
  • Corrected the cost of Villagers from 85 food to 100 food.
  • Englesberg Ironworks: Now properly improves the Torp’s coin collection rate by +150%—as indicated by the tooltip (previously granted +200% but erroneously stated +150%).
  • Fixed an issue where the casual game list would snap back to the top of the page, making it difficult to find and enter game lobbies.
  • Added the ability to browse multiplayer lobbies while in a game lobby.
  • More information next week! We already have the next update in the works, and will report back next week to discuss what to expect and when we’d like to get it into your hands!
What irks me is this one:
  • The treasure, “A crate of plums worth 60 food” guarded by one Lion, now grants 50 food.
It seems like the devs need to be introduced to the EP treasure rebalancing effort, which improved balance across the board. I say this because it is written as a single lonely balance change to treasures which is probably taken from a Kaiser or Lecastete stream without the full context of problem.
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
User avatar
France [Armag] diarouga
Ninja
NWC LAN Gold
Posts: 12710
Joined: Feb 26, 2015
ESO: diarouga
Location: France

Re: Age of Empires III: Definitive Edition — Update 3552

Post by [Armag] diarouga »

Apparently (I didn't test though), they remove 1 wood crate from the Dutch.
Spain NekoBerk
Lancer
Posts: 804
Joined: Oct 4, 2015
ESO: Nirket
Location: Barcelona

Re: Age of Empires III: Definitive Edition — Update 3552

Post by NekoBerk »

A reconnect option when you crash would be good
"That's why we sing for these kids who don't have a thing
Except for a dream and a fuckin' rap magazine " - Eminem

"And we hate po-po
Wanna kill us dead in the street fo sho' " - Kendrick Lamar
Australia Kawapasaka
ESOC Pro Team
Posts: 1116
Joined: Jan 25, 2019
Location: Wales (new, south)

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Kawapasaka »

[Armag] diarouga wrote:Apparently (I didn't test though), they remove 1 wood crate from the Dutch.
Yeah this happened to me in singleplayer. Weird.
User avatar
India _DB_
Howdah
Posts: 1787
Joined: May 20, 2015

Re: Age of Empires III: Definitive Edition — Update 3552

Post by _DB_ »

Can someone tell me about Anti-Aliasing in layman's terms? How does it affect gameplay?
Doing what you like is Freedom...
Liking what you do is Happiness...
User avatar
Latvia harcha
Gendarme
Posts: 5141
Joined: Jul 2, 2015
ESO: hatamoto_samurai

Re: Age of Empires III: Definitive Edition — Update 3552

Post by harcha »

@_DB_ it's a graphical setting that makes pixel-y sharp things (raw textures when displayed on LCDs) look smoother by blending pixels a little bit.

There are different methods of doing this:
- FXAA being the simplest (less taxing) and also the same that original AOE3 offered.
- TAA being the new one that DE uses and the one that @EAGLEMUT 's mod allowed to turn off. Try to turn it off and check for yourself how sharp the pixels look, how lines are turned into staircases and how moving things seem to shiver in an ugly way.
- SAA or supersampling (also available in DE) being considered the highest quality one but also the most demanding, as it essentially just renders the game at a higher resolution than you are using and scales it down to fit (i.e. the bruteforce method of reducing aliasing effects).
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
User avatar
European Union Scroogie
Lancer
Posts: 740
Joined: Dec 5, 2015
ESO: Scroogie
GameRanger ID: 10056919

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Scroogie »

Is there a way to see units behind trees yet?
Me being slightly ahead vs H2O: Image
User avatar
Great Britain _NT_sven
Dragoon
Donator 06
Posts: 363
Joined: Feb 20, 2017
Location: Oxfordshire, England
Clan: NTDE

Re: Age of Empires III: Definitive Edition — Update 3552

Post by _NT_sven »

Scroogie wrote:Is there a way to see units behind trees yet?
have you switched off shadow quality? switch it on and it should be okay
Plum blossoms fall below the steps like whirling snow;
They cover me still though brushed off a while ago.

-Tune: "Pure Serene Music", Li Yu (937-978 AD), the Last Lord of Southern Tang Dynasty
User avatar
Great Britain I_HaRRiiSoN_I
Retired Contributor
Posts: 1626
Joined: Jan 15, 2016
Location: United Kingdom

Re: Age of Empires III: Definitive Edition — Update 3552

  • Quote

Post by I_HaRRiiSoN_I »

meanwhile dutch players be like:
Attachments
whatidonememe.jpg
User avatar
Pakistan comradecommissar
Dragoon
Posts: 281
Joined: Dec 28, 2019
ESO: ComradeCommissar
Location: Pakistan

Re: Age of Empires III: Definitive Edition — Update 3552

Post by comradecommissar »

Is ladder working? Has this been reported to the devs?
User avatar
Germany blackout
Dragoon
Posts: 310
Joined: Jun 3, 2015

Re: Age of Empires III: Definitive Edition — Update 3552

Post by blackout »

_NT_sven wrote:
Scroogie wrote:Is there a way to see units behind trees yet?
have you switched off shadow quality? switch it on and it should be okay
Yep this fixed it for me

Also what the hell might be the reason for the dutch change? So in age 1 ure just supposed to build a house and no tp?
User avatar
European Union Scroogie
Lancer
Posts: 740
Joined: Dec 5, 2015
ESO: Scroogie
GameRanger ID: 10056919

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Scroogie »

_NT_sven wrote:
Scroogie wrote:Is there a way to see units behind trees yet?
have you switched off shadow quality? switch it on and it should be okay
i have shadows on medium but it doesnt work 95% of the time
Me being slightly ahead vs H2O: Image
Netherlands xxsix9xx
Crossbow
Posts: 29
Joined: Sep 28, 2020
ESO: Xzyage

Re: Age of Empires III: Definitive Edition — Update 3552

Post by xxsix9xx »

I_HaRRiiSoN_I wrote:meanwhile dutch players be like:
Yeah dutch are dead now, I finally got a build order that worked a bit (losing - work in progress - on army skills and scouting but eco was finally doing fine) Cutting 100 wood of start crates is too much- that's one minute+ with 3 vills on wood-, why not cut it by 50? The adjustment is to big of a step.
Netherlands xxsix9xx
Crossbow
Posts: 29
Joined: Sep 28, 2020
ESO: Xzyage

Re: Age of Empires III: Definitive Edition — Update 3552

Post by xxsix9xx »

Scroogie wrote:Is there a way to see units behind trees yet?
Set obscured unit alpha too 100%
France Kaiserklein
Pro Player
Posts: 10282
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Kaiserklein »

Yeah very nice to see this update (supposedly?) fixes a lot of major issues, and that they're planning on releasing many more updates.
iCourt wrote:Its a nightmare to code for this game.

¯\_(ツ)_/¯
That can't excuse huge issues like elo not updating, or not being able to scroll down the game browser, though. Very basic stuff that used to work just fine on legacy, and can be tested in approx 5 minutes
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
No Flag helln00
Howdah
Posts: 1410
Joined: Jan 28, 2017
ESO: helln00

Re: Age of Empires III: Definitive Edition — Update 3552

Post by helln00 »

blackout wrote:
_NT_sven wrote:
Scroogie wrote:Is there a way to see units behind trees yet?
have you switched off shadow quality? switch it on and it should be okay
Yep this fixed it for me

Also what the hell might be the reason for the dutch change? So in age 1 ure just supposed to build a house and no tp?
maybe the reason was that the dutch were high?
France Kaiserklein
Pro Player
Posts: 10282
Joined: Jun 6, 2015
Location: Paris
GameRanger ID: 5529322

Re: Age of Empires III: Definitive Edition — Update 3552

Post by Kaiserklein »

blackout wrote:Also what the hell might be the reason for the dutch change? So in age 1 ure just supposed to build a house and no tp?
They already get the extra coin crate, which is great for them. They shouldn't get an extra wood crate as well, I'm glad the devs changed that. At most, give them extra 100f 100g, or extra 100f 100w, not 100w 100g
Image
Image
Image
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..

Who is online

Users browsing this forum: andrewgs and 9 guests

Which top 10 players do you wish to see listed?

All-time

Active last two weeks

Active last month

Supremacy

Treaty

Official

ESOC Patch

Treaty Patch

1v1 Elo

2v2 Elo

3v3 Elo

Power Rating

Which streams do you wish to see listed?

Twitch

Age of Empires III

Age of Empires IV