
So there's my idea, what do you guys think?
Not that any of my ideas matter...
dutchdude117 wrote:I was thinking of ways to buff Dutch (all I think really about) that rewards skilled gameplay, without making them op or changing any of the matchups. This seemed like a nice quality of life change since Dutch is such a reactive civ.
So there's my idea, what do you guys think?
Not that any of my ideas matter...
davidmacedo95 wrote:I think that having the ability to train envoys is more than enough. An envoy is like what? 50 food? ... i'm sure any civ would be more than happy to spend 50 food on a scouting unit. As a primary French player, hell, i'd pay 100 wood for another scout every game, that option just isn't available.
Skilled gameplay, as mentioned, would mean 9/10 times the envoy should be alive upon hitting the Commerce Age, and buy the time Dutch hit Fortress, they should be able to spare 50 food imo
Jotunir wrote:davidmacedo95 wrote:I think that having the ability to train envoys is more than enough. An envoy is like what? 50 food? ... i'm sure any civ would be more than happy to spend 50 food on a scouting unit. As a primary French player, hell, i'd pay 100 wood for another scout every game, that option just isn't available.
Skilled gameplay, as mentioned, would mean 9/10 times the envoy should be alive upon hitting the Commerce Age, and buy the time Dutch hit Fortress, they should be able to spare 50 food imo
Once I explore the whole map, I sacrifice my Envoy as a meatshield to get bigger treasures so usually It doesn't last that long...
Also while you train envoys you loose villager production time and your eco lags behind.
davidmacedo95 wrote:Jotunir wrote:davidmacedo95 wrote:I think that having the ability to train envoys is more than enough. An envoy is like what? 50 food? ... i'm sure any civ would be more than happy to spend 50 food on a scouting unit. As a primary French player, hell, i'd pay 100 wood for another scout every game, that option just isn't available.
Skilled gameplay, as mentioned, would mean 9/10 times the envoy should be alive upon hitting the Commerce Age, and buy the time Dutch hit Fortress, they should be able to spare 50 food imo
Once I explore the whole map, I sacrifice my Envoy as a meatshield to get bigger treasures so usually It doesn't last that long...
Also while you train envoys you loose villager production time and your eco lags behind.
I don't think the fact that you use your envoy to gather treasures justifies getting a new one for free...
And the rest of the points... just allow the dutch explorer to train an envoy, the same way china train disciples, spains train dogs...
davidmacedo95 wrote:Jotunir wrote:davidmacedo95 wrote:I think that having the ability to train envoys is more than enough. An envoy is like what? 50 food? ... i'm sure any civ would be more than happy to spend 50 food on a scouting unit. As a primary French player, hell, i'd pay 100 wood for another scout every game, that option just isn't available.
Skilled gameplay, as mentioned, would mean 9/10 times the envoy should be alive upon hitting the Commerce Age, and buy the time Dutch hit Fortress, they should be able to spare 50 food imo
Once I explore the whole map, I sacrifice my Envoy as a meatshield to get bigger treasures so usually It doesn't last that long...
Also while you train envoys you loose villager production time and your eco lags behind.
I don't think the fact that you use your envoy to gather treasures justifies getting a new one for free...
And the rest of the points... just allow the dutch explorer to train an envoy, the same way china train disciples, spains train dogs...
Luciofrancosi wrote:davidmacedo95 wrote:Show hidden quotes
I don't think the fact that you use your envoy to gather treasures justifies getting a new one for free...
And the rest of the points... just allow the dutch explorer to train an envoy, the same way china train disciples, spains train dogs...
I like that idea.
breeze wrote:yeah facts are facts, and you are BAD.
[Armag] diarouga wrote:Playing Aztec is a 10% handicap
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Kaiserklein wrote:If their colonial is judged too slow, their +15% extra coin base gathering rate could be turned into +20% (or +25%?). It shouldn't make their eco broken later on, as you just don't have so many vils on coin as dutch, but it would slightly speed up their early game. Would also buff builds that involve less greedy play, e.g bank wagon opening or 3 banks FF, as you need more vils on coin when doing these.
breeze wrote:yeah facts are facts, and you are BAD.
[Armag] diarouga wrote:Playing Aztec is a 10% handicap
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
chronique wrote:Is it not better to just give them +100g and -100f starting crate? if we talk about that level of buff ^^
breeze wrote:yeah facts are facts, and you are BAD.
[Armag] diarouga wrote:Playing Aztec is a 10% handicap
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Kaiserklein wrote:Anyway, we already had the 500g 200w start, and it meant you could go 14 up while having your bank up in time too often. Or even just 15 up and stack enough food in early colo to drop your banks as soon as you get wood crates.
breeze wrote:yeah facts are facts, and you are BAD.
[Armag] diarouga wrote:Playing Aztec is a 10% handicap
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Which top 10 players do you wish to see listed?
Which streams do you wish to see listed?