ProstagmaJotunir wrote:Prodromos.Squamiger wrote:And they would then also be like their aom Greeks counterpart, the melee goon with a lance whose Greek name I forget
Rodelero vs Heavy Infantry
Re: Rodelero vs Heavy Infantry
Re: Rodelero vs Heavy Infantry
VulomeSquamiger wrote:ProstagmaJotunir wrote:Prodromos.Squamiger wrote:And they would then also be like their aom Greeks counterpart, the melee goon with a lance whose Greek name I forget
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Re: Rodelero vs Heavy Infantry
IshwolliJotunir wrote:VulomeSquamiger wrote:ProstagmaShow hidden quotes
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Rodelero vs Heavy Infantry
Kalosgamevideo113 wrote:IshwolliJotunir wrote:VulomeShow hidden quotes
Re: Rodelero vs Heavy Infantry
Zeus hoplits go Brr Brr!gamevideo113 wrote:IshwolliJotunir wrote:VulomeShow hidden quotes
Spain pain train is real
Re: Rodelero vs Heavy Infantry
I actually did that to a friend from highschoolRohbrot wrote:Zeus hoplits go Brr Brr!gamevideo113 wrote:IshwolliShow hidden quotes
(a long time ago)
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Re: Rodelero vs Heavy Infantry
Etimos
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
Re: Rodelero vs Heavy Infantry
Rohbrot wrote:Zeus hoplits go Brr Brr!gamevideo113 wrote:IshwolliShow hidden quotes
Orthosgamevideo113 wrote:Etimos
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Re: Rodelero vs Heavy Infantry
Rods definitely don't have "1 job". Actually they're one of the more versatile units. They're not just anti cav, they're so fast they can catch RI, or HI to some extent. They can push goons back. They can z-move cannons too.
They're pretty strong, and if you give them a multiplier vs HI they just become OP.
They're pretty strong, and if you give them a multiplier vs HI they just become OP.
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Rodelero vs Heavy Infantry
Kaiserklein - killing the fun with facts since 2015.
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Rodelero vs Heavy Infantry
Skiieeepan
Re: Rodelero vs Heavy Infantry
I don't know about adding HI multiplier for Rods, but I'm against giving Changdao multiplier vs HI as I believe Chu Ko Nu and Arque already deal well vs HI. Adding 0.25-0.5 more bonus vs cavalry for both unit on the other hand
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Re: Rodelero vs Heavy Infantry
In my personal opinion, the only solution to the problem that the guy exposes at the beginning of the topic would be to decrease the bonus multiplier against cavalry and raise the base attack so that it would be more efficient against other heavy infantry units. According to the cost in resources compared to a musketeer in theory it should be better than the musketeer, but here is the problem that the rodelero, like the lancer, are specific units and you have to take into account other factors such as resistance in combat and speed. As they say, we don't need any more anti-infantry units. The only thing that maybe I see weaker than it should be counting that it is heavy infantry and its cost in resources are low HP, but to raise them this would have to be tested well, because can break the game , it is not as simple as balancing other more standard heavy infantry.
Also add that in team games the problem is not only the rodelero, it is that the melee units are not so useful in most cases as there is so much mass of rank units compared to 1vs1 and that is the strong of Spain, its melee units ... is a reason why it is not used so much in teamgames, besides that the lancers get bugged and do not attack when there is a lot of mass of units or lag lol
Also add that in team games the problem is not only the rodelero, it is that the melee units are not so useful in most cases as there is so much mass of rank units compared to 1vs1 and that is the strong of Spain, its melee units ... is a reason why it is not used so much in teamgames, besides that the lancers get bugged and do not attack when there is a lot of mass of units or lag lol
Re: Rodelero vs Heavy Infantry
Taiyoharivus wrote:Also Intoyou
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Re: Rodelero vs Heavy Infantry
To be fair I think the unit overall is fine.
They are not the best on their own. But they complement other units really well.
Rod/lancer for example is a really scary combo right now.
Most civs won't even use musketeers after age 3 anyway and the ones that rely on HI as anti cav will still have to deal with lancers and skirms
They are not the best on their own. But they complement other units really well.
Rod/lancer for example is a really scary combo right now.
Most civs won't even use musketeers after age 3 anyway and the ones that rely on HI as anti cav will still have to deal with lancers and skirms
"Supreme excellence consists of breaking the enemy's resistance without fighting"
Sun Tzu - The art of war
Sun Tzu - The art of war
Re: Rodelero vs Heavy Infantry
Still Rods seem weak, fast but frail. And people use HI after age 3. For example, I almost always use the Stadhoulders from the church card if the game goes past age 3.Luciofrancosi wrote:To be fair I think the unit overall is fine.
They are not the best on their own. But they complement other units really well.
Rod/lancer for example is a really scary combo right now.
Most civs won't even use musketeers after age 3 anyway and the ones that rely on HI as anti cav will still have to deal with lancers and skirms
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Re: Rodelero vs Heavy Infantry
It depends.Jotunir wrote:Still Rods seem weak, fast but frail. And people use HI after age 3. For example, I almost always use the Stadhoulders from the church card if the game goes past age 3.Luciofrancosi wrote:To be fair I think the unit overall is fine.
They are not the best on their own. But they complement other units really well.
Rod/lancer for example is a really scary combo right now.
Most civs won't even use musketeers after age 3 anyway and the ones that rely on HI as anti cav will still have to deal with lancers and skirms
On dutch case stadhouders come already upgraded and are good complementary units, specially if you add artillery, however they still die to skirms, and if they are gone you can't train them anymore.
And spain on late game is quite strong right now, specially with unction. Buffing the unit right now is probably a very dangerous move as it could make the civ op.
"Supreme excellence consists of breaking the enemy's resistance without fighting"
Sun Tzu - The art of war
Sun Tzu - The art of war
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Re: Rodelero vs Heavy Infantry
I've been talking to dansil92 about it, but what if we turned Rods into melee skirms and Lancers into melee goons? It'd be a bit more historically accurate, and it would give Spain a unique melee "skirm/goon" comp. This would help compensate for the lack of existing skirmisher/dragoon shipments for Spain and make their Hussars stand out more from Lancers.
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Re: Rodelero vs Heavy Infantry
if you guys want to buff rods against infantry, why not just buff their melee resist?
Re: Rodelero vs Heavy Infantry
Cuz its already 40% what is pretty good.helln00 wrote:if you guys want to buff rods against infantry, why not just buff their melee resist?
Spain pain train is real
Re: Rodelero vs Heavy Infantry
Well, usually what I do apart from complementing with artillery is to send infinite fusilier shipments and halberdiers to replace the losses. Generally the enemy colapses from the sheer weight of the stadhoulders + artillery push and the game is over. Yes, skirms can be a problem but you obliterate them with cannon fire or melee cavalry (hussars or a merc cavalry)Luciofrancosi wrote:It depends.Jotunir wrote:Still Rods seem weak, fast but frail. And people use HI after age 3. For example, I almost always use the Stadhoulders from the church card if the game goes past age 3.Luciofrancosi wrote:To be fair I think the unit overall is fine.
They are not the best on their own. But they complement other units really well.
Rod/lancer for example is a really scary combo right now.
Most civs won't even use musketeers after age 3 anyway and the ones that rely on HI as anti cav will still have to deal with lancers and skirms
On dutch case stadhouders come already upgraded and are good complementary units, specially if you add artillery, however they still die to skirms, and if they are gone you can't train them anymore.
And spain on late game is quite strong right now, specially with unction. Buffing the unit right now is probably a very dangerous move as it could make the civ op.
Re: Rodelero vs Heavy Infantry
but apparently its not good enough if the thread is to be believed, just make them fast teutonic knights and make aoe2 players jealousRohbrot wrote:Cuz its already 40% what is pretty good.helln00 wrote:if you guys want to buff rods against infantry, why not just buff their melee resist?
Re: Rodelero vs Heavy Infantry
The thread is actually about "how can we make rods more effective against HI" if you read the posts and increasing melee resist isnt a solution.helln00 wrote:but apparently its not good enough if the thread is to be believed, just make them fast teutonic knights and make aoe2 players jealousRohbrot wrote:Cuz its already 40% what is pretty good.helln00 wrote:if you guys want to buff rods against infantry, why not just buff their melee resist?
Spain pain train is real
Re: Rodelero vs Heavy Infantry
I guess I want them to be vulnerable against range units so thats just a different opinion. though if its musks that people are worried about then melee resist still matters cause u want them to charge in and force musks into melee. another thing you can do is decrease their collision box like what happened with steppe riders to allow them to slip into enemy formations and force melee combatRohbrot wrote:The thread is actually about "how can we make rods more effective against HI" if you read the posts and increasing melee resist isnt a solution.helln00 wrote:but apparently its not good enough if the thread is to be believed, just make them fast teutonic knights and make aoe2 players jealousShow hidden quotes
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