General forum about Age of Empires 3 DE. Please post strategy threads, recorded games, user-created content and tech support threads in their respective forum.
User avatar
Argentina Jotunir
Lancer
Posts: 547
Location: Argentina

09 Jan 2021, 22:19

aaryngend wrote:You heard it here first: after what happened in the real world, the devs will rename the Capitol building in the game now :!:
Does anyone have any good suggestions?!? :hmm:

Social Justice Hall :salt:
User avatar
Indonesia arivus
Crossbow
Posts: 19

10 Jan 2021, 10:32

yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now


Should look at their leg now, bare butt can shoot, wearing pants is for melee
User avatar
Seychelles SirCallen
Ninja
EPL Reigning ChampsDonator 03
Posts: 12056
ESO: lil' vit
Location: Midwest best west

10 Jan 2021, 11:05

game just does not feel responsive at all
stitching with seems tbh
Great Britain WickedCossack
Retired Contributor
Posts: 1876

10 Jan 2021, 11:08

yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now


Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD
User avatar
Latvia harcha
Jaeger
Posts: 2570
ESO: hatamoto_samurai

10 Jan 2021, 11:27

SirCallen wrote:game just does not feel responsive at all

Today I had a game where my melee infantry group would just stop walking to their waypoint like 3 steps in for a couple of attempts in a row.
User avatar
India Challenger_Marco
Jaeger
Posts: 2007
ESO: challenger_marco

10 Jan 2021, 14:29

User avatar
Latvia harcha
Jaeger
Posts: 2570
ESO: hatamoto_samurai

10 Jan 2021, 20:28

hmm it stopped walking forward and unpacked instead. it's really interesting seeing how easy it actually is to dodge shots
User avatar
European Union aaryngend
Howdah
Posts: 1004
Location: Germany
Clan: N3O

10 Jan 2021, 23:28

Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.
User avatar
Germany Rohbrot
Howdah
Posts: 1640
ESO: Rohbrot

10 Jan 2021, 23:43

aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.

You won the game?
You know its coming but you wont hold it even when you petard my tc, the rohvolt is real.
User avatar
European Union aaryngend
Howdah
Posts: 1004
Location: Germany
Clan: N3O

10 Jan 2021, 23:51

Rohbrot wrote:
aaryngend wrote:Yesterday, my Skirmishers got stuck in a TP socket. No TP was ever built in that socket.
I should maybe add that they were in the same control group with my 1HP Militia Men. I think units getting stuck at places has something to do with what control group they are in+the formation you chose.

You won the game?
Yes. The Skirmishers were shipped because we just needed them for the time being (in a 2vs2), I made 95% cav units in that game.
User avatar
Spain yoqpasa
Lancer
Posts: 632
ESO: yoqpasa

11 Jan 2021, 00:19

WickedCossack wrote:
yoqpasa wrote:Image

Thx developers for giving a different colour armband to kanyas and musket riders, so easy to identify them now


Was that from our game yesterday? I'll be honest even I had serious trouble telling them apart and I was playing the civ xD


Yeah it's the game I played against you
Image

Image
User avatar
Germany AndiAOE
Crossbow
Posts: 46
ESO: mk8by8bcity
Clan: druz

13 Jan 2021, 17:59



Tp can only be built from inside the village. Is this tracked yet or should i put it in the forum?

EDIT: https://forums.ageofempires.com/t/tp-ca ... age/113904
User avatar
Latvia harcha
Jaeger
Posts: 2570
ESO: hatamoto_samurai

13 Jan 2021, 18:14

No idea but put it on the forum @AndiAOE
User avatar
Argentina Jotunir
Lancer
Posts: 547
Location: Argentina

14 Jan 2021, 02:20

Shamefur Dispray :chinese:
User avatar
Spain yoqpasa
Lancer
Posts: 632
ESO: yoqpasa

15 Jan 2021, 12:01

I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,


Image

Image
User avatar
European Union scarm
Lancer
Posts: 501
ESO: Malebranche

15 Jan 2021, 12:08

They always were classified as HC though.
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 4183
ESO: EAGLEMUT
Clan: WPact

15 Jan 2021, 12:10

yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,

That's how it's always been, it's intended.
Image
momuuu wrote:theres no way eaglemut is truly a top player
France Kaiserklein
Pro Player
Posts: 9296
Location: Paris
GameRanger ID: 5529322

15 Jan 2021, 12:12

Yeah RRs would be broken without that tag. Well, they're already broken vs non goon compositions for the same reasons
breeze wrote:yeah facts are facts, and you are BAD.
[Armag] diarouga wrote:Playing Aztec is a 10% handicap
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
User avatar
Great Britain I_HaRRiiSoN_I
ESOC Media Team
Posts: 1060
Location: United Kingdom

15 Jan 2021, 12:13

yoqpasa wrote:I noticed rifle riders get heavy cav multiplier so they die faster than they should be vs goon-type units. In this case they get 20x2.25 vs bow rider,




that is not a DE issue and is correct and to be expected. Rifle riders are higher damages anti hand cav and HI but melt to goons. This is to differentiate them from the bow riders who do not have the heavy cav / hand cav tag.

While we are on the topic Harqubusier and hachapelites have the tag of "heavy ranged cavalry" which is a subset of heavy calvary which encompasses hand cav and heavy ranged cav. light range cav hard counter heavy ranged cav however rifle riders are light ranged cav WITH a hand cav tag or a heavy ranged cav tage so that they melt to both skirms AND goons.

*note hackapelits still take the same damage regardless of being in meelee or ranged stance as they are still performing the role of a heavy calvary unit. (ditto for harqs)
User avatar
Great Britain I_HaRRiiSoN_I
ESOC Media Team
Posts: 1060
Location: United Kingdom

15 Jan 2021, 12:14

ahh wasnt expecting everybody to jump in there
User avatar
Seychelles SirCallen
Ninja
EPL Reigning ChampsDonator 03
Posts: 12056
ESO: lil' vit
Location: Midwest best west

15 Jan 2021, 15:45

RRs had the HC tag on Legacy
stitching with seems tbh
User avatar
Italy gamevideo113
Howdah
Posts: 1868
ESO: gamevideo113

15 Jan 2021, 16:08

Visual updates on most royal guard units are wrong
Also, i don't understand why some units get a visual update for both guard and imperial, while others only for guard. It's confusing.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019

Who (nationality) rape ?
stupid logic. noob players can say op?
toxic, Insult, Racism ?
User avatar
Spain yoqpasa
Lancer
Posts: 632
ESO: yoqpasa

15 Jan 2021, 23:02

Ah, ok guys. Strange thing tbh. That explains why I lost a Sioux vs Swedes game, guess you can't make RR vs caroleans.
Image

Image
User avatar
Tuvalu gibson
Ninja
Posts: 11926
Location: USA

15 Jan 2021, 23:31

You can make rr vs carolean. Axe RR is the combo you want
Vietnam Hazza54321
Pro Player
Winter Champion 2020 x2Donator 01
Posts: 7556
ESO: PrinceofBabu

16 Jan 2021, 00:01

er is it lmao

Forum Info

Return to “General”



Who is online

Users browsing this forum: No registered users and 2 guests