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Next house laming

Poll ended at 18 Jul 2021, 23:56

Factory house
9
13%
Unit provides pop
7
10%
Building can be built without vill around the house
3
4%
Mobile house
11
16%
Tower house
6
9%
House with healing power
2
3%
House with a special aura
6
9%
others
1
1%
Garja house
25
36%
 
Total votes: 70

User avatar
Brazil DNLgibraltar
Crossbow
Posts: 15

21 Jul 2021, 02:23

Miyawaki Sakura wrote:
DNLgibraltar wrote:What is garja house?

I don't know why, but garja here means to abstain.



I know there's a big guy here named Garja. But I didn't get the joke ^_^
User avatar
Italy Garja
ESOC Maps Team
Donator 02
Posts: 8936
ESO: Garja

21 Jul 2021, 13:34

when in doubt vote for garja
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No Flag helln00
Lancer
Posts: 949
ESO: helln00

22 Jul 2021, 11:38

so good news their houses don't generate resources, the bad news, their monastery and churches do
France Le Hussard sur le toit
Lancer
Posts: 968
ESO: LeHussardsurletoit

22 Jul 2021, 12:46

helln00 wrote:so good news their houses don't generate resources, the bad news, their monastery and churches do


Still ok I think. Nobody really complains about banks.
diarouga : "Which is more important, strategy or mechanics? Build orders, or cute hussar micro ?"
Hazza : "Don't know but my hussar micro is sexy as fuck."
User avatar
Brazil DNLgibraltar
Crossbow
Posts: 15

22 Jul 2021, 21:21

helln00 wrote:so good news their houses don't generate resources, the bad news, their monastery and churches do


:lol: :hmm:
User avatar
Brazil lemmings121
Jaeger
Posts: 2639
ESO: lemmings121

22 Jul 2021, 21:28

They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
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User avatar
No Flag Squamiger
Howdah
Posts: 1235
ESO: Squamiger

23 Jul 2021, 06:05

wait till the civs actually come out before you make any of these claims. i suspect the mountain monastery's main role is as a tech research thing. i dont think its gold gather rate is very high, maybe something like 2 vills on gold, and you only get 2-3 of them it looks like.
Ich war, ich bin, ich werde sein!
User avatar
Latvia harcha
Jaeger
Posts: 3455
ESO: hatamoto_samurai

23 Jul 2021, 07:44

lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.

you know that tribal marketplace was originally an age1 plantation right?
princeofcarthage wrote:remember Prince warned about it years ago
Australia JKProwler
Skirmisher
Posts: 192

23 Jul 2021, 07:49

Squamiger wrote:wait till the civs actually come out before you make any of these claims. i suspect the mountain monastery's main role is as a tech research thing. i dont think its gold gather rate is very high, maybe something like 2 vills on gold, and you only get 2-3 of them it looks like.


And from what I seen cost 200 wood
User avatar
Brazil DNLgibraltar
Crossbow
Posts: 15

23 Jul 2021, 22:47

lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.


According to what I've seen the gather rate is a secondary thing and it's not that impactful. But anyway:

Someone there in the development/balance team REALLY, and I MEAN REALLY loves these special effects for economy. I'm ok and happy they bypass the boundaries set by legacy from time to time to refresh AOE3, but its been across the board too much. Everything nowadays (USA, Sweden, Inca, Ethiopia, Hausa) is just free resources, shipments frenzy, cards with game defining effects, need of super duper peak effects and bonus (to make everything before that a reminiscence of past)...I kind of miss the old school vibe of Age of empires II that was omni present on Legacy and Warchiefs.

I think the design approach from Big Huge games to develop TAD was fundamental to refresh the game, but it's annoying Forgotten Empires used it as benchmark to develop all new civs instead of looking at the Europeans and Natives civs as core and then TAD civs as side model.
User avatar
Tuvalu gibson
Ninja
Posts: 12528
Location: USA

23 Jul 2021, 23:29

lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.
No, this is completely wrong.
User avatar
Germany yemshi
Jaeger
Posts: 2304
ESO: yemshi
Location: Germany

23 Jul 2021, 23:31

yes, it is always more, always more complicated.

think about it: spains unique bonus is xp. par that with lancers/rods and THATS IT. this is classic power creep.
User avatar
India iron_turtle
Musketeer
Posts: 59
ESO: iron_turtle

24 Jul 2021, 03:49

It is a power creep, but I also understand why devs are doing it. It is marketed for the casual to semi competitive players. So a new civ with simple bonuses, (imagine germans but cav archers instead of uhlans or aztecs but explorer has siege boost aura) would be attractive to top players, because its not too different and would generally fit in the meta of age2+age3 16min games. Casual players would likely complain they made another copy of a civ.

Anyway, eventually meta will be defined for the civs, and 90% of the cards and buttons won't be used anyway. :p
User avatar
Brazil lemmings121
Jaeger
Posts: 2639
ESO: lemmings121

25 Jul 2021, 19:52

harcha wrote:
lemmings121 wrote:They have to be crazy. After all the controversy with swe, they make another civ that is based into hidding vills to make constructions that gather res. Insane.

you know that tribal marketplace was originally an age1 plantation right?


yea I was also in that beta. 25w age1 plantation with coin mine gather rate. God level game design.

I havent seen to much gameplay of the 2 new civs, but from what I've seen so far, they also dont seem possible to balance, so another 2 civs that will always be either op or useless.
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