Armour: A Mathematical Analysis

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Italy Garja
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Re: Armour: A Mathematical Analysis

Post by Garja »

dansil92 wrote:
Garja wrote:Coyote runners are not trash, they're in fact quite good. The 10% resistance is for the same reason why ruyters have it. They're cheap and spammable and not easy to counter without spreading fire properly.
yes, in age 2, sort of age 3. after that they are nearly entirely useless. less ranged hp than an age 2 hussar at imperial. doesn't help their age 4 upgrade is only 25% and they dont have any techs to increase their hp after coyo combat.
lose to cav. lose to musks. lose to goons. barely break even with ranged infantry most of the time. great unit

ruyters are a ranged unit that counters melee units, they literally never have to take damage from units they counter. coyote are melee units to counter ranged units they will literally always take damage in absolutely any situation its not a good comparison. its more like comparing to tashunke prowlers (also trash and 10rr on ep/tad)
they're not useless, they're still good for a 1 pop unit
btw it's 25% age4 up because age3 up is also 25%
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Re: Armour: A Mathematical Analysis

Post by Hazza54321 »

Also with the buff to their base hp and their merc combat card in age 3 coyotes are actually pretty good atm especially with their lack of pathing issues.
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Re: Armour: A Mathematical Analysis

Post by dansil92 »

Garja wrote:
dansil92 wrote:
Garja wrote:Coyote runners are not trash, they're in fact quite good. The 10% resistance is for the same reason why ruyters have it. They're cheap and spammable and not easy to counter without spreading fire properly.
yes, in age 2, sort of age 3. after that they are nearly entirely useless. less ranged hp than an age 2 hussar at imperial. doesn't help their age 4 upgrade is only 25% and they dont have any techs to increase their hp after coyo combat.
lose to cav. lose to musks. lose to goons. barely break even with ranged infantry most of the time. great unit

ruyters are a ranged unit that counters melee units, they literally never have to take damage from units they counter. coyote are melee units to counter ranged units they will literally always take damage in absolutely any situation its not a good comparison. its more like comparing to tashunke prowlers (also trash and 10rr on ep/tad)
they're not useless, they're still good for a 1 pop unit
btw it's 25% age4 up because age3 up is also 25%
no, theyre not good for a 1 pop unit, thats the point. they're inferior to even steppe riders, why is that so confusing? the math doesn't lie and no one except yourself ever seems to think coyote are useable midgame. show me a single tournament game of aztec against france/germany/india/ports, age 3 vs age 3 or age 4 vs age 4 where coyotes did anything except just like, die. In small fights, I 100% agree, coyote are fairly good units. as soon as they actually need to withstand any damage they evaporate. the 20rr is nice now but they're still so squishy
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Re: Armour: A Mathematical Analysis

Post by uberjz »

Their (coyote runner) insane pathing makes them overperform in large fights, more so than their stats would indicate
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Re: Armour: A Mathematical Analysis

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Post by Mitoe »

Thank you for spelling armour correctly.
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Re: Armour: A Mathematical Analysis

Post by n0el »

Saying coyotes are inferior to steppe riders. Yikes.
mad cuz bad
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Re: Armour: A Mathematical Analysis

Post by Hazza54321 »

Tbf it was the same guy saying yabs die to artilerry as it negates the range resist
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Re: Armour: A Mathematical Analysis

Post by Mitoe »

n0el wrote:Saying coyotes are inferior to steppe riders. Yikes.
Steppe Riders are really good to be honest, you just can't mass them.

Coyotes are also quite good atm, IMO. Low unit obstruction/collision and cover mode is pretty good on a cav unit.
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Re: Armour: A Mathematical Analysis

Post by callentournies »

Proponent for combination number gameplay analysis emphasis on gameplay which says coyos pre gud and no human is actually good with numbers
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Re: Armour: A Mathematical Analysis

Post by dansil92 »

n0el wrote:Saying coyotes are inferior to steppe riders. Yikes.
numerically, yes. uncomfortable though. coyote withstand a bit more melee damage from heavy inf because the reduction in multipliers. The net result is that steppe can crush ranged infantry hard but do lose much quicker to pikes,etc.

Coyotes saving grace of course is their pathing/speed, and accompanying high damage support units. I still think they underperform for cost in comparison to all other age 2 cav though. I'd like to see them scale better for age 4/5
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Re: Armour: A Mathematical Analysis

Post by helln00 »

I do agree that steppe rider are pretty good, if it ever gets to the point where you can spam mongolian army out of 2 castles they are formidable, the problem is getting there. 2 steppe rider with vet and standard army hitpoints have the same range armour as iron flails without double sided armour, which is pretty good, or just shows how powerful double sided armour is
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Re: Armour: A Mathematical Analysis

Post by helln00 »

would it be too op if coyotes start with 20 range resists and with the upgrade end up with 30 range resist?

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