British All-In
British All-In
Hi all, so the other day I needed an all-in in a tournament match, the results of which were surprisingly strong. I've been messing around with it since and have decided to share the build here. Is it all-in? Yeah. But if you do enough damage I think you can follow up with a quick little boom and catch up in eco. The British have a the ability to invest a lot into their economy very quickly should the need arise, which is why this works at all, is my guess. This utilizes on Britain's absurdly quick age up times.
Note: this works best on a livestock map where you can eat 2 or so livestock & age at 16/30 with little to no idle TC time. Food treasures help a LOT. Your mileage may vary otherwise.
Start:
- Make two manors with starting crates.
- Gather food treasures first and foremost.
- If livestock, eat enough of them to age 16/30 without idle TC time.
- Age with 200c + Outpost.
Transition:
- Chop for 2 more manors, make them. Make one manor forward.
- Chop 200w for a barracks, then switch everyone to food, minus 2 or so on coin.
- Don't make a market. You don't have time.
Commerce Age:
- Immediately build a forward barracks.
- Immediately send Outpost forward to be built.
- Send 6 musketeers, but time it so that it can be shipped to the outpost.
- Do nothing but train Musketeers and villagers.
From there:
- Next shipment is 6 Longbow. This is an all-in, you have x2 strong infantry shipments to send to make this work.
- The Longbow have long range which helps zone away/trade vs other Ranged Infantry. The Musks will bear the brunt of soaking up damage while your longbow can comfortably participate in the fight.
- Once your macro is cleaned up a bit, send some villagers to wood. I'd say 2 or 3. If you don't, you'll be housed at 50 pop soon. You want to avoid this by chopping out a manor to get to 60 pop.
- My suggestion after 6 Longbow, is to send 700w and get your economy going. Get more villagers and market upgrades. You should have a military advantage that you need to keep. Don't overextend and throw it away.
Games:
Does this even work? Honestly, I think it does. Here are two games. The mirror vs Pasi was particularly a nice game, imo:
Versus Yukietty:
Versus Pasi:
https://www.twitch.tv/videos/1179317366
Note: this works best on a livestock map where you can eat 2 or so livestock & age at 16/30 with little to no idle TC time. Food treasures help a LOT. Your mileage may vary otherwise.
Start:
- Make two manors with starting crates.
- Gather food treasures first and foremost.
- If livestock, eat enough of them to age 16/30 without idle TC time.
- Age with 200c + Outpost.
Transition:
- Chop for 2 more manors, make them. Make one manor forward.
- Chop 200w for a barracks, then switch everyone to food, minus 2 or so on coin.
- Don't make a market. You don't have time.
Commerce Age:
- Immediately build a forward barracks.
- Immediately send Outpost forward to be built.
- Send 6 musketeers, but time it so that it can be shipped to the outpost.
- Do nothing but train Musketeers and villagers.
From there:
- Next shipment is 6 Longbow. This is an all-in, you have x2 strong infantry shipments to send to make this work.
- The Longbow have long range which helps zone away/trade vs other Ranged Infantry. The Musks will bear the brunt of soaking up damage while your longbow can comfortably participate in the fight.
- Once your macro is cleaned up a bit, send some villagers to wood. I'd say 2 or 3. If you don't, you'll be housed at 50 pop soon. You want to avoid this by chopping out a manor to get to 60 pop.
- My suggestion after 6 Longbow, is to send 700w and get your economy going. Get more villagers and market upgrades. You should have a military advantage that you need to keep. Don't overextend and throw it away.
Games:
Does this even work? Honestly, I think it does. Here are two games. The mirror vs Pasi was particularly a nice game, imo:
Versus Yukietty:
Versus Pasi:
https://www.twitch.tv/videos/1179317366
- Miyawaki Sakura
- Dragoon
- Posts: 278
- Joined: Jun 29, 2019
- ESO: April
- Location: Seoul
Re: British All-In
I think most civs can age up against this with 8xbow+mm.
In my experience, China,Ottoman and spain can FF.
In that case you will have a hard time with your opponent's powerful age3 cards because the brits economy is so bad compared to the standard bo.
But in mirror, I actually use it sometimes
In my experience, China,Ottoman and spain can FF.
In that case you will have a hard time with your opponent's powerful age3 cards because the brits economy is so bad compared to the standard bo.
But in mirror, I actually use it sometimes
Re: British All-In
Oh yeah for sure this isn't something that cookie cutter wins every game. I think it's a cheese and you have to surprise your opponent.
For science, here's a game vs an Otto FF where I did indeed lose:
https://www.twitch.tv/videos/1177873978?t=00h32m15s
Did a fair amount of damage, yeah. But perhaps playing it standard would have netted me an actual win?
For science, here's a game vs an Otto FF where I did indeed lose:
https://www.twitch.tv/videos/1177873978?t=00h32m15s
Did a fair amount of damage, yeah. But perhaps playing it standard would have netted me an actual win?
Re: British All-In
If you want to all in with brit, you need 50-60 pop when you are up, and just go double racks. It's way more effiscient.
You have the ability to build 10 musk + 10 musk, so making only 10 with 1 barrack is not really all in, it's more a semi-rush to boom quietly I'd say.
In your video, you end up with 11 musk instead of 10 but wasted a card. You of course have the tower but I don't think it's worth the rush.
You have the ability to build 10 musk + 10 musk, so making only 10 with 1 barrack is not really all in, it's more a semi-rush to boom quietly I'd say.
In your video, you end up with 11 musk instead of 10 but wasted a card. You of course have the tower but I don't think it's worth the rush.
Re: British All-In
What's your build when you do double rax musk? age with 500f? I'm curiousCleters wrote:If you want to all in with brit, you need 50-60 pop when you are up, and just go double racks. It's way more effiscient.
You have the ability to build 10 musk + 10 musk, so making only 10 with 1 barrack is not really all in, it's more a semi-rush to boom quietly I'd say.
In your video, you end up with 11 musk instead of 10 but wasted a card. You of course have the tower but I don't think it's worth the rush.
- harcha
- Gendarme
- Posts: 5141
- Joined: Jul 2, 2015
- ESO: hatamoto_samurai
Re: British All-In
you need 60 pop, 400w for 2 buildings and enough coin to start queueing the batch. ship 700c and finish the batch. this works great with musk hus opening and is very aggressive. not sure what shipments would be better for double musk
also ehre you shoulda towered the fort
also ehre you shoulda towered the fort
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: British All-In
So that's enough wood for... 3 manors and 2 barracks. That's 805 wood. 50 coin to get the first batch going.
I mean fuck, I'll give it a try when I get a chance.
I mean fuck, I'll give it a try when I get a chance.
Re: British All-In
iNcog wrote:What's your build when you do double rax musk? age with 500f? I'm curiousCleters wrote:If you want to all in with brit, you need 50-60 pop when you are up, and just go double racks. It's way more effiscient.
You have the ability to build 10 musk + 10 musk, so making only 10 with 1 barrack is not really all in, it's more a semi-rush to boom quietly I'd say.
In your video, you end up with 11 musk instead of 10 but wasted a card. You of course have the tower but I don't think it's worth the rush.
Here's what I do, if I want to all in and make the fastest possible rush :
- 2 houses age 1
- Age up 17 vills (16 is possible, but it's hard to 20 musk exept if good tres)
- Up with 500 food
- send 1 vill to fb, build a house on way and build 2 barracks with 1 vill on each
- you are age 2 with 50 or 60 pop depending tres
- send or 700f or 700c depending what you have/need, 700c is smarter and more "pro", in fact you often end up having no food with it if you have a herd problem (backherd or so) with 700c.
- mass musk
- after : 700w 5 vills then depending what you want to do. With 700W build the market.
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- Crossbow
- Posts: 15
- Joined: Aug 23, 2021
- ESO: InvisibleUnit
Re: British All-In
Chusik made a good video on a double musket rush with British. It's quite a simple build order.
Age with 500f, send all vills to wood. You should be able to build 2-3 manors, giving you 50-60 pop. Build 2 barracks right as you age up. Ship 700c. Stack 50 coin and send all vills to food. Queue 1 musket from each barracks, and collect the coin to finish the batches. Send 700f to continue double musk production and then 700w for housing. You should be able to get 8-10 muskets in each of your first 3 batches.
I like to add a stable with 700w in most matchups. Some skirm-type units can be a pain to hunt down with pure musket.
Card Order: 3v 700c 700f 700w
Link:
Age with 500f, send all vills to wood. You should be able to build 2-3 manors, giving you 50-60 pop. Build 2 barracks right as you age up. Ship 700c. Stack 50 coin and send all vills to food. Queue 1 musket from each barracks, and collect the coin to finish the batches. Send 700f to continue double musk production and then 700w for housing. You should be able to get 8-10 muskets in each of your first 3 batches.
I like to add a stable with 700w in most matchups. Some skirm-type units can be a pain to hunt down with pure musket.
Card Order: 3v 700c 700f 700w
Link:
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- Crossbow
- Posts: 15
- Joined: Aug 23, 2021
- ESO: InvisibleUnit
Re: British All-In
Cleters wrote:iNcog wrote:What's your build when you do double rax musk? age with 500f? I'm curiousCleters wrote:If you want to all in with brit, you need 50-60 pop when you are up, and just go double racks. It's way more effiscient.
You have the ability to build 10 musk + 10 musk, so making only 10 with 1 barrack is not really all in, it's more a semi-rush to boom quietly I'd say.
In your video, you end up with 11 musk instead of 10 but wasted a card. You of course have the tower but I don't think it's worth the rush.
Here's what I do, if I want to all in and make the fastest possible rush :
- 2 houses age 1
- Age up 17 vills (16 is possible, but it's hard to 20 musk exept if good tres)
- Up with 500 food
- send 1 vill to fb, build a house on way and build 2 barracks with 1 vill on each
- you are age 2 with 50 or 60 pop depending tres
- send or 700f or 700c depending what you have/need, 700c is smarter and more "pro", in fact you often end up having no food with it if you have a herd problem (backherd or so) with 700c.
- mass musk
- after : 700w 5 vills then depending what you want to do. With 700W build the market.
I missed this reply, but yeah it's a really fun build :)
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- Lancer
- Posts: 914
- Joined: Mar 1, 2015
Re: British All-In
There is no better brittish all in than The 3 rax.
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
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- Lancer
- Posts: 914
- Joined: Mar 1, 2015
Re: British All-In
Ez. Age up normal. Obviously works best with 300w start for 2 houses and ageup at 17pop.
Make as many houses u can afford. BUT remember to save 600w so ur 3 forward vills can scare ur opponent with 3rax.
Get some food and gold to start The 3 musk in que. Ship 700f to finish The batches. Pretty much shud be gg from here.
Make as many houses u can afford. BUT remember to save 600w so ur 3 forward vills can scare ur opponent with 3rax.
Get some food and gold to start The 3 musk in que. Ship 700f to finish The batches. Pretty much shud be gg from here.
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
Re: British All-In
Isn't 700 coin double rax musket the better build order?
Re: British All-In
Think that gives more musk over two batches, but the idea here is to get 1 huge first batch out.fei123456 wrote:Isn't 700 coin double rax musket the better build order?
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- Lancer
- Posts: 914
- Joined: Mar 1, 2015
Re: British All-In
Better and better. It depends. Will 700c and only 2raxes scare ur opponent as much as 3rax in their face?
Dead hunts cant walk....
BrookG - "There is a G in everyone"
BrookG - "There is a G in everyone"
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- Howdah
- Posts: 1681
- Joined: May 6, 2021
- ESO: esuck
Re: British All-In
apart from being impossible manual macro the funniest part of this is the mention of a preferential crate spawn since crates have been fixed going on two years.Victor_swe wrote:Ez. Age up normal. Obviously works best with 300w start for 2 houses and ageup at 17pop.
Make as many houses u can afford. BUT remember to save 600w so ur 3 forward vills can scare ur opponent with 3rax.
Get some food and gold to start The 3 musk in que. Ship 700f to finish The batches. Pretty much shud be gg from here.
If I were a petal
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
And plucked, or moth, plucked
From flowers or pollen froth
To wither on a young child’s
Display. Fetch
Me a ribbon, they, all dead
Things scream.
Re: British All-In
Meh, I know it's some troll but by the time you make 3 racks and be able to 15 musk out, a classic double racks rush would have 2 batch out so 20 musk
Re: British All-In
Imagine being @samwise12 thinking you’ve revolutionized the world with a clever 5 huss 5 musk build only to see @Victor_swe rolling into your base with 30 musk when your first patch pops!
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- Lancer
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