General forum about Age of Empires 4.
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Netherlands Goodspeed
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Posts: 11763

24 Nov 2021, 09:47

https://www.ageofempires.com/news/age-o ... ht35eIBLC8

Seems like their changes are at least going in the right direction. Crossbows and spearmen did feel kinda weak against cav, zhuge nu were useless, hulks were obviously OP, etc.
But sadly no springald nerf it looks like

I hope there's also hitbox fixes in there, but they don't mention it.
Netherlands don_artie
Dragoon
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24 Nov 2021, 11:15

time to get that china practice in for the cheaper+ stronger springalds
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Netherlands Goodspeed
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24 Nov 2021, 11:24

They're making them cheaper for China? Why the F
Netherlands don_artie
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24 Nov 2021, 11:27

Goodspeed wrote:They're making them cheaper for China? Why the F


never played china i thought they were cheaper and stronger, but i guess just stronger?
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Netherlands Goodspeed
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Posts: 11763

24 Nov 2021, 11:32

Ah, yeah 50% more HP if you make them from the clocktower (with an imperial official supervising it you can reduce train time to iirc 7s). I don't think they're cheaper but maybe I'm missing some tech
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Gendarme
Posts: 5439

24 Nov 2021, 15:40

The sad thing about hitboxes is that they were great in the beta. The hitbox was actually accurately represented by the unit model, so you needed to actually click on the unit with some precision. This is also how it works in aoe3. It seems like they moved towards a clunky version of aoe2 hitboxes, where the hitbox is a literal box around the unit and the unit model is effectively nothing but some artwork.

In the beta hitboxes got some criticism, probably because they were generally a lot tighter than players are used to (I can imagine this being quite the change for aoe2 players, and in my tests the hitboxes were slightly tighter than they are in aoe3). I had hoped that they would just slightly increase the margin of error with these hitboxes (so that you can be a few pixels off), but instead it seems like they completely abandoned the system they had in place and regressed to these super outdated hitboxes.
France iNcog
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24 Nov 2021, 17:43

really? hitboxes have always felt like crap to me regardless of what version of the game I was playing
Australia tabben
Lancer
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24 Nov 2021, 17:52

Springalds overperforming and being used as all-round unit (rather than for anti-siege primarily) was mentioned during their post-launch dev stream, so I wouldn't be surprised if they're nerfed in the winter update.
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No Flag acergame09
Musketeer
Posts: 92

24 Nov 2021, 18:07

Am I the only one who thinks Rus horse archers are broken? They get 6.5 range, 23 attack, and 144 hp with their upgrades.... thats like equal to 2 elite archers with faster speed and more range.
Germany blasdg
Dragoon
Posts: 250

24 Nov 2021, 18:18

fully upgraded they are quite decent but early castle they are so afwul and die to anything.
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Tuvalu gibson
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Location: USA

24 Nov 2021, 19:23

iNcog wrote:really? hitboxes have always felt like crap to me regardless of what version of the game I was playing
yea, idk if he had a different beta or what but every version of the game hitboxes have been terrible
Austria Jerimuno
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24 Nov 2021, 22:04

just reading through those tweaks makes it even more blatantly obvious in what poor state the game has been released, im a bit disappointed
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Gendarme
Posts: 5439

24 Nov 2021, 22:19

iNcog wrote:really? hitboxes have always felt like crap to me regardless of what version of the game I was playing

Yes, really. I spent a lot of time testing this. It probably felt like crap because you need to be 'unreasonably' precise. There were still some buggy hitboxes, but in general they functioned well.
France iNcog
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24 Nov 2021, 22:39

I'm just spoiled because aoe3 hitboxes are perf. so are sc2 ones
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Netherlands Goodspeed
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Posts: 11763

24 Nov 2021, 22:42

AoE2 hitboxes are fine too, they just really messed up here. All they had to do was look at literally any other big RTS and just copy.

And it's not just that you have to be unreasonably precise, it's also inconsistent due bugs.
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Gendarme
Posts: 5439

24 Nov 2021, 22:45

Goodspeed wrote:Aoe2 hitboxes are fine too, they just really messed up here. All they had to do was look at literally any other big RTS and just copy

I don't like aoe2 hitboxes to be honest. It's an outdated way to do hitboxes. aoe3 style hitboxes are superior.

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