Is 20 Range Goon Unit Fine?

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India Realife_Brahmin
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Is 20 Range Goon Unit Fine?

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Post by Realife_Brahmin »

I do not understand why the already lame tower defense USA civ has been given a stupid cowboy unit with a 20 range charged attack. The bull's eye animation seems so fast that those goons can snipe my 20 range skirms without them even firing back. It's like Lakota Bow Rider except it can even kite skirms. If that's not borderline busted it's still incredibly annoying to play against.

The charged attack range should be nerfed (should be 18 at most).
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Italy Garja
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Re: Is 20 Range Goon Unit Fine?

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Post by Garja »

Clearly no
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Tuvalu gibson
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Re: Is 20 Range Goon Unit Fine?

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Post by gibson »

The moba abilities in this game are mostly all stupid, explorer crackshot maybe being an exception.
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China fei123456
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Re: Is 20 Range Goon Unit Fine?

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Post by fei123456 »

Cowboy builds are annoying not only because of ranged shot ability, but their excellent and constant economy. Capitalism, Dutch immigrant, bank wagon, 3 saloons: those sum up to be a colonial factory (and rebuildable!), providing huge and constant coin flow. Cowboys don't rely much on map resources (just as shrines, banks), and become laming combined with endless raiding.
France iNcog
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Re: Is 20 Range Goon Unit Fine?

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Post by iNcog »

the USA civ makes a compelling argument against playing aoe3. cowboy build even more
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Garja wrote: ↑
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
France Kaiserklein
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Re: Is 20 Range Goon Unit Fine?

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Post by Kaiserklein »

Yeah just yet another line on the long list of dumb additions on DE
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Sweden Victor_swe
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Re: Is 20 Range Goon Unit Fine?

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Post by Victor_swe »

So when do we decide its just better to play ep?
Dead hunts cant walk....

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European Union aaryngend
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Re: Is 20 Range Goon Unit Fine?

Post by aaryngend »

Victor_swe wrote: ↑
19 Jan 2022, 07:49
So when do we decide its just better to play ep?
Didn't you use to study Physics? Build a time machine and travel back. Your only chance!! :flowers:
France Kaiserklein
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Re: Is 20 Range Goon Unit Fine?

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Post by Kaiserklein »

Victor_swe wrote: ↑
19 Jan 2022, 07:49
So when do we decide its just better to play ep?
Well DE is kinda fine if you can play lobby games against a decent guy who doesn't lame all the new dumb shit. Just quicksearch really sucks, but then again you can't even quicksearch on EP either
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Great Britain LionHeart
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Re: Is 20 Range Goon Unit Fine?

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Post by LionHeart »

Pipe down boomers USA is a fun civ

@Realife_Brahmin don't worry they getting nerfed next patch, read the Feb patch notes.
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No Flag howlingwolfpaw
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Re: Is 20 Range Goon Unit Fine?

Post by howlingwolfpaw »

it would be fine if they incorporated more balance changes. for instance... Increase goon range to 20, but that card then reduced the armor 10%. This does not effect its ability to counter cavalry in a worse matter, but allows the unit to be countered better by its counter, since 20 range also lets goons counter their counters much better.

I wish really strong cards had more compromises.
Vietnam duckzilla
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Re: Is 20 Range Goon Unit Fine?

Post by duckzilla »

I still don't understand why devs were open to combine buffs/debuffs in some cases (like Samurai +10% speed but also +10% cost or Solingen Steel with +50% hp/dmg but a crippling -33% speed), but not in other cases. It is a bit sad that the debuffs are usually too strong.
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Re: Is 20 Range Goon Unit Fine?

Post by helln00 »

duckzilla wrote: ↑
24 Jan 2022, 09:23
I still don't understand why devs were open to combine buffs/debuffs in some cases (like Samurai +10% speed but also +10% cost or Solingen Steel with +50% hp/dmg but a crippling -33% speed), but not in other cases. It is a bit sad that the debuffs are usually too strong.
most of that design style was pretty old from vanilla days, newer stuff never do that anymore.

Same to things like the church techs for dutch, spain and brits.
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Greece LazarosVas
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Re: Is 20 Range Goon Unit Fine?

Post by LazarosVas »

they nerfed their range to 16 (18 with CC)
Earth DayanG
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Re: Is 20 Range Goon Unit Fine?

Post by DayanG »

I don't follow balanced threads a lot but wanted to understand if developers follow their graphics more or players of a certain level?
Denmark jonasnee
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Re: Is 20 Range Goon Unit Fine?

Post by jonasnee »

im pretty sure it is a mixture of the 2, which i honestly think is fine.

good players are likely to figure out if something is broken and might say why it is broken, but good players are rarely as willing to talk about severely underperforming unit. if no one ever buys a unit and no one ever talks about it does that mean the unit doesn't deserve love?

i also think you shouldn't just take everything a good player wants and just do it, not because they are necessarily bad suggestions in a vaccume but because some change suggestions might seriously impact the general populace negatively. giving more siege dmg to a fast unit is not ever a good idea as an example.
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Spain yoqpasa
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Re: Is 20 Range Goon Unit Fine?

Post by yoqpasa »

gibson wrote: ↑
18 Jan 2022, 18:30
The moba abilities in this game are mostly all stupid, explorer crackshot maybe being an exception.
And broadside attack from ships
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Tuvalu gibson
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Re: Is 20 Range Goon Unit Fine?

Post by gibson »

yoqpasa wrote: ↑
31 Jan 2022, 10:37
gibson wrote: ↑
18 Jan 2022, 18:30
The moba abilities in this game are mostly all stupid, explorer crackshot maybe being an exception.
And broadside attack from ships
no, that’s definitely stupid

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