Rules and Information

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United States of America n0el
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Rules and Information

Post by n0el »

Gameplay Rules

1.1 - Every game must be played on the AOE3 Definitive Edition

1.2 - Every game must be played using Game Rules: Standard, Game Type: Supremacy and the default lobby settings

1.3 - Every player must signup and play using their MOST known alias.

1.4 - Every game must be recorded and submitted. If a game is not recorded and/or submitted, it must be replayed regardless of the result.

1.5 - All players must be members of the ESOC discord and online on discord for the tournament dates. All games will be coordinated on discord.

1.6 - If a match disconnects prior to 2 minutes, the game must be restarted. After two minutes, when the match ends abruptly due to an out-of-sync error (OOS), the players must attempt to continue from the automatically rehosted game room, and, if necessary, repeat this attempt at least 2 more times. The recorded game of the rehosted match must also be saved and submitted with the final results of the match.

1.7 - When a player disconnects from the match at any point due to connection loss, they can choose to continue from the automatically created savegame. The recorded game of the rehosted match must also be saved and submitted with the final results of the match.

1.8 - Every player may restart a game BEFORE the 2-minute mark when necessary in regards to resource-related issues. The recorded game of the restart must be saved and submitted with the final results of the match. The admins reserve the right to review the recorded game afterward to determine if a player abused this right.

1.9 - Civilizations must be selected in accordance with the tournament rules.

1.10 - Every player must respect their opponent and organizers. Misbehavior** will result in a warning and can lead to disqualification. Racism and/or insults will not be tolerated. More information regarding this can be found in the Disqualification Rules section.

Disqualification Rules

2.1 - Any intentional use, or attempted use, by a player of any bugs, exploits, or cheats may result in a disqualification and/or tournament ban. The tournament administration, at their discretion, will determine bugs, exploits, or cheats.

2.2 - Except for officially supported mods, external software and game modifications are forbidden. The tournament administration reserves the right to disqualify a player for use of any modifications to gain an unfair advantage.

2.3 - Acceptable hotkey modifications should follow the "1 input = 1 output" rule. This means that a custom hotkey does not queue multiple actions that would normally require several keys.

2.4 - Forbidden modifications/software include but are not limited to: Map Hacks, Trainers, OOS / Intentional Lag (stacked downloads or other game crashing exploits), and zoom modification.

2.5 - "Smurfing", playing for another user, or having another user play your match for you, will result in a disqualification and tournament ban for both parties involved.

2.6 - Any tampering with the integrity of the ladder, sign-up, or seeding process will result in a disqualification and may result in a tournament ban. The tournament administration reserves the right to apply this rule retroactively.

2.7 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament administration finds someone to be guilty of cheating, the cheater will be disqualified from the tournament and subject to a tournament ban.

2.8 - All users are prohibited from influencing or manipulating a tournament game or series so that the outcome is determined by anything other than its merits.

2.9 - One-Touch Forfeiture: once a player has expressed that they have forfeited a match, they will be disqualified from the tournament and not permitted to continue playing. Having an insufficient reason for forfeiture may result in a tournament ban.

2.10 - When a player is disqualified, they have no right to claim any prize money.

2.11 - Players must play out every match in their assigned tournament series. Noncompliance may result in a forfeiture of any winnings and restrictions from participating in future ESOC events.

**Misbehaviour includes excessive trash-talking and disrespecting players, casters, and admins. More severe misbehaviour such as racism will not be tolerated in any form and may result in disqualification and a tournament ban.

The discipline procedure for misbehaviour will be:

1) First Warning
2) Final Warning
3) Disqualification

A first warning is issued by a tournament administrator and is a yellow light to cease offending behaviour. Continued misbehaviour will escalate to an official warning.

A final warning is issued by a tournament administrator and is a red light to cease offending behaviour. Continued misbehaviour will result in the player's disqualification and may result in a tournament ban. A player will only receive one final warning during the course of the tournament; should their misbehaviour continue, the tournament administration reserves the right to disqualify them at any time.

2.12 - Players must be ready to start the game at the scheduled start time for each round. Failure to show up for the game after 15 minutes from the scheduled start time will result in a disqualification for the remainder of the event.

2.13 - All games played MUST be set to allow for spectators. Failure to comply with this rule will result in a AUTO disqualification for BOTH players. All games must be played using the mod: "BasicSpecMod v2 - Base", failure to do so will result in an admin loss.

2.14 - In the event that games are played before being streamed, ANY spoiling of results will result in disqualification and forfeiture of any prize money won.

2.15 - By participating in the event, you agree to be available for the duration of the qualifying event you sign up for. Should you qualify for the group and final stages, you agree to be available to play the weekends of August 13/14th and August 27/28th.

Streaming

3.1 - The default stream for all games will be ESOCTV.

3.2 - Open streaming of qualification games is permitted but must be coordinated with tournament admins in the ESOC discord casting channel. All streams must utilize the !ESOC tag with a link redirect to the ESOC forums with tournament details. Tournament logos will be provided to all third party streams and must be utilized. All streams including POV player streams must utilize a minimum delay of 2 minutes.

Prizes

4.1 - All prizes are subject to invoice to Triple Rax LLC and must be payable by Paypal. In certain cases other payment methods maybe agreed to but not guaranteed.

4.2 - ESOC reserves the right to withhold a player's prize based on violation of tournament rules or forfeiture.

Prize Pool:
1st- $2500
2nd-$1500
3rd $1000
4th $800
5-8th - $400
9-12th - $250
13-16th - $150

Civilization Rules

5.1 - For Best of One (BO1) series any civs may be played.

For BO3:Players must play one of either Italy and Malta during their series to win. Players may play Italy or Malta in game 1 (G1). If a player has won G1 in a BO3 and not played either Italy or Malta they must play either Italy or Malta in G2. This ensures that the series can be won only after the series winner has played either Italy or Malta at least once. Similarly if a player lost G1 and won G2 and did not play Italy or Malta they must play them in G3. Players are welcome to play Italy or Malta earlier in the series to avoid being forced to play them in elimination games.

For BO5: Players must play one of either Italy and Malta during their series to win. Players may play Italy or Malta in G1 or G2. If a player has won 2 games and not played either Italy or Malta they must play Italy or Malta in G3. This ensures that the series can be won only after the series winner has played either Italy or Malta at least once. Similarly if a player lost G1 and G2 then won G3 and G4 but have not yet played Italy or Malta they must play Italy or Malta in G5.

For BO7: Players must play both Italy and Malta during their series to win. Players may play Italy or Malta in G1 or G2. If a Player wins G1 and G2 they must play either Italy or Malta in G3. If the player up 2-0 wins G3 they must then play the civ they didn’t play for G3 out of either Italy or Malta for G4. This ensures that in a clean sweep 4-0 that the winner played both Italy and Malta. Similarly if a player is down 2-3 and has not yet played Italy and Malta they would be forced to play them in G6 and G7. In a BO7 if a player ever has 2 wins and has not yet played either Italy or Malta they must play both Italy and Malta before getting to 4 wins.

5.2 - During each series, each civilization may only be used ONCE. Once a civilization has been played, it cannot be used again regardless of the game was won or lost. This means that during a three game series, a player must use three civilizations.

5.3 - Civilization Selection Order

All civilizations will be selected BLIND (both players select at the same time). Prior to each game, both players will join a draft using the following LINK:

https://aoe2cm.net/preset/XxeuK

5.4 - In the group stage and final stage, players will be offered a civilization ban for the entire series.

Map Pool

6.1 - The map pool for the event is:

Image

6.2 - In the qualifying round, each map will be played in order.

The map order for qualifier #1 is as follows:

Round of 128: Courland
Round of 64: Hungarian Plains, Saxony, Wallachia
Round of 32: Anatolia, Dnieper Basin, Portugal
Round of 16: Saxony, Hungarian Plains, Pripet Marches, Finland, Vistula Basin
Round of 8: Dnieper Basin, England, Anatolia, Courland, Portugal
Qualifying Round: Hungarian Plains, Scandinavia, Wallachia, Saxony, Finland, Vistula Basin, Pripet Marches

Map Pool for Qualifier #2. NOTE: Round of 64 changed to best of 1 and round of 16 changed to a best of 3.
Round of 128: Courland
Round of 64: Hungarian Plains
Round of 32: Courland, Dnieper Basin, Wallachia
Round of 16: England, Finland, Pripet Marches
Round of 8: Dnieper Basin, Courland, Anatolia, Scandinavia, Vistula Basin
Qualifying Round: Hungarian Plains, Scandinavia, Portugal, Anatolia, Finland, Vistula Basin, Pripet Marches

Map Pool for Qualifier #3.
Round of 64: Courland
Round of 32: Hungarian Plains, Anatolia, Scandinavia
Round of 16: Vistula Basin, Finland, Pripet Marches
Round of 8: Anatolia, Courland, Portugal, Scandinavia, Hungarian Plains
Qualifying Round: England, Wallachia, Portugal, Dnieper Basin, Finland, Vistula Basin, Pripet Marches

Map Pool for Qualifier #4
Round of 64: Hungarian Plains
Round of 32: Anatolia, Dnieper Basin, Portugal
Round of 16: Saxony, Hungarian Plains, Pripet Marches, Finland, Vistula Basin
Round of 8: Dnieper Basin, England, Anatolia, Courland, Portugal
Qualifying Round: Hungarian Plains, Scandinavia, Wallachia, Saxony, Finland, Vistula Basin, Pripet Marches

Map Pool for Qualifier #5
Round of 32: Courland
Round of 16: England, Finland, Pripet Marches, Saxony, Portugal
Round of 8: Dnieper Basin, Courland, Anatolia, Scandinavia, Vistula Basin
Qualifying Round: Hungarian Plains, Scandinavia, Portugal, Anatolia, Finland, Vistula Basin, Pripet Marches

Map Pool for Qualifier #6 (last Chance).
Round of 24: Finland, Courland, Portugal, Scandinavia, Hungarian Plains
Qualifying Round: England, Wallachia, Portugal, Dnieper Basin, Anatolia, Vistula Basin, Pripet Marches

Future map orders will be released as needed.

Tournament Format

7.1 - Players will be seeded by active ELO, in order to be seeded, you must have played at least 10 ranked ladder games since June 1st.

7.2 - Each qualifier will be a single elimination bracket where the top TWO players advance. A final last chance qualifier for invited players will be held for the final SIX slots. Invites will be based on tournament performance to date.

7.3 - The SIXTEEN qualifying players will be seeded into four groups of four. Each group will be conducted in a GSL style format where the top TWO advance to the final stage.

7.4 - The final stage will be a single elimination bracket of the remaining EIGHT players.

Server Selection

8.1 - In qualification games, the players must agree to a server that is fair for both players. In cases where agreement cannot be reached, tournament admins will select. In the group and final stage, the admin team will select servers for each game based on player pings.

Tournament Schedule

Times are approximate based on completion of previous rounds.

9.1 - Qualifier #1 -
July 9th -
14 GMT - Round of 128
14:30 GMT - Round of 64
16 GMT - Round of 32
17:30 GMT - Round of 16

July 10th
15 GMT - Round of 8
17 GMT - Qualifying Round

Qualifier #2 -
July 16th -
14 GMT - Round of 128
14:30 GMT - Round of 64
16 GMT - Round of 32
17:30 GMT - Round of 16

July 17th
15 GMT - Round of 8
17 GMT - Qualifying Round

Qualifier #3 -
July 23rd -
14 GMT - Round of 128
14:30 GMT - Round of 64
16 GMT - Round of 32
17:30 GMT - Round of 16

July 24th
15 GMT - Round of 8
17 GMT - Qualifying Round

Qualifier #4
July 30th -
9 GMT - Round of 64
9:30 GMT - Round of 32
11 GMT - Round of 16

July 31st
10 GMT - Round of 8
12 GMT - Qualifying Round

Qualifier #5
August 6th:
17 GMT - Round of 32
17:30 GMT - Round of 16
19:30 GMT - Round of 8
21:30 GMT - Qualifying Round

Last Chance Qualifier
August 7th:
14 GMT - Round of 24
16 GMT - Qualifying Round

Group Stage:
Group A & B - August 13th
Group C & D- August 14th

Final Stage:
Quarter Finals - August 26th
Semi Finals - August 27th
Finals and 3rd place match - August 28th
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User avatar
United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

updated with prize pool and civ picking link.
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United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

updated map pool. Spain is replaced with Scandinavia.
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User avatar
United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

updated 1.6 and 1.7 with regards to connection loss and save game
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United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

updated 2.13 requiring both players to be playing with the mod: "Basic Spectator Mod v2 - Base"
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United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

Qualifier schedule for those asking:

Round of 128: best of 1
Round of 64 and 32: best of 3
Round of 16 and 8: best of 5
Qualifier Game: best of 7
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United States of America n0el
ESOC Business Team
Posts: 7068
Joined: Jul 24, 2015
ESO: jezabob
Clan: 팀 하우스

Re: Rules and Information

Post by n0el »

Updated map pool and schedule for for qualifier #2.
Updated rules regarding using malta and italy (thanks @Sensei)
Changed on-time rule to 15 minutes after round start.
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