So many pointless changes, here's a start at seperating the signal from the noise.
General
Target Lock: The following units now benefit from the feature:
Cavalry Archers
Culverins
Grenadiers
Pikeman: The Pikeman now gains +0.5 attack range with each direct unit upgrade.
Warrior: Hitpoints reduced to 100 (from 200), ranged damage reduced to 20 (from 26), build limit increased to 8 (from 6).
Canoes: Now must wait 3 seconds before they can garrison in a Dock. Larger Canoes such as Tlaloc Canoes or War Canoes can no longer garrison in Docks.
Galleon: Cost decreased to 300w, 300c (from 300w, 400c).
Imperial Age: Homecity shipments now arrive 33.33% faster in the Imperial Age
Villagers:
Now inflict 3x damage to Japanese Shrines (like they do against Mountain Monasteries).
Villagers will no longer use melee attacks against huntable animals.
Animals: Fixed all remaining instances of animals receiving area of effect damage.
Petard: Melee resistance reduced to 20% (down from 40%) to improve counterplay.
Livestock Pen: Cost reduced to 150w (from 200w); adjusted build bounty to 30 (corrected from 10); Architect build time adjusted accordingly.
Town Centers: The following buildings may no longer be built near enemy Town Centers (changed to same distance as in treaty).
Mountain Monastery
Torps
Shrine
Tribal Marketplace
Trading Post: Automatically constructed Trading Posts now take 70 seconds to be built (up from 60).
Cavalry Archer: Speed increased to 7 (from 6.75); Updated unit visuals to match the portrait and combat values.
Spy: Now uses proper animations for cover and stealth mode.
Grenadier:
Melee damage increased to 24 (from 8), now inflicts area damage in a radius of 1, added multiplier of 0.25x against cavalry.
Unit tooltip and compendium article no longer describe the Grenadier as an artillery unit in order to prevent misconceptions about the applications of upgrades and bonus damage.
Battle Canoe: Ranged attack raised to 14 (from 13).
Sloop: Hitpoints increased to 750 (from 700).
Bolivar (Peru Revolution): Hitpoint aura no longer affects artillery.
Revolutionary (Egypt Revolution): Replaced Revolutionaries and Nizam Fusiliers with Khevite Fusiliers, Revolutionaries with bonuses against Artillery and Siege Troopers in Stagger mode.
Trek Wagon (South Africa Revolution): This unit is now classified as ranged cavalry; unit tooltip fixed.
MERCENARIES
Nerfs to Bosniak, Fusilier, Kanuri Guard, Mounted Rifleman, Pandour, Sennar Horseman, Zenata Rider.
MERCENARIES
Bosniak:
Lance charge range reduced to 3 range (from 4) and area of effect to 2 (from 3).
All attack multipliers on the charged attack have been removed.
The melee attack no longer inflicts bonus damage against hand cavalry.
Fusilier: Base movement speed reduced to 5 (from 5.5).
Kanuri Guard: Population cost increased to 3 (up from 2).
Mounted Rifleman: Hitpoints reduced to 360 (from 560); ranged resistance increased to 25% (from 20%), cost reduced to 375c (from 400c).
Pandour: Cost increased to 185c (from 170).
Royal Horseman: Stampede damage increased to 10 (up from 7).
Sennar Horseman: Hitpoints reduced to 1000 (from 1100); siege resistance reduced to 30% (from 40%).
Zenata Rider: Hitpoints reduced to 375 (from 400).
NATIVE UNITS
Royal Abilities: Reduced the charge times for the abilities of several Royal Houses between -8% and -33%.
Qizilbash (Sufi): Cost reduced to 120f 75w (from 120f 80w).
Tatar Archer (Tengri):
Cost reduced to 90f 55w (from 90f 60w), Hitpoints increased to 150 (from 140).
Corrected the damage multipliers from Hand Shock Infantry to all Shock Infantry in order for the unit to deal the intended damage to Ranged Shock Infantry.
Klamath Rifleman (Klamath): Fixed an issue that did not allow Klamath Riflemen to gather resources once rescued from treasure guardians.
Evzone (Houses of Phanar): Corrected the build XP to 14 (from 12).
Somali Darood Militia (Somali): Range reduced to 22 (from 25), now receives +1 range from the first and second unit upgrade and +2 range from the Legendary upgrade (+4 range in total).
Shock Rider (House of Jagiellon): Hand and ranged resistance both reduced to 10% (down from 20%).
Lipka Tatar (House of Jagiellon): Build limit per trading post reduced to 10 (down from 14).
Red Sea Wagon: Can now build the Commandery for the Maltese civilization.
OUTLAWS
Bandido:
Charged attack now has an area effect of 3 (down from 3.5).
Ranged attack multiplier against heavy infantry increased to 2x (from 1.75x).
Barbary Warrior (Barbary States Revolution): No longer tagged as an Outlaw.
Comanchero: Ranged damage increased to 20 (from 19), melee damage increased to 11 (from 9).
Corsair Marksman:
Corsair Marksmen acquired through the Barbary revolution, Moroccan alliance (Hausa) or the Tavern now all share the same stats.
NATIVE UNITS
Royal Abilities: Reduced the charge times for the abilities of several Royal Houses between -8% and -33%.
Qizilbash (Sufi): Cost reduced to 120f 75w (from 120f 80w).
Tatar Archer (Tengri):
Cost reduced to 90f 55w (from 90f 60w), Hitpoints increased to 150 (from 140).
Corrected the damage multipliers from Hand Shock Infantry to all Shock Infantry in order for the unit to deal the intended damage to Ranged Shock Infantry.
Klamath Rifleman (Klamath): Fixed an issue that did not allow Klamath Riflemen to gather resources once rescued from treasure guardians.
Evzone (Houses of Phanar): Corrected the build XP to 14 (from 12).
Somali Darood Militia (Somali): Range reduced to 22 (from 25), now receives +1 range from the first and second unit upgrade and +2 range from the Legendary upgrade (+4 range in total).
Shock Rider (House of Jagiellon): Hand and ranged resistance both reduced to 10% (down from 20%).
Lipka Tatar (House of Jagiellon): Build limit per trading post reduced to 10 (down from 14).
Red Sea Wagon: Can now build the Commandery for the Maltese civilization.
OUTLAWS
Bandido:
Charged attack now has an area effect of 3 (down from 3.5).
Ranged attack multiplier against heavy infantry increased to 2x (from 1.75x).
Barbary Warrior (Barbary States Revolution): No longer tagged as an Outlaw.
Comanchero: Ranged damage increased to 20 (from 19), melee damage increased to 11 (from 9).
Corsair Marksman:
Corsair Marksmen acquired through the Barbary revolution, Moroccan alliance (Hausa) or the Tavern now all share the same stats.
Occupies 2 population slots (up from 1), costs changed to 35f 80c (from 80f 35c), speed reduced to 4.5 (from 5.5)
Cowboy:
Bullseye charged attack cooldown increased to 60 seconds (up from 40) and damage reduced to 30 (down from 38).
Ranged damage increased to 20 (from 19), melee damage increased to 11 (from 9).
Cuatrero:
Charged attack area of effect reduced to 2 (from 3).
Ranged damage increased to 20 (from 19), melee damage increased to 11 (from 9).
Desert Raider: Ranged resistance reduced to 20% (from 30%) and melee siege damage reduced to 26 (from 30).
Hajduk:
Ranged damage increased to 14 (from 13.5), multiplier against Heavy Infantry increased to 1.5 (from 1.34).
Melee attack updated to have the same damage and multipliers as the ranged attack.
Improved the firing animation to allow kiting.
Highwayman:
Population cost reduced to 4 (from 5)
Resistance of the Highwayman Rider version flipped to ranged and Highwayman (dismounted) to melee.
Mounted: Speed reduced to 7.25 (from 7.5), ranged damage increased to 16 (from 12) and damage multipliers against hand shock infantry increased to 2.25x (from 2.2x).
Dismounted: Melee damage increased to 15 (from 12) and the damage multipliers against cavalry and hand shock infantry are increased to 3.0x (from 2x) and 2.0x (from 1.6x) respectively.
Inquisitor:
Is now classified as Siege Trooper and no longer counters cavalry to enable early counterplay with Militiamen and Cavalry.
Siege attack increased to 22 (from 12) and speed reduced to 4.5 (from 5).
Owlhoot:
Charged attack now has a range of 18 (up from 12) with the area of effect being 2 (down from 2.5).
Ranged attack multiplier against heavy infantry increased to 2x (from 1.75x).
Pirate: The pirate has been reworked into a Shock infantry Outlaw.
Renegado:
Ranged resistance increased to 30% (from 25%).
Ranged attack multiplier against heavy infantry increased to 2x (from 1.75x).
Wokou Monk:
Ranged damage increased to 20 (from 13) and attack multipliers changed to 1.25x Heavy Infantry, 2x Light Cavalry, 1.5x Villagers, 0.75x Cavalry (from 2.5x Villagers, 2x Heavy Infantry, 0.75x Cavalry).
Wokou Horseman:
Resistances changed from 20% ranged resistance to 30% melee resistance and ranged attack increased to 18 (from 12).
Train time reduced to 40 seconds (from 70 seconds).
Wokou Pirate: The Wokou Pirate has been reworked into a Shock infantry Outlaw.
Wokou Ronin:
Population cost increased to 4 (from 3).
Siege attack increased from 35 to 60.
Now inflicts 2x bonus damage against Cavalry, attack multiplier for Shock infantry adjusted accordingly.
CARDS
Fish Market, Fish Market (2x), Rendering Plant: Whale gather rate reduced by 5% for each card.
Fencing School (II): Now also increases Shock Infantry trainspeed.
TEAM Coastal Defenses: All European civilizations now have access to this card.
Advanced Dock (I): Healing rate for ships reduced to 85% (from 100%).
Naval Gunners (III): Added to French, Swedish and Russian home cities.
Offshore Support (II): Removed from British and Italian Homecities; added to German homecity.
Hire Irish Brigadiers (II): Reduced amount of Irish Brigadiers to 9 (from 11).
Assassins: Now also unlocks a charged rifle attack that can only be used against heroes and mercenaries. Assassins wield swords instead of knives.
Agents: Now also unlocks a charged pistol attack with lower bonus damage that recharges more quickly. Agents wear a slightly fancier coat.
Roșior Dragoons (Romania Revolution): Can now be sent twice.
Chile Revolution: Added Advanced Dock, Advanced Trading Post, Capitalism, Fish Market, Liberation March, Rendering Plant, Schooners, INF 2 Steamers, and Fishing Fleet to the homecity.
South Africa Revolution: Added Extensive Fortifications, Land Grab, Pioneers, Ranching, Stonemasons, Town Militia, 2 Bank Wagons, and 2 Covered Wagons to the homecity; Industrial Revolution removed.
TECHNOLOGIES
Chile Revolution: Now grants 8 Hussars of Death (down from 10).
Ransom: Cost no longer increases by +50 with the Knighthood and Peerage upgrades; now has a 90 second cooldown.
Cree Tanning (Cree): Unit hitpoint improvement reduced to 5% (from 10%).
Royal Tax (Bourbon Royal House): No longer grants coin for Tribal Marketplaces, fixed outdated tooltip.
Aztec Chocolate Recipes (Aztec Minor Civilization): Now correctly ships 1 Crate of Coin for every 2 minutes of game time.
The Gentleman Pirate (Age II → III): Now delivers 1 Privateer and 300c instead of 1 Privateer and 2 Barbary Corsairs.
The Admiral of the Ocean Sea (Age II → III): Now delivers 1 Caravel/Galley and 300w (down from 400w), Maltese receive 1 Order Galley and 200w (down from 300w).
Aztecs
Eagle Runner Knight: Ranged resistance reduced to 25% (from 30)
Otontin Slinger Combat: Damage and Hitpoint improvement increased to 20% (from 10%)
5 Villagers (II): Removed from homecity
UNITS & BUILDINGS
Eagle Runner Knight:
Ranged resistance reduced to 25% (from 30)
Train time improved to 34 seconds (from 37)
Jaguar Knight: Hitpoints increased to 215 (from 205)
TECHNOLOGIES
Legendary Otontin Slingers: Also grants +1 attack range
Legendary Coyote Runners: Hitpoint improvement increased to +60% (up from 50%)
CARDS
Otontin Slinger Combat: Damage and Hitpoint improvement increased to 20% (from 10%)
5 Villagers (II): Removed from homecity
High Priest of Ixtlilton: Effect updated to “Improves your War Chief in combat. Warrior Priests are more effective at the Community Plaza.” (Previously: “Improves your War Chief in combat. Enables you to construct Nobles Huts and train Jaguar Prowl Knights from them an age sooner than usual.”)
+50% War Chief damage and hitpoints (no changes)
+20% Warrior Priest effectiveness
Great Temple of Tezcatlipoca Support (IV): Now grants +50% damage and hitpoints to Pet Jaguars (up from 35%)
Great Temple of Quetzalcoatl Support (III): Jaguar Prowl Knight damage and hitpoints improvement increased to 20% (from 15%)
Temple of Coatlicue Support (IV): Now also grants Arrow Knights 10% siege resistance
INF 1000 Coin (IV): Increased to 1300c
British
Rocket: Now inflicts 1.5x to Infantry
Longbowman: Ranged attack reduced to 16 (from 17).
Thin Red Line (The Glorious Revolution, II): Infantry speed decrease reduced to -10% (from -25%), hitpoint improvement remains unchanged (-20%)
UNITS & BUILDINGS
Rocket: Now inflicts 1.5x to Infantry
Longbowman: Ranged attack reduced to 16 (from 17).
TECHNOLOGIES
Thin Red Line (The Glorious Revolution, II): Infantry speed decrease reduced to -10% (from -25%), hitpoint improvement remains unchanged (-20%)
Roger’s Rangers (The Glorious Revolution, II): No longer replaces Longbowmen cards with Ranger cards
Queen’s Rangers (The Glorious Revolution, IV): This technology now also replaces Longbowmen training with Ranger training in Barracks
Guard Pikemen, Imperial Pikemen: These upgrades are no longer available by default due to the absence of a Royal Guard upgrade
The Inventor (IV, Politician): Politician removed
[NEW] The Black Duke (IV, Politician): This new Imperial Age politician delivers 6 Drummers
CARDS
Whale Oil (I): Card replaced with TEAM Whale Oil
9 Cherokee Allies (II): Card replaced with 7 Hanover Allies (III, Totenkopf Hussar)
22 Cherokee Allies (IV): Card replaced with 24 Akan Allies (IV)
9 Barbary Corsairs (IV): Card replaced with 8 Giant Grenadiers (III)
6 Elmetti (IV): Card replaced with 8 Jat Lancers (IV)
[NEW] 4 Hanover Allies (III): Added to homecity, sends 4 Drummers, costs 500c
[NEW] Mercenary cards: Added 9 Irish Brigadiers (II) and 6 Harquebusiers (III) to the homecity
Chinese
French consulate changes:
Consulate (French Relations): The three techs which grant resource crates have been adjusted as follows
Food Crates (II): Now ships 400f (up from 300f) costing 150 Influence
Wood Crates (II): Now ships 500w costing 300 Influence (no change)
Coin Crates (II): Now ships 600c (down from 700c) costing 350 Influence (down from 450 Influence)
Qiang Pikeman: Now gains +0.5 attack range with each direct unit upgrade
Fire Junk: Train time increased to 15 seconds (from 10)
Dutch
Removed 50f from starting crates
Bank: Reverted Build XP to 280 (up from 210) and Kill XP to 140 (up from 105)
CIVILIZATION
Removed 50f from starting crates
UNITS & BUILDINGS
Bank: Reverted Build XP to 280 (up from 210) and Kill XP to 140 (up from 105)
Envoy: Inflicts -50% damage against heroes and villagers in Exploration Age; specified in the unit tooltip that this unit benefits from Villager upgrades
Settler: This unit is now called Merchant for the Dutch to do justice to its unique coin costs, coin gather rates and build limit; unit visuals and portrait updated
CARDS
INF 17 Carib Allies (IV): Now properly grants all Carib Warrior line upgrades (formerly missing Carib Ceremonial Feast)
[NEW] Peace of Münster (I): Ships 1 Envoy. Allows your Envoy to build Trading Posts and military production buildings.
TEAM House of Nassau (I) (formerly TEAM Cheap Market Improvements): Now also provides a Market wagon and correctly reduces the cost of all Exploration Age market technologies.
[NEW] Dutch Paintings (I): Infinite Resource exchange card converting coin into equal amount of food
10 Halberdiers, 11 Halberdiers (IV): Removed from homecity
[NEW] Seventeen Provinces (IV): Ships 1 Halberdier for each military production building that you own (up to 17)
[NEW] Flemish Revolution (III, 750f 750w 750c): All your Villagers join the rebellious Flemish Militia and turn into Halberdiers!
[NEW] Belgian Revolution (IV): All your Halberdiers pick up arms and turn into Revolutionaries to fight for the Belgian cause!
[NEW] Mercenary cards: Added 9 Irish Brigadiers (II), 6 Bosniaks (III), and 7 Mounted Riflemen (IV) to the homecity
[NEW] Native unit cards: Added 9 Habsburg Allies (III, Mounted Infantry), and 9 Wettin Allies (IV, Saxon Cuirassier) to the homecity
TECHNOLOGIES
The Inventor (IV, Politician): Politician removed
[NEW] The Royalist (IV, Politician): This new Imperial Age politician delivers 17 Line Infantry
Ethiopians
Trading Routes: Influence is no longer available at the trade route until Stagecoach is researched
A unit may now only be healed by 1 Abun at a time (previously multiple Abuns were able heal)
Oromo Warrior: This unit has been reworked into a heavy hand cavalry unit with a charged musket attack:
12 Sudanese Allies (II): Now sends 10 Dervishes
Ethiopians
The new crossroads: Trade route or rout your enemies?
CIVILIZATION
Trading Routes: Influence is no longer available at the trade route until Stagecoach is researched
UNITS & BUILDINGS
Abun:
A unit may now only be healed by 1 Abun at a time (previously multiple Abuns were able heal)
Speed increased to 4.5 speed (up from 4)
Gascenya: Maximum rate of fire boost when near enemies reduced to 2.65 (from 2.5); this bonus is now properly described in the unit’s tooltip
Oromo Warrior: This unit has been reworked into a heavy hand cavalry unit with a charged musket attack:
TECHNOLOGIES
Book of Axum (II): Now reads “Significantly increases Abun healing range and build limit, but Abuns may no longer gather from Mountain Monasteries” (Researching this technology will also stop them pinging as an Idle Villager)
Solomonic Dynasty (IV): Now only affects enemy Infantry and Cavalry
CARDS
Prize Bull (II): Big Benny is now worth 750 food (up from 700), and can fatten to 900 (no change)
12 Sudanese Allies (II): Now sends 10 Dervishes
INF 1 Sebastopol Mortar (IV): Now costs 600 influence after the first time it is shipped (but it remains free to ship the first time)
French
Coureur des Bois: Training time reduced to 28 (from 29)
Grenadier Church technologies nerf (see below)
Long-Range Infantry Hitpoints (II): Now also applies to Musketeers, card renamed to “Ranged Infantry Hitpoints”
[NEW] French Royal Army (III): Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
[NEW] Cent-Suisses (II): Increases armor and hitpoints of Pikemen, Halberdiers, and Crossbowmen by +10%
[NEW] Ancien Régime (I): The House of Bourbon grants access to its royal units, upgrades, and two technologies in the Royal Embassy. Bourbon units now cost population slots when acquired from the Royal Embassy or the home city.
Thoroughbreds (IV): Now reduces the cost of all Cavalry units in the Stable (previously only Cuirassier)
UNITS & BUILDINGS
Coureur des Bois: Training time reduced to 28 (from 29)
TECHNOLOGIES
Code Napoleon: Reduced the building cost increase to 25% (down from 50%)
Grenadier Church technologies (Edict of Nantes): These technologies will now send powerful Grenadiers instead of regular ones. Additionally, they neither grant direct Grenadier upgrades anymore nor will they use the misleading “Imperial” prefixes for Grenadier names any longer.
Young Guard (II): Now fully enables Grenadiers in the Artillery Foundry instead of researching Veteran Grenadiers
Middle Guard (III): Now researches Incendiary Grenades instead of granting additional hitpoints and damage
Old Guard (IV): Researches Grenade Launchers instead of Incendiary Grenades and Guard Grenadiers
CARDS
Thoroughbreds (IV): Now reduces the cost of all Cavalry units in the Stable (previously only Cuirassier)
Grenade Launchers (III): Removed from homecity
TEAM Louvre (II) (formerly TEAM Cheap Church): Moved to Age 1 and now improves the global XP trickle for the entire team by +0.1 instead of reducing the costs of Church-like buildings
Long-Range Infantry Hitpoints (II): Now also applies to Musketeers, card renamed to “Ranged Infantry Hitpoints”
Fencing School (II): This card now sends 3 Royal Musketeers for the French and is called “Royal Fencing School”
[NEW] French Royal Army (III): Enables your Musketeers and Halberdiers to benefit from Combat promotions to receive extra hitpoints and damage for each defeated enemy military unit.
[NEW] Cent-Suisses (II): Increases armor and hitpoints of Pikemen, Halberdiers, and Crossbowmen by +10%
[NEW] Ancien Régime (I): The House of Bourbon grants access to its royal units, upgrades, and two technologies in the Royal Embassy. Bourbon units now cost population slots when acquired from the Royal Embassy or the home city.
Hot Air Balloons (I): Removed from homecity
Advanced Balloon (IV): Removed from homecity
[NEW] Aerostatic Corps (IV): Your explorer gains the ability to use a temporary Hot Air Balloon for reconnaissance. Hot Air Balloons can be called more often and can stay longer in the air.
[NEW] Mercenary cards: Added 9 Irish Brigadiers (II), 8 Giant Grenadiers (III), 8 Armored Pistoleers (III), and 9 Zouaves (IV) to the homecity
TECHNOLOGIES
Added a new Revolutionary France option to the Town Center. A powerful villager revolution that can be enhanced with additional upgrade and unit cards!
The Inventor (IV, Politician): Politician removed
[NEW] The Royalist (IV, Politician): This new Imperial Age politician delivers 18 Royal Musketeers
The Mohawk Statesman (II, Politician): Politician removed
[NEW] The Mercenary Contractor (II, Politician): This new Fortress Age politician enables the Tavern to train Mounted Riflemen and Royal Horsemen
German
[NEW] Prince-Electors (I): You may choose a German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy. (Hanover, Habsburg, Oldenburg, Wettin, Wittelsbach)
[NEW] Princely Bavarian Chevaulegers (III): Replaces War Wagons in your Stable and Home city with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded. +2 Prinz Chevaulegers
[NEW] Scharnhorst Reform (III): Crossbowmen are fully replaced with Landwehrs at the Barracks, Homecity, and on the map. Landwehrs are riflemen that inflict higher base damage at the expense of less bonus damage.
[NEW] Mercenary Camps (III): Upgrades Taverns into Mercenary Camps that can be built in higher numbers and offer a fixed assortment of German mercenaries.
The added mercenaries are: Landsknecht, Jaeger, Giant Grenadier, Black Rider, Pandour
One Mercenary Camp roughly equals half a Tavern
Build limit increased by +3

CARDS
[NEW] Prince-Electors (I): You may choose a German Royal House as an ally that will allow you to recruit and upgrade units at the Royal Embassy.
You may only pick ONE ally
Allied units will now cost population in the Royal Embassy and home city
Each alliance costs 50f 50w
[NEW] Princely Bavarian Chevaulegers (III): Replaces War Wagons in your Stable and Home city with naturalized Wittelsbach Chevaulegers, called Prinz Chevaulegers, that can be trained and upgraded. +2 Prinz Chevaulegers
[NEW] Circle Army (III, 100f) – Infinite card that sends different German Royal House units each time
5 Black Brunswickers → 4 Mounted Infantry → 2 Saxon Cuirassiers.
[NEW] Scharnhorst Reform (III): Crossbowmen are fully replaced with Landwehrs at the Barracks, Homecity, and on the map. Landwehrs are riflemen that inflict higher base damage at the expense of less bonus damage.
[NEW] 20 Crossbowmen, 24 Crossbowmen (IV): Added to homecity
[NEW] Mercenary Camps (III): Upgrades Taverns into Mercenary Camps that can be built in higher numbers and offer a fixed assortment of German mercenaries.
The added mercenaries are: Landsknecht, Jaeger, Giant Grenadier, Black Rider, Pandour
One Mercenary Camp roughly equals half a Tavern
Build limit increased by +3
[NEW] Witch Hammer (II): Sends 3 Inquisitors. Allows the hiring of Inquisitors from Taverns, Town Centers, Churches, and Outposts, +2 Uhlans.
[NEW] Death Ride (IV, 1000f): Replaces all existing Uhlans with Guard Totenkopf Hussars consuming only 1 population slot. Instead of Uhlans, you receive extra Totenkopf Hussars. +4 Totenkopf Hussars
[NEW] March Revolution (IV, 1200f 1200c 1200w) : All German Settlers and Settler Wagons pick up arms to turn into Revolutionaries and Guard Hussars!
Mediterranean Mercenary Army (IV): Card replaced with 9 Wettin Allies (IV, Saxon Cuirassiers), costs 1000c
10 Fusiliers (IV): Card replaced with 12 Giant Grenadiers (IV)
TEAM 10 Cree Allies (IV): Card replaced with 14 Habsburg Allies (IV, Line Infantry)
[NEW] Mercenary cards: Added 11 Irish Brigadiers (II), 13 Pandours (III), and 7 Bosniaks (III) to the homecity
[NEW] Native unit cards: Added 9 Habsburg Allies (III, Mounted Infantry) and 5 Wettin Allies (II, Trabant) to homecity
TECHNOLOGIES
The Inventor (IV, Politician): Politician removed
[NEW] The Black Duke (IV, Politician): This new Imperial Age politician delivers 16 Black Brunswickers
Haudenosaunee
Discovery Travois: Dock construction rate reduced from 0.66 to 0.35
Musket Rider: Now have 20% ranged resistance (down from 25%) and their anti-artillery multiplier has been increased to 3.0x (from 2.5x)
The Chief (Tribal Council option): Exploration Age → Commerce Age: Delivers 2 Villagers and 1 Healer
Beaver Wars (IV): Adds 0.15 siege resistance to Mantlets (down from 0.30)
UNITS & BUILDINGS
Discovery Travois: Dock construction rate reduced from 0.66 to 0.35
Nonahkee (Warchief skin): Fixed the missing musket
Musket Rider: Now have 20% ranged resistance (down from 25%) and their anti-artillery multiplier has been increased to 3.0x (from 2.5x)
TECHNOLOGIES
Cooperation (II): Now improves the discount on coin cards by -25% (up from -15%). Cost increased to 250f 250w (up from 200f, 200w)
The Chief (Tribal Council option): Now provides the following:
Exploration Age → Commerce Age: Delivers 2 Villagers and 1 Healer
Commerce Age → Fortress Age: Delivers 4 Villagers and 2 Healers
Fortress Age → Industrial Age: Delivers 6 Villagers and 4 Healers
Industrial Age → Imperial Age: Delivers 10 Villagers and 10 Healers
CARDS
Beaver Wars (IV): Adds 0.15 siege resistance to Mantlets (down from 0.30)
20 Renegade Dutch (IV): Now sends 11 Stadswacht Halberdiers (Royal Guard Halberdiers) instead of 20 Veteran Halberdiers
8 Renegade French (IV): Now sends 5 Gendarmes (Royal Guard Cuirassiers) instead of 20 Veteran Cuirassiers
Hausa
Trading Routes: Influence is no longer available at the trade route until Stagecoach is researched
12 Sudanese Allies (II): Now sends 10 Dervishes
Sarkin Dogarai (III): Maigadi hitpoints improvement reduced to +20% (from 25%)
Emir of Katsina (I): Now provides a Tower Wagon instead of Trading Post Wagon
CIVILIZATION
Trading Routes: Influence is no longer available at the trade route until Stagecoach is researched
UNITS & BUILDINGS
Griot: Hitpoints reduced to 260 (from 360)
CARDS
Hand Cavalry Hitpoints: Moved to age 2 (from 3)
Kola Nut Cultivation: Villager wood trickle whilst gathering from a Field reduced to 5% of the resource being gathered (down from 10%)
Loyal Warriors (III): Added to homecity
Sahelian Kingdoms (II): Moved to Age 3
12 Sudanese Allies (II): Now sends 10 Dervishes
Sarkin Dogarai (III): Maigadi hitpoints improvement reduced to +20% (from 25%)
Emir of Katsina (I): Now provides a Tower Wagon instead of Trading Post Wagon
TECHNOLOGIES
Fulani Migrations (Fulani Alliance): Range of the long-range attack reduced to 21 (from 22)
Inca
Inca Warchief: Building rate for Stronghold reduced to 1x (from 1.5x); but now increases by +0.25x with the Industrial and Imperial ages
Stronghold Travois: Build rate reduced to 2.0x (from 2.5x)
Bolas Warrior: Now benefits from the Target Lock feature
Maceman:
Now benefits from the Target Lock feature
Hitpoints reduced to 325 (from 400)
Cost reduced to 100f 100c (from 150f 150c)
Added 10% siege resistance
5 Macemen (III): Cost reduced to 200f (from 500f)
Inca
Pick up your dusty mace – not the small one! the big one! – and be at the ball park on time at sunrise.
UNITS & BUILDINGS
Inca Warchief: Building rate for Stronghold reduced to 1x (from 1.5x); but now increases by +0.25x with the Industrial and Imperial ages
Stronghold Travois: Build rate reduced to 2.0x (from 2.5x)
Bolas Warrior: Now benefits from the Target Lock feature
Maceman:
Now benefits from the Target Lock feature
Hitpoints reduced to 325 (from 400)
Cost reduced to 100f 100c (from 150f 150c)
Added 10% siege resistance
Kancha House: Now supports 16 population slots (up from 15)
Priestess: From Fortress Age conversion range now improves by +4 per age (down from +5) and conversion delay now reduces -1.20 per age (down from +1.5)
CARDS
INF 11 Huaracas (IV): Reduced to 10
Chachapoya Support (IV): Huaracas now also gain +10% siege resistance
5 Macemen (III): Cost reduced to 200f (from 500f)
7 Macemen (IV): Increased to 8 Macemen
Chanca Support (IV): No longer reduces Maceman costs but now improves both resistances by +5%; now sends 10 Macemen
Chicha Brewing (II): Now also enables Priestesses to gather crates and pick up treasures
Temple of Mama Killa (III): No longer improves Priestess hitpoints and no longer enables Priestesses to gather crates and pick up treasures, instead improves Priestess range by +3
Tupac Rebellion (IV): Macemen now convert into Guard Soldados instead of Light Cannons
Native Treaties (II): No longer synergizes with the American Allies card
Indians
Karni Mata Wonder: Economic bonus increased to 15% (from 10%); gather aura range increased to 46 (from 36);
Mahout Lancer, Mahout Lancer Mansabdar:
Obstruction radius reduced to 0.39×0.89 (from 0.49×0.99)
Trample damage reduced to 20 (from 28) and area of effect increased to 3 (from 2)
French consulate changes:
Consulate (French Relations): The three techs which grant resource crates have been adjusted as follows
Food Crates (II): Now ships 400f (up from 300f) costing 150 Influence
Wood Crates (II): Now ships 500w costing 300 Influence (no change)
Coin Crates (II): Now ships 600c (down from 700c) costing 350 Influence (down from 450 Influence)
[NEW] INF 2 Mysorean Rockets (IV, 1000f): Sends two powerful Rockets (rockets with +35% hp attack)
Crushing Force (IV, 500w 500c): In addition to increasing the Brahmin’s stomp chance this technology also improves the hand damage of all Elephant units by +20%, including Brahmins
[NEW] Mughal Elephant Armors (IV, 500c, 500c): Improves different resistances of Indian elephant units, +1 Villager
Siege Elephant +10% ranged resistance
Flail Elephant + 10 % siege resistance
Mahout Lancer +10% melee resistance
Howdah +10% melee resistance
UNITS & BUILDINGS
Karni Mata Wonder: Economic bonus increased to 15% (from 10%); gather aura range increased to 46 (from 36); aura range is now displayed when placing it
Sacred Field: Cost reduced to 200 (from 250); bounties recalculated; hitpoints improved to 1400 (up from 1300)
Mahout Lancer, Mahout Lancer Mansabdar:
Obstruction radius reduced to 0.39×0.89 (from 0.49×0.99)
Trample damage reduced to 20 (from 28) and area of effect increased to 3 (from 2)
Wagner the Pet White Tiger: Now inflicts 1.3x to light infantry (up from 1.0x); update rollover accordingly
Sepoy, Sepoy Mansabdar: Train time increased to 38s (from 34s)
TECHNOLOGIES
Crushing Force (IV, 500w 500c): In addition to increasing the Brahmin’s stomp chance this technology also improves the hand damage of all Elephant units by +20%, including Brahmins
Consulate (French Relations): The three techs which grant resource crates have been adjusted as follows
Food Crates (II): Now ships 400f (up from 300f) costing 150 Export
Wood Crates (II): Now ships 500w costing 300 Influence (no change)
Coin Crates (II): Now ships 600c (down from 700c) costing 350 Export (down from 450 Export)
CARDS
Grazing (II): Also enables Sacred Cows to generate coin at 0.075c/s
Conscript Sepoy: Also improves Infantry training time time by 20%; card renamed to “Zamindars”
Mughal Architecture: Building construction time improvement reduced to 30% (from 50%); Wonder build time adjusted accordingly
[NEW] INF 2 Mysorean Rockets (IV, 1000f): Sends two powerful Rockets
[NEW] Rocketeers (IV): Enables Arsonists in Castles and upgrades them into Rocketeers that attack units with rockets at longer range, +1 Villager
[NEW] Foreign Trading Companies (IV): Adds an export trickle and reduces the cost of Consulate armies but all Indian units now cost slightly more resources, +1 Villager
Export trickle is 0.6 per second
Consulate Army cost -15%
Unit costs +5%
[NEW] Mughal Elephant Armors (IV, 500c, 500c): Improves different resistances of Indian elephant units, +1 Villager
Siege Elephant +10% ranged resistance
Flail Elephant + 10 % siege resistance
Mahout Lancer +10% melee resistance
Howdah +10% melee resistance
[NEW] Indian Gunpowder (IV): Sepoys are cheaper and train faster, +1 Villager
[NEW] 2 War Dhows (IV, 1500c) Ships 2 War Dhow mercenary warships, +1 Villager
Shrine: Gather rates reduced by 5% – Note: The gather rate improvements granted by upgrades such as Heavenly Kami and Tempo Reforms are the same as before
Monk: Smoke Screen ability now shares the same cooldown for both monks
Ashigaru: Shock Infantry multiplier on their melee attack is increased to 2.625x (from 2x)
UNITS & BUILDINGS
Shrine: Gather rates reduced by 5% – Note: The gather rate improvements granted by upgrades such as Heavenly Kami and Tempo Reforms are the same as before
Monk:
May now reconstruct destroyed Dojos after sending either Dojo card from the homecity
Smoke Screen ability now shares the same cooldown for both monks
Samurai: Cost reduced to 95f 95c (from 100f 100c)
Ashigaru: Shock Infantry multiplier on their melee attack is increased to 2.625x (from 2x)
[NEW] Forty-Seven Ronin (IV, 1000f 1000w 1000c): All your Villagers and Shrines turn into Masterless Samurai guardians. Castles are replaced by Wokou Ronins. Wonders and Town Centers are replaced by Ronin mercenaries.
[NEW] Azekura (II): Increases Shrine hitpoints by +15%
[NEW] 2x Nanban Trade (III, 350w 350c): Grants 500 Export
Lakota
Seven Council Fires (IV): Added a 750c cost
4 Axe Riders (II): Reduced to 3 Axe Riders
6 Club Warriors (II): Reduced to 5 Club Warriors
Battle Anger (II, Big Button): Now improves the Warchief’s damage to Artillery by 6.0x (from 9.0x)
CIVILIZATION
Wall bonus: The damage bonus of Lakota units against walls is now properly being displayed in the unit statistics panel with a previously missing wall multiplier icon
Teepee: The Teepee aura no longer increases the range of artillery.
CARDS
Seven Council Fires (IV): Added a 750c cost
[NEW] Winter Counts (IV): Units grant +40% and Buildings +20% XP when created
4 Axe Riders (II): Reduced to 3 Axe Riders
6 Club Warriors (II): Reduced to 5 Club Warriors
North America Trade (IV): Reduced the coin trickle whilst gathering from huntables and herdables to 0.15 coin/sec (from 0.34 coin/sec) and coin trickle whilst gathering other resources reduced to 0.015 coin/sec (from 0.034 coin/sec).
TECHNOLOGIES
Battle Anger (II, Big Button): Now improves the Warchief’s damage to Artillery by 6.0x (from 9.0x)
Chinaco: Melee damage multiplier against Cavalry reduced to 1.25x (from 1.34x)
UNITS & BUILDINGS
Chinaco: Melee damage multiplier against Cavalry reduced to 1.25x (from 1.34x)
CARDS
Cerro de Mercado: Now exchanges all current wood for 25% more coin (down from 30%)
Presidial Lancers (IV): Now boosts Chinaco attack by 10% (down from 15%)
Advanced Frontier Defenses (Central America, II): Cost of 100w added for the duration of the revolution
Michoacan Fishermen (Michoacan, II): Will now check for a water spawn point
Port Veracruz (Veracruz, V): Now boosts Fort attack range and LOS by +6 (down from +8)
Ottomans
UNITS & BUILDINGS
Abus Gunner:
Ranged resistance improved to 25% (from 20%)
ROF improved to 3 (from 3.5) and ranged damage reduced to 36 (from 40)
To accomodate for the faster rate of fire the ranged damage multipliers have been changed to 1.75x to Heavy Infantry (up from 1.5x), 1x to Light Cavalry (down from 1.5x), 1x to Ships (up from 0.75x), 0.5x to Heavy Cavalry (changed from all Cavalry), Shock Infantry, Artillery, 0.3x to Villagers (from 0.25x)
Melee damage multipliers have been removed except for 1.75x to Heavy Infantry
Unit tooltip and compendium article no longer describe the Abus Gunner as an artillery unit in order to prevent misconceptions about the applications of upgrades and bonus damage
This unit is now consistently referred to as Abus Gunner (infantry unit) instead of Abus Gun (artillery unit) and received a new unit portrait to reflect this change:
[NEW] Azap (II): We added a new anti-cavalry unit to Ottoman Barracks! The Azap is a heavy anti-cavalry infantry unit that costs 40w 40f. Next to a halberd it is also armed with a bow to counter light cavalry at range.
Settler: This unit is now called Yörük for the Ottomans to do justice to its unique training and build limit mechanic; unit visuals and portrait updated.
Hussar: Unit removed
[NEW] Deli (II): The Deli is the new unique Ottoman Hussar! Compared to a Hussar it has increased movement and attack speed, but less damage and hitpoints. Cards and effects for Hussars now apply to Delis. The new Royal Guard upgrade is called Rumeliots.
Grenadier: Unit removed
[NEW] Humbaraci (II): The Humbaraci is the new unique Ottoman grenadier! Compared to a Grenadier it is much more effective against buildings and also artillery, but more vulnerable to infantry and cavalry. Cards and effects for Grenadiers now apply to Humbaracis. The new Royal Guard upgrade is called Ulufelis.
Militiaman: Unit removed
[NEW] Bashibozuk (I): The Bashibozuk is the new unique Ottoman Militiaman! Compared to an ordinary Militiaman the Bashibozuk is better against Heavy Infantry and Mercenaries but worse against Siege troopers. It is slightly faster and loses hitpoints less quickly, but also has lower hitpoints and ranged damage.
Nizam Fusilier:
Moved the +0.5x heavy cavalry damage multiplier from the New Order Infantry Mosque technology to the unit’s melee attacks for a total of 2.5x
Volley attack now inflicts 2.0x vs Heavy Infantry instead of all Infantry
TECHNOLOGIES
New Order Infantry (Palace Intrigue, II):
Moved to Fortress Age.
Instead of improving Heavy Infantry train time and their melee bonus damage against Heavy Cavalry this technology now allows you to retrain up to 15 Nizam Fusiliers in Age 4 from your Barracks.
Nizam Fusiliers costs 60f 70c and take 50 seconds to train
Cards sending Nizam Fusiliers ignore the build limit of 15
Imperial Abus Gunners: Now also adds +2 Range and LOS
The Governor (II, Politician): Politician removed
[NEW] The Imam (II, Politician): This new Commerce Age politician costs 900f and delivers 1 Mosque Wagon, 1 Imam, 150c. The Mosque build limit is also increased by +1.
CARDS
Acemi Oglan School: Reduces not only the cost of Janissaries and Nizam Fusiliers but now also their train time by -40%
Cigar Roller (II): Removed from Homecity
Textile Mill (III): Added to Homecity
Artillery Hitpoints (II): Removed from homecity
TEAM Artillery Attack (II): Removed from homecity
[NEW] Topçular (III): Improves Artillery, Abus Gunner, Humbaraci attack and hitpoints by 15%; also regulates the dress code for Ottoman artillery units.
Light Artillery Hitpoints (II): This card is now called “Cebeci” and improves the hitpoints of Abus Gunners by 25% instead of 20%
Janissary Combat (III): Also applies to Azaps and was therefore renamed to “Enderun School”
Battlefield Constructions (II): Also applies to Azaps; card renamed to “Derbentler”
Irregulars (III): This card has been renamed to “Akincis”
[NEW] Kuleli School (IV): Improves +15% hitpoints and damage of all Ottoman infantry
[NEW] Flight Archery (III): Speeds up the train time and arrow release of your Cavalry Archers and Azaps; train time reduced by -20%
[NEW] 6 Nizam Fusiliers (III): Added to Homecity
[NEW] INF 7 Nizam Fusiliers (IV): Added to Homecity
TEAM Rumeliots (IV): Ships 4 Spahi (no changes) and adds 10% melee resistance to all Heavy Cavalry in the entire team, cost increased to 1500f (from 1200f), card renamed to “TEAM Kapikulu”
Town Militia (I): Replaced by the City Defense card
6 Bosniaks (III, 1000c) Added to homecity
9 Barbary Corsairs (III): Card replaced with 8 Berber Allies (III, Camel Riders)
6 Elmetti (IV): Card replaced with Infinite 9 Sufi Allies (IV, Qizilbash)
12 Ninja (IV): Card replaced with 11 Askaris (IV)
[NEW] Native unit cards: Added 9 Phanar Allies (II, Evzones), 7 Phanar Allies (III, Boyars), and 7 Tengri Allies (II, Tatar Archers) to homecity
[NEW] 2 Xebecs (IV): Added to homecity, costs 1000c
Portuguese
4 Mamelukes (III): Card replaced with 8 Armored Pistoleers (III)
[NEW] Feitorias (I): Causes your Town Centers to slowly generate resources
0.6 Food, 0.3 Wood, 0.3 Coin, 0.3 XP per second (1.5 total per Town Center)
2 Organ Guns (III): Increased to 3 Organ Guns
Dragoon Combat (III): No longer affects Hussars
[NEW] Constable (III): Improves the hitpoints and damage of all Portuguese melee units by +15% (hus, pike, halb, spy)
The Mohawk Statesman (II, Politician): Politician removed / [NEW] The Ethiopian Queen (II, Politician): This new Fortress Age politician delivers 5 Elite Shotel Warriors

CARDS
[NEW] Feitorias (I): Causes your Town Centers to slowly generate resources
0.6 Food, 0.3 Wood, 0.3 Coin, 0.3 XP per second (1.5 total per Town Center)
2 Organ Guns (III): Increased to 3 Organ Guns
3 Organ Guns (IV): This card is now infinite
[NEW] Estremoz Field Guns (III): Sends an increasing amount of (upgraded) Falconets per age.
Age3: 1 Field Gun; Age4: 3 Field Guns; Age5: 5 Field Guns
Donatarios (III): Removed the displayed number on the card that implied the card sends 2 Town Centers (only increases build limit)
Dragoon Combat (III): No longer affects Hussars
[NEW] Constable (III): Improves the hitpoints and damage of all Portuguese melee units by +15%
[NEW] Grapeshot (IV): Improves Organ Gun rate of fire (-0.5) and area of effect (+0.5)
[NEW] Carracks (III): Improves Caravel Hitpoints by +15%
[NEW] Naval Infantry (III): Enables Portuguese Warships to train Infantry
4 Mamelukes (III): Card replaced with 8 Armored Pistoleers (III)
9 Barbary Corsairs (III): Card replaced with 8 Landsknechts (III)
INF 15 Barbary Corsairs (IV): Card replaced with 24 Akan Allies (IV)
[NEW] 8 Cannoneers (II): Added to homecity
[NEW] 8 Wettin Allies (II): Added to homecity, sends 8 Trabants, costs 500c
UNITS & BUILDINGS
Organ Gun: Now benefits from the Target Lock feature
TECHNOLOGIES
Ordinance Besteiros: This Royal Guard upgrade for Crossbowmen is now available by default and no longer needs to be enabled by the Papal Guard politician
Besteiros (Treaty of Tordesillas): Removed from Church
[NEW] Ordenança (Treaty of Tordesillas, 1000f): Greatly improves the train time and hitpoints of Crossbowmen and Pikemen. Enables Valor promotions for Crossbowmen that will improve their hitpoints and attack speed for each defeated enemy military unit.
+25% Hitpoints
-40% Train time
The Mohawk Statesman (II, Politician): Politician removed
[NEW] The Ethiopian Queen (II, Politician): This new Fortress Age politician delivers 5 Elite Shotel Warriors
Russians
Settler Batch: Train time increased to 52 seconds (from 51)
Strelet Horde (IV): Now also grants Streltsy +2 range; icon updated
Boyars (II): Grants +10% damage and hitpoints to Strelet, Cossack and Oprichnik (down from 15%)
National Redoubt (IV): Now increases Musketeer hitpoints by 25% (up from 10%), renamed to “Pjotr’s Toy Soldiers”, icon updated and card plays a small tune upon arrival
[NEW] Sovnya (III): Notably increases the melee damage of Cavalry Archers (+5), Streltsy (+10), and Halberdiers (+4). Cavalry Archers inflict area damage in melee (+1)
Economic Theory (I): Removed from homecity
UNITS & BUILDINGS
Settler Batch: Train time increased to 52 seconds (from 51)
TECHNOLOGIES
Westernization: Cost reduced to 300w 300c (from 350w 350c); properly counts to military score now
The Inventor (IV, Politician): Politician removed
[NEW] The Royalist (IV, Politician): This new Imperial Age politician delivers 18 Northern Musketeers
CARDS
Strelet Horde (IV): Now also grants Streltsy +2 range; icon updated
Boyars (II): Grants +10% damage and hitpoints to Strelet, Cossack and Oprichnik (down from 15%)
National Redoubt (IV): Now increases Musketeer hitpoints by 25% (up from 10%), renamed to “Pjotr’s Toy Soldiers”, icon updated and card plays a small tune upon arrival
[NEW] Sovnya (III): Notably increases the melee damage of Cavalry Archers (+5), Streltsy (+10), and Halberdiers (+4). Cavalry Archers inflict area damage in melee (+1)
Economic Theory (I): Removed from homecity
[NEW] INF 1000 Wood (IV) Added to homecity
Frontier Defenses (III): Renamed the card to “Detinets” due to notably different effects compared to other “Frontier Defenses” cards, icon updated
INF 17 Nootka Allies (IV): This card is no longer infinite and does not upgrade Nootka Clubmen to Champion level anymore. Moved to Age 3 and cost reduced to 500c (down from 1000c)
12 Ninjas (IV): Card replaced with infinite 12 Oldenburg Allies (IV, Royal Hunter)
8 Fusiliers (IV): Card replaced with 8 Giant Grenadiers (III)
[NEW] 11 Pandours (III): Added to homecity
[NEW] Native unit cards: Added 11 Vasa Allies (II, Royal Arquebusier) and 7 Phanar Allies (III, Boyars) to homecity
Spanish
Shipments: XP cost bonus reduced to 0.74X (up from 0.72X)
War Dog: Cost increased to 80f (up from 75f)
Marvelous Year (III): Villager training speed improvement increased to 33.3% (from 27.5%)
Economic Theory (I): Removed from homecity
Peninsular Guerrillas (IV): Infantry attack improvement reduced to 20% (from 25%)
Spanish Gold (III): Spanish Treasure chests now contains 330c (up from 300c)
6 Stradiots (III): Card replaced with 8 Armored Pistoleers (III)
CIVILIZATION
Shipments: XP cost bonus reduced to 0.74X (up from 0.72X)
UNITS & BUILDINGS
War Dog: Cost increased to 80f (up from 75f)
CARDS
Marvelous Year (III): Villager training speed improvement increased to 33.3% (from 27.5%)
TEAM 1 Falconet (III): Coin cost removed (previously 200c)
Economic Theory (I): Removed from homecity
Peninsular Guerrillas (IV): Infantry attack improvement reduced to 20% (from 25%)
Spanish Gold (III): Spanish Treasure chests now contains 330c (up from 300c)
Unction (II): Moved to Age 1
TEAM Inquisition (I): Card moved to Age 2 and renamed to “TEAM Spanish Inquisition”; unexpectedly now also sends 1 Inquisitor
11 Maya Allies (II): Card replaced with 9 Irish Brigadiers (II)
24 Maya Allies (IV): Card replaced with 25 Bourbon Allies (IV, Royal Musketeer)
6 Stradiots (III): Card replaced with 8 Armored Pistoleers (III)
12 Ninjas (IV): Card replaced with 8 Fusiliers (IV)
Asian Mercenary Army (IV): Card replaced with Holy Roman Army (IV)
[NEW] 11 Pandours (III): Added to homecity
[NEW] 9 Habsburg Allies (II): Added to homecity, sends 9 Mounted Infantry, costs 500c
Swedes
6 Settlers (up from 5)
200f (down from 300f)
300w (no change)
Hakkapelit: This unit has been reworked into a Light ranged cavalry unit to give it a clearer role next to Hussars.
Platoon Fire (III): Carolean cavalry bonus damage improved by 0.5x (from 0.7x); Shock Infantry multiplier improvement adjusted accordingly
INF 4 Dragoons (III): Removed from homecity
INF 8 Skirmisher (III): Removed from homecity
[NEW] 1 Foundry Wagon + 1 Leather Cannon (II): Added to homecity
[NEW] 3 Leather Cannons (III): Added to homecity
6 Mamelukes (IV): Card replaced with 7 Royal Horsemen (IV)
CIVILIZATION
Starting Conditions:
6 Settlers (up from 5)
200f (down from 300f)
300w (no change)
UNITS & BUILDINGS
Settler: Build limit reduced to 85 (from 90)
Hakkapelit: This unit has been reworked into a Light ranged cavalry unit to give it a clearer role next to Hussars.
CARDS
Blackberries (III): May now be sent infinite times
Platoon Fire (III): Carolean cavalry bonus damage improved by 0.5x (from 0.7x); Shock Infantry multiplier improvement adjusted accordingly
TEAM Ranged Cavalry Combat (III): This is no longer a team card and the card effect has been updated to improve Ranged Cavalry attack and hitpoints by +15% (previously improved range and speed)
March of the Hakkapelits (II): No longer converts Hussars into Hakkapelits, instead increases Hakkapelit speed by +0.25 (and continues to enable Hakkapelits in the Commerce Age)
Finnhorses (IV): Hitpoint improvement for Hussars and Hakkapelits reduced to 15% (down from 25%)
TEAM Engineering School (II): Removed from homecity
INF 4 Dragoons (III): Removed from homecity
INF 8 Skirmisher (III): Removed from homecity
[NEW] 1 Foundry Wagon + 1 Leather Cannon (II): Added to homecity
[NEW] INF 2 Leather Cannons (III): Added to homecity
[NEW] 3 Leather Cannons (III): Added to homecity
Allotment System (IV): Also allows Torps to be sold to recover 50% of their wood cost
Great Northern Forests (IV): Tooltip updated to “Tremendously improves your Torps at gathering wood by enabling them to gather from more trees as well as further away trees. Also, all existing Torps also spawn 3 Trees.” (previously spawned only 1 Tree and Torps did not gather from multiple trees)
4 Copper Mines (IV): May now be sent infinite times; effect updated to “Ships 4 Prospector Wagons. Ships 2 thereafter.”; Card renamed to “Osemund Process”
Surstromming (IV): Build limit increased to 10 (up from 8)
Vasa (IV): Added cost of 1000c; effect updated to “Ships 1 Battleship. Battleships, Frigates and Galleons return 20% of their Coin cost when sunk by an enemy unit” (previously sent a Frigate)
6 Mamelukes (IV): Card replaced with 7 Royal Horsemen (IV)
Contract Highlanders (III): Card replaced with Contract Irish Brigadiers (II), sends 8 Irish Brigadiers
Contract Fusiliers (III): Card replaced with Contract Giant Grenadiers (III), sends 8 Giant Grenadiers
INF 9 Carib Allies (II): This card is no longer infinite and now sends 17 Carib Blowgunners; moved to Age 3
INF 13 Cherokee Allies (IV): Card replaced with INF 8 Chevaulegers (IV)
22 Cherokee Allies (IV): Card replaced with 25 Oldenburg Allies (IV, Northern Musketeer)
[NEW] Native unit cards: Added 11 Vasa Allies (II, Royal Arquebusier), INF 7 Wittelsbach Allies (II, Mountain Trooper), 5 Jagiellon Allies (II, Shock Rider) and 7 Wittelsbach Allies (III, Chevauleger) to the homecity
TECHNOLOGIES
The Inventor (IV, Politician): Politician removed
[NEW] The Royalist (IV, Politician): This new Imperial Age politician delivers 17 Mountain Troopers
United States
Starting Conditions:
6 Villagers (no change)
400f (up from 300f)
200w (no change)
100 XP (no change)
State Militia:
Ranged damage reduced to 13 (from 14)
Ranged resistance reduced to 25% (from 30%)
Group bonus cap reduced to 20 units (down from 29)
Settler: Build limit decreased to 85 (from 99)
Sharpshooter: Attack range and Line-of-sight reduced to 21 and 27 (down from 22 and 28)
French Immigrants: Cost increased to 250w (from 200w)
Hamiltonian Economics (II): No longer improves the Market buy factor, but now refunds the cost of any Market technologies that were researched prior to sending the card
Indiana Mammoth Improvement Act (Indiana, III): Fixed an error in the calculation of Age-up research points
Kentucky Hunters (Kentucky, IV): Ships 1 Sharpshooter per shipment sent in the game (down from 2); resource costs removed (this is actually age III)
United States Marines (III): Will now add a XP bounty of 14 to Marines
CIVILIZATION
Starting Conditions:
6 Villagers (no change)
400f (up from 300f)
200w (no change)
100 XP (no change
UNITS & BUILDINGS
State Militia:
Ranged damage reduced to 13 (from 14)
Ranged resistance reduced to 25% (from 30%)
Group bonus cap reduced to 20 units (down from 29)
Moultri’s Militia: Inspiring Flag damage bonus for State Milita reduced to 7% (from 9%)
Settler: Build limit decreased to 85 (from 99)
Sharpshooter: Attack range and Line-of-sight reduced to 21 and 27 (down from 22 and 28)
State Capitol Wagons: Now take 5 seconds to train (up from 2.5)
TECHNOLOGIES
Imperial Volunteers: Now grants +40% attack and hitpoints for State Militia (down from 50%)
CARDS
French Immigrants: Cost increased to 250w (from 200w)
Hamiltonian Economics (II): No longer improves the Market buy factor, but now refunds the cost of any Market technologies that were researched prior to sending the card
Improved Buildings: Removed from homecity
Hire Scottish Highlanders (III): Removed from homecity
[NEW] Scottish Immigrants (II, 350c): Costs 350c, Ships 1 Highlander, gain +1 Highlander for each Saloon, Meeting House and Trading Post (up to 10)
New Jersey Seaports (IV, New Jersey): Now only adds +300 resources to resource shipments which can be sent infinite times (down from +400)
Indiana Mammoth Improvement Act (Indiana, III): Fixed an error in the calculation of Age-up research points that allowed players to advance to the next age faster than intended with the Statehood State Capitol technology researched prior to sending this federal card.
Kentucky Hunters (Kentucky, IV): Ships 1 Sharpshooter per shipment sent in the game (down from 2); resource costs removed
Texan Forts (Texas, V): Spawn rate for free units from Forts is now +15% slower
The Alamo (Texas, V):
Destroyed buildings now spawn 25% less Minutemen
This card no longer affects destroyed walls
United States Marines (III): Will now add a XP bounty of 14 to Marines
European Cannons (II): Now correctly affects the Steamer and Sloop
INF 2 Horse Artillery (IV): This card is no longer infinite
INF 2 Culverins (IV): Removed from homecity
Maltese
Deploy ability may no longer be canceled once in progress
Fixed Gun: Range increased to 35 (from 34)
1000 Coin (III): Added to homecity
4 Culverins (IV): This card now sends 3 Culverins.
UNITS & BUILDINGS
Commandery:
Deploy ability may no longer be canceled once in progress
No longer deals siege damage to fishing boats.
Fixed Gun: Range increased to 35 (from 34)
CARDS
Advanced Commanderies (I): Effect updated to “Commanderies gain additional garrison space and may deploy Units more often.”
1000 Coin (III): Added to homecity
4 Culverins (IV): This card now sends 3 Culverins.
Italians
Shipments: XP cost penalty increased to 1.07x (from 1.05x)
Lombard: Hitpoints reduced to 2500 (down from 3000)
Bersagliere:
Stun duration on enemy units reduced to 2 seconds (from 3.5) and ally speed increase reduced to 2.5 seconds (from 4)
Reduced bugle call sound volume
TEAM Marco Polo (II): No longer grants already looted resources to your team again; card moved to Age 1
4 Culverins (IV): This card now sends 3 Culverins
The Papal Guard (III → IV): This politician now also enables Guard and Imperial upgrades for Pikemen
Shipments: XP cost penalty increased to 1.07x (from 1.05x)
UNITS & BUILDINGS
Architect: Hitpoints reduced to 275 (from 300)
Lombard: Hitpoints reduced to 2500 (down from 3000)
Bersagliere:
Stun duration on enemy units reduced to 2 seconds (from 3.5) and ally speed increase reduced to 2.5 seconds (from 4)
Reduced bugle call sound volume
CARDS
TEAM Marco Polo (II): No longer grants already looted resources to your team again; card moved to Age 1
4 Culverins (IV): This card now sends 3 Culverins
TECHNOLOGIES
Imperial Bersaglieri (V): Also grants +5% ranged resistance
Guard Pikemen, Imperial Pikemen: These upgrades are no longer available by default due to the absence of a Royal Guard upgrade
The Papal Guard (III → IV): This politician now also enables Guard and Imperial upgrades for Pikemen and reduces costs for Guard Pikemen (free) and Guard Halberdiers (-50%)
The Royalist (IV → V): This politician sends 18 Royal Musketeers (down from 20)