The hard working boys at SunBros Discord https://discord.gg/kBARf5XXzp
Have done it again!
Hopefully as time goes on and more and more data is collected, we can see better and better results.
No surprise to me is that Dutch is a bottom tier civ


thebritish wrote: ↑19 Jan 2016, 09:58So, you are saying that if i watch H20's rec, i can beat anyone below H20's level because i know his BO?
It's pulled... Dori recently got match history to work on the aoe3 companion app, and the # games in the civ grid went from like 80 (manually entered over 2 weeks) to 3k overnight ish. Presumably hellpunch is working with that. But THAT game data has to be manually entered into the civ grid data IIRC to update it -- it isn't automatically updating.
The events don't need to be as drastic as throwing away 30 units but they will still lose you the game no matter what MU. Just this week somebody ranted to me about the MU but when I checked the map in the end it turned out that he had not herded properly and had like 15 vills on berries and that was on 1600 ELO and it happens all the time. People at that level are just not consistent enough to blame balance. Sure some MUs might be favourable but the main decider between victory and defeat is the performance in that game. The amount of actually unwinnable MUs is tiny even at 1700 ELO. Let alone 1100.hellpunch wrote: ↑03 Feb 2023, 14:52You remember those matches because they were matches where those relevant events occured, its not always like that. Above 1100 elo is already a good starting point as people around that elo already have grasps of the game, even if not 'pro like', also useless to reduce the elo any point further right now as there aren't enough matches. Maybe in a month. I have 12k matches, already with this elo setup, remainings are only 5.6k matches...
Some elo may be not accurate he can ask sb else to play instead of himself but the percentage is not high, at least above 1400~1500 most of them know the basic concept, may be some people are relying on OP civ only (I have seen a 1300 player using Lakota no matter what opponent using, he was just spamming BR), may be some people have super APM but no concept, this is only few people, however 1100~1300 I have seen a quite large percentage those players still want to boom under hard rush.aligator92 wrote: ↑03 Feb 2023, 17:03The events don't need to be as drastic as throwing away 30 units but they will still lose you the game no matter what MU. Just this week somebody ranted to me about the MU but when I checked the map in the end it turned out that he had not herded properly and had like 15 vills on berries and that was on 1600 ELO and it happens all the time. People at that level are just not consistent enough to blame balance. Sure some MUs might be favourable but the main decider between victory and defeat is the performance in that game. The amount of actually unwinnable MUs is tiny even at 1700 ELO. Let alone 1100.
Given the nature of the situation I dont think it would ever be possible to estimate winrate withint a 1% confidence interval lolRefluxSemantic wrote: ↑03 Feb 2023, 08:50You really have to also include standard deviation here. Data is useless if you dont do a proper statistical analysis. You'll be surprised by the number of games you need to estimate winrate within a 1% confidence intervall.
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