Aztec vs Dutch loss vs Revnak
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alistairpeter
- Skirmisher
- Posts: 167
- Joined: Jun 6, 2017
- ESO: alistairpeter
- Location: NY
Aztec vs Dutch loss vs Revnak
I survived 20 minutes vs 2400 elo! I definitely made plenty of questionable decisions, I should've gone for arrow knights, I lost too much army for second bank, and maybe should've skipped towers for tc; going to age IV was the worst choice of all. It looked like he was fine the whole time, but I took a couple decent trades and was a fun game apart from the walls.
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- [SP] I had to play Germany thrice[DU] vs alistairpeter[AZ] - Pripet Marshes.age3yrec
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Pripet MarshesRules: Supremacy (1v1)Version: Definitive Edition
Re: Aztec vs Dutch loss vs Revnak
i expect the thread on the official forums calling for aztec nerfs to be published by breeze shortly

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alistairpeter
- Skirmisher
- Posts: 167
- Joined: Jun 6, 2017
- ESO: alistairpeter
- Location: NY
Re: Aztec vs Dutch loss vs Revnak
Jaguars were fine before, they can revert that. The noble hut units in general seem to be the problem, if they all got nerfs it wouldn't change 90% of my games other than the 4 Jags from age II big button; the arrow knight siege vs buildings shouldn't be changed, but they do too well vs real units until you compare them to sieging longbowman or Malta xbows (I think AK still better). I think the Eagle runner knight's have probably been nerfed enough already, especially with knight combat moved to age 4 but they still are really good. The age up giving 2 noble huts instead of one like legacy seems to be a potential problem, considering it was almost never used in legacy. I just wish the age 2 cards were better, sad to see 9 mace (630) 8 mace (560 res) 6 pike (540) 5 coyote (550 res) nerf to stats on puma but age 3 stuff buffed which people complain about the most. Not a single Aztec shipment is on par with the res of 8 crossbow while having a sad eco, meanwhile Iro has same ageup time, free warhut, 7 aenna (700 res), 6 aenna (600 res), 4 Kanya (700), and 6 toma (570). Aztec unit shipments add up to 2,280 for four shipments (4 shipments for only 180 res over 3 crate shipments) while Iro sits at 2,570 with a free warhut HP on units and crackshot on chief. Iro has access to canon and real skirm goon I think I need to switch, even the houses are a better deal. Sioux has a total of 6 unit shipments. 7 Cetan (700 res), 6/5 clubs (540/450), 4/3 axre rider (800/600 res), 2 dogs (~600 res worth 300 coin a piece in score) putting Sioux at 3,690. So if age 3 is the big problem why can't we give Aztec a normal rush back and get rid of the noble hut unit gimmick and giving them more defensive options like a fort. The stats of both iro and sioux units in age 2 are better than Aztec, and Inca is probably hands down the most broken nat the age 2 (without good nats) isn't as scary sitting at 1895 for 3 unit shipments., but the Chimu stats are better than coyote (and they make coyote pathing look like a mahout) and kancha houses get a combined effect of a bank and longhouse. They give 16 population for 170 wood (meaning they only pay 10 wood for the trickle), with a .6 food trickle and .96 with the shipment which gives them an 11.52 trickle in age 2 (more than an upgraded factory). Priestesses can convert frigates, cuirs, mercs, etc. so if all this can exist for the other nats in age 2 why slap up the Aztec age 2 when the 3 seems to be the one most complain about.
Re: Aztec vs Dutch loss vs Revnak
you have played versus the best best player ever ever in this game. I would be proud to survive 20 Minutes versus the serious and real RANK 1 Blayer!alistairpeter wrote: ↑08 Sep 2023, 18:10I survived 20 minutes vs 2400 elo! I definitely made plenty of questionable decisions, I should've gone for arrow knights, I lost too much army for second bank, and maybe should've skipped towers for tc; going to age IV was the worst choice of all. It looked like he was fine the whole time, but I took a couple decent trades and was a fun game apart from the walls.
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LopsidedFluff
- Crossbow
- Posts: 16
- Joined: Sep 13, 2022
Re: Aztec vs Dutch loss vs Revnak
I agree with everything you have said would just like knight combat returned to age 3 where it belongsalistairpeter wrote: ↑09 Sep 2023, 05:05Jaguars were fine before, they can revert that. The noble hut units in general seem to be the problem, if they all got nerfs it wouldn't change 90% of my games other than the 4 Jags from age II big button; the arrow knight siege vs buildings shouldn't be changed, but they do too well vs real units until you compare them to sieging longbowman or Malta xbows (I think AK still better). I think the Eagle runner knight's have probably been nerfed enough already, especially with knight combat moved to age 4 but they still are really good. The age up giving 2 noble huts instead of one like legacy seems to be a potential problem, considering it was almost never used in legacy. I just wish the age 2 cards were better, sad to see 9 mace (630) 8 mace (560 res) 6 pike (540) 5 coyote (550 res) nerf to stats on puma but age 3 stuff buffed which people complain about the most. Not a single Aztec shipment is on par with the res of 8 crossbow while having a sad eco, meanwhile Iro has same ageup time, free warhut, 7 aenna (700 res), 6 aenna (600 res), 4 Kanya (700), and 6 toma (570). Aztec unit shipments add up to 2,280 for four shipments (4 shipments for only 180 res over 3 crate shipments) while Iro sits at 2,570 with a free warhut HP on units and crackshot on chief. Iro has access to canon and real skirm goon I think I need to switch, even the houses are a better deal. Sioux has a total of 6 unit shipments. 7 Cetan (700 res), 6/5 clubs (540/450), 4/3 axre rider (800/600 res), 2 dogs (~600 res worth 300 coin a piece in score) putting Sioux at 3,690. So if age 3 is the big problem why can't we give Aztec a normal rush back and get rid of the noble hut unit gimmick and giving them more defensive options like a fort. The stats of both iro and sioux units in age 2 are better than Aztec, and Inca is probably hands down the most broken nat the age 2 (without good nats) isn't as scary sitting at 1895 for 3 unit shipments., but the Chimu stats are better than coyote (and they make coyote pathing look like a mahout) and kancha houses get a combined effect of a bank and longhouse. They give 16 population for 170 wood (meaning they only pay 10 wood for the trickle), with a .6 food trickle and .96 with the shipment which gives them an 11.52 trickle in age 2 (more than an upgraded factory). Priestesses can convert frigates, cuirs, mercs, etc. so if all this can exist for the other nats in age 2 why slap up the Aztec age 2 when the 3 seems to be the one most complain about.
Re: Aztec vs Dutch loss vs Revnak
aztecs not allowed to have any ranged units. aztec must lose to skirms, goons, artillery, muskets, halbs and cav.

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