Enhanced AI Mod

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United States of America EsteGringo
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Enhanced AI Mod

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Post by EsteGringo »

Hi everyone, I recently released my AI mod for AoE3DE. The goal of this AI mod is to make it as close to PvP as possible. Currently, it is a work-in-progress and some parts of it need a lot of work. It won't be as challenging at Hardest and Extreme yet because I removed the handicaps/resource bonuses they had. I am working on making the AIs economy much stronger without such handicaps, but it will obviously take some time. In the meantime, please keep that in-mind and try it out. :smile:

https://www.ageofempires.com/mods/details/209052/

Some Main Features:
It will cross the sea, land troops, and attack you.
It will use battleships.
Ships will patrol the seas.
It builds walls.
The AI uses church techs and units now.
The AI will use special units. For example, Germans will train Settler Wagons, the Dutch will train Blue Guards,
and Ottomans will train Nizam Fusiliers.
Card selection has been modified so more upgrade cards are used.
The AI no longer cheats by getting extra resources.
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United States of America EsteGringo
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Re: Enhanced AI Mod

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Post by EsteGringo »

I updated the mod yesterday. Change notes are included below.

Changes in 0.9.7:
German Settler Wagon maintenance has been improved. It worked before, but it's more consistent now.
Improvements to card deck selection.
British AI can use Florence Nightingale if they select that card and research it.
Warships are more aggressive.
Livestock pens are now used by the AI for land maps!
Ships should respond to being attacked a little bit better.
Handicaps brought back for Hardest and Extreme difficulties for now. Handicaps were brought back
because it is too difficult for some people to read this mod's description.
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

The mod has been updated today. Below are the update notes.

Changes in 0.9.8:
Greatly improved card selection for: Aztecs, Chinese, Ethiopians, Huadenosaunee/Iroquois,
Huasa, Inca, India, Italians, Japanese, Maltese, Mexicans, Sioux/Lakota, and USA.
The AI will use Livestock Pens more often now and they are no longer restricted to just land maps.
Adjustments to the naval logic.
Fixed an issue with ships loading artillery due to a recent official game patch change.
Very experimental custom Archipelago logic is now implemented. The AI will likely not be a challenge on Archipelago yet.
The AI will now build bases on islands in the Archipelago map. This base building logic will be implemented for land and other sea maps soon.
Refactored various areas.
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

The mod was updated again today. Below are the update notes.

Changes in 0.9.9:
Improved the AI's ability to rush and made it more aggressive in general.
Aztecs now train Eagle Scouts.
Spanish now train Missionaries and War Dogs. They use Unction too.
Chinese now train Disciples.
Italians make use of more Architects now.
Minor improvements to the Archipelago logic. It is still very experimental.
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

Another day, another update. Check out the update notes below!

Changes in 1.0.0:
Enabled Aztecs to train Skull Knights via ceremonies.
Improved naval invasion logic.
If Castrametation is researched and the fort build limit has not been reached, Explorers will now be tasked to build a fort.
The AI will now try to maintain as many trade posts and alliance units as it can.
Greatly impoved warship behavior.
Removed some redundant logic.
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Brazil look
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Re: Enhanced AI Mod

Post by look »

How is the AI working? What level of gameplay and intelligence is it?
Kaiser sucks
Garja Noob
grunt the best
Kickass God
BSOP OP
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

look wrote:
06 Mar 2024, 14:00
How is the AI working? What level of gameplay and intelligence is it?
Download it and find out. It is more difficult than the default AI. It uses more technologies and units than the default AI and it also will cross the sea and invade your island on naval maps.
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

The mod has been updated again.

Changes in 1.0.1:
AI will now more consistently maintain their maximum amount of towers. (Up to 14 with cards!)
Lakota/Sioux build and maintain teepees now.
Fixed a bug that prevented ships from training units during island invasions.
Rearranged and refactored some code, also made some things more performant. (Technical stuff, it doesn't matter.)
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United States of America EsteGringo
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Re: Enhanced AI Mod

Post by EsteGringo »

Here is another small update I put together for those who want to customize their AI playing experience based on their own preferences.

Changes in 1.0.2:
You may now create your own decks for the AI to use. See the instructions in the readme file that is included with the mod for details.

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