Is DE slowly turning into a pay to win/enjoy game?

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Tunisia Rivai177
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Is DE slowly turning into a pay to win/enjoy game?

Post by Rivai177 »

I find it quite bizarre where most DLC civs are quite stronger at the moment.
I'm not really sure if they are over-tuned or are just extremely versatile to the point where they're almost comfortable with any situation.
Or is it that vanilla civs are basically stuck with the cookie-cutter meta builds we used to abuse back in 2005 to the point where it is boring and since these builds are very old that it is easy to find a good counter? It's not really just about winning or how strong the civs are. but new DLC civs bring so much new features that some of them could be called quite the broken ones.
Ik the game is not quite balanced where most of the community agrees that some DLC civs like USA and Mexico are actually OP.
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United States of America Squamiger
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by Squamiger »

otto has been around since 2005
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India iron_turtle
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by iron_turtle »

It is just lack of balance patches. There should be small balance patches every 2-3 months. They have already tested the mini update once, where the game gets updated just by opening the game. They need to release faster balance patches that way.
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Italy Garja
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by Garja »

Actually it's not just balance. Balance overall it's not even terrible. It's more about the clusterfuck of features that DE added.
To OP question, yes new civs have a different design where they have potentially access to almost everything. Old civs have design limitations in terms of unit roster for example, but also other things (upgrades, way to collect resources, etc.). They partially reworked some legacy civs (btw tad civs already had that new design) adding some features. For example all nilla civs now have atleast an uprade for musks or skirms, some of the non musk/goon civ now have those units available from new cards, etc. It's probably not enough to make old civs on the same level of flexibility but old civs already benefit from a more straight forward approach in most cases.
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by look »

I like the current balance, I think you can play without complaining that something is super broken.
It's impossible to have a perfect balance with 22 civs.
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United States of America alistairpeter
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by alistairpeter »

look wrote:
01 May 2024, 08:20
I like the current balance, I think you can play without complaining that something is super broken.
It's impossible to have a perfect balance with 22 civs.
Are we playing the same game?
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by Hazza54321 »

22 civs but the same 3/4 are played and guess if those civs are dlc or not
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Tunisia Rivai177
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by Rivai177 »

Hazza54321 wrote:
02 May 2024, 19:15
22 civs but the same 3/4 are played and guess if those civs are dlc or not
Seeing so many new high elo players that one-trick 1 dlc civ and abuse it to climb the ladderm you got those and ports 10/10 lamers.
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Tunisia Rivai177
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by Rivai177 »

Garja wrote:
30 Apr 2024, 17:47
Actually it's not just balance. Balance overall it's not even terrible. It's more about the clusterfuck of features that DE added.
To OP question, yes new civs have a different design where they have potentially access to almost everything. Old civs have design limitations in terms of unit roster for example, but also other things (upgrades, way to collect resources, etc.). They partially reworked some legacy civs (btw tad civs already had that new design) adding some features. For example all nilla civs now have atleast an uprade for musks or skirms, some of the non musk/goon civ now have those units available from new cards, etc. It's probably not enough to make old civs on the same level of flexibility but old civs already benefit from a more straight forward approach in most cases.
I think the most changes (some are actually nice) to the vanilla civs are quite useless in a sense that they would answer to a vanilla civ's weakness by granting the civ some sort of new features that are either completely trash or would occasionally cause another limitation that makes it just not worth it.
I wish they could just rework some civs while keeping their original taste if that makes sense
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by GuiliuG »

Hazza54321 wrote:
02 May 2024, 19:15
22 civs but the same 3/4 are played and guess if those civs are dlc or not
Well, besides USA, no DCL civs are in the top 10 of the most played civs so…
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by look »

Rivai177 wrote:
02 May 2024, 20:41
Hazza54321 wrote:
02 May 2024, 19:15
22 civs but the same 3/4 are played and guess if those civs are dlc or not
Seeing so many new high elo players that one-trick 1 dlc civ and abuse it to climb the ladderm you got those and ports 10/10 lamers.
they should remove the fast age UP for fortress..
It doesn't make sense to have 1 TC bonus and a quick age up at the same time.
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United States of America alistairpeter
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Re: Is DE slowly turning into a pay to win/enjoy game?

Post by alistairpeter »

I remember when aging up with a tc was a civ bonus instead of an age up politician

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