I would support that





sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
this is true. It's not going to go the way people think. age 2 is only rushy / aggressive / fun in normal gameplay because it can pay off vs. someone playing for age 3/4 and going greedy. But if the game is capped at age 2, there is literally never a reason to do anything except turtle super hard with walls and boom, because most civs just can't break turtles without artillery.
As an aside, does anybody know if team goons still give germany Vet WW or just std WW?
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
Not so sure about that, since turtle pays off when you can tech up.Squamiger wrote: ↑28 Jun 2024, 15:18this is true. It's not going to go the way people think. age 2 is only rushy / aggressive / fun in normal gameplay because it can pay off vs. someone playing for age 3/4 and going greedy. But if the game is capped at age 2, there is literally never a reason to do anything except turtle super hard with walls and boom, because most civs just can't break turtles without artillery.
some civs have a slight advantage though. Otto and brits will be decent with good grens against walls. China can get crows. Dutch with vet halbs is potentially good.
But yea, look forward to a boring turtle fest if this format happens.
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
Turtling in an age2 capped game will absolutely pay off because it's the lowest risk strategy possible and it's extremely easy vs age 2 capped civs. You can't tech up, but neither can your opponent to get falcs or any kind of heavy siege. Investing heavily in walls is one of the few things you can invest in when you're age 2 capped. Players might opt to not do that out of good sportsmanship, but I can almost guarantee you that heavy walling is the default strategy in an age 2 capped game. You have to wall heavily because if you don't and your opponent does, you just auto-lose, so both players will wall heavily, and then spend many unfun hours trying to counter siege one another because auto-capping at age 2 is literally just an incomplete version of the game that doesn't actually produce a playable game. I'm not kidding, we might just see players resign bc they are out of time or bored.ocemilky wrote: ↑29 Jun 2024, 02:42Not so sure about that, since turtle pays off when you can tech up.Squamiger wrote: ↑28 Jun 2024, 15:18this is true. It's not going to go the way people think. age 2 is only rushy / aggressive / fun in normal gameplay because it can pay off vs. someone playing for age 3/4 and going greedy. But if the game is capped at age 2, there is literally never a reason to do anything except turtle super hard with walls and boom, because most civs just can't break turtles without artillery.
some civs have a slight advantage though. Otto and brits will be decent with good grens against walls. China can get crows. Dutch with vet halbs is potentially good.
But yea, look forward to a boring turtle fest if this format happens.
I think it'd be a blood bath because many civs can't make plantations without cards and even then it'd be pretty awful. Dutch would probably be one of the best with a long range skirm unit, potentially halbs, and up to 9 banks
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
That's just normal Japan gameplay. You just siege their shrines instead and prepare a timing while booming with something like Stagecoach if the map allows.Squamiger wrote: ↑30 Jun 2024, 14:49How do you deal with Dutch or Japan turtling behind layers of walls when you can't age for falcs, let alone mortars? Of course, a hard rush, but since the game is age 2 capped, your opponent will easily expect that. The only other option is to just start walling yourself. Prisoner's dilemma type logic says hard walling is the best choice most of the time in an age 2 capped game. And then, two players stuck in age 2 trying to push through each other's 10 layers of walls with pikemen starts to get really boring really fast.
I'd love to be proven wrong though! Lets see some games!
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
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