DLC Cancelled

Australia Hazza54321
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Re: DLC Cancelled

Post by Hazza54321 »

will scamsoc be our new saving grace and release an aoe3de ep
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Re: DLC Cancelled

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Post by Kaiserklein »

Like people pointed out, no DLC isn't the issue, if anything it's good news. But the bad news is they're just gonna stop investing into aoe3, no more fixing the game (if they ever did, that is), it's just gonna remain imbalanced and buggy. Won't ever be competitive, unless the community brings yet another fan patch maybe...
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Re: DLC Cancelled

Post by Garja »

What would be the point of a fan patch tho? The game is just too full of fun mechanics that don't suit competitive play. Aside from a series of awful patches back when the game was less complex, the tweaking of stats and stuff has always been reasonable, like no exceptional but in line with what the majority of players thought was good.
Bug fixing, if anything, is more important. But again, aside from random crashes, all the malfunctions of the game are just inherent to how the game has been developed. For example, the pathing of units is a consequence of how attack move has been reworked. The random fps drop when you select anythign with dragboxing is a never solved bug since legacy. And so on with the other issues of the game.
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Re: DLC Cancelled

Post by PsYChedeliC »

New fan patch with civ dlc removed?
Now that they have definitively announced the death sentence of the game will there still be tournaments for aoe3? Some team tournaments like the previous ones? They are always nice to watch.
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Re: DLC Cancelled

Post by princeofkabul »

This game is not meant to be played competitively, so I don't know what fanpatch would accomplish. Unless you remove most of the DE things ^^
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Re: DLC Cancelled

Post by Hazza54321 »

Exactly, theres just too much content thats imba that youd have to remove alot of things (like every revolt and every native post that has any of the new nats )
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Re: DLC Cancelled

Post by louis293 »

most tournaments are played only on legacy civs, what about a patch only for legacy civs ?
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Re: DLC Cancelled

Post by iNcog »

forgotten empires:

1. take over DE
2. destroy legacy aoe3 by making unavailable on steam, in order to boost DE sales
3. add a shit-ton of imbalanced content to aoe3
4. make money off of it
5. once it's no longer profitable, pull plug and abandon game
6. competitive aoe3 destroyed for good

thanks DE. all you did was use a beloved franchise to make money and didn't give a shit about destroying the game in the process.

like it's one thing if you want to stop making DLC for the game. but to just quit updating the game? pretty scummy. hopefully no one finds another moesbar exploit
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: DLC Cancelled

Post by iNcog »

If you wanted to make a new EP, you'd probably have to first only allow legacy civilizations. Fix them and their balance as best as possible given that a lot of bullshit was added to them as well.

Sucks to say this, but remove revolts entirely from the game. Nerf any of the OP natives to kingdom come first. Like don't try to make it "right", just nerf it hard so it's pretty weak so that you don't have to deal with balancing it. Since a lot of DE stuff is broken not just stat-wise but also by design.

Once those are good. Slowly start adding in DLC civilizations into EP, one by one. Make design changes to remove broken design and from there balance accordingly.

Slowly start tweaking natives and other stuff into something more viable.

But honestly it sounds like way more effort than it's worth. I'd say just go back to legacy using voobly or gameranger, but unfortunately you're no longer legally able to purchase legacy aoe3. It's truly disgusting what they did.
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: DLC Cancelled

Post by kevinitalien »

i see a lot of bullshit here, especially from guy who don't even play the game or tried DE bs if i take these words
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Re: DLC Cancelled

Post by PsYChedeliC »

Taking the data from ep9 would still work on De as a mod?
Starting again from the Ep base would not be bad in my opinion. If it does not include many players, the civil DLCs could be added gradually in order to include the initial fan patch once balanced as best as possible.

This way those who want to make the fan patch do not feel bad, balancing 22 asymmetric civilizations immediately is not feasible.
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Re: DLC Cancelled

Post by PsYChedeliC »

You could include (if he wants) the work done for the Legacy UI by somehow including online players in multiplayer and the friends list working like ESO (I don't know if it will ever be possible to create it), adding some changes to the user interface, reproducing the OBS of aiz, the starting balance of Ep9 and only Legacy civ and then slowly being able to include the others if necessary.
If anything, make the ladders separately as it was for EP and return to the fantastic map pool of the tournaments.

You can call it Legacy Project in every sense.
Compared to EP it's all a downgrade except for the reduction of lag, that's all we can say.
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Re: DLC Cancelled

Post by NekoBerk »

We don't know the future but i'm sure the community won't die. We're just repeating the cycle. Back then you could also argue it was unplayable taking into account we were playing with imbalanced maps against ottos and iros before the community stayed together and took a step in into fixing the game. We love the game, it gives us great moments. We're here because of that, Age3 can't die.
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Re: DLC Cancelled

Post by iNcog »

kevinitalien wrote:
02 Feb 2025, 14:36
i see a lot of bullshit here, especially from guy who don't even play the game or tried DE bs if i take these words
I didn't play DE because it was bad lol
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: DLC Cancelled

Post by LopsidedFluff »

@iNcog firstly I have never seen you play DE so I don't think you are in a state to judge and make proposals. Secondly, what you are suggesting is just EP so why don't you go play that then.
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Re: DLC Cancelled

Post by iNcog »

LopsidedFluff wrote:
03 Feb 2025, 01:56
@iNcog firstly I have never seen you play DE so I don't think you are in a state to judge and make proposals. Secondly, what you are suggesting is just EP so why don't you go play that then.
just because you didn't see it doesn't mean it didn't happen. I've played enough DE and seen enough on stream to know it's dogshit. but if you want to @ me but not the other (actually high level) players in this very thread who have been critical of the anti-competitive nature of DE, that is your prerogative

as for my suggestions, I don't care, take it or leave it. I've seen what players like and dislike. I've seen the agesanc fan patch and I've seen the esoc patch develop from start to finish. prime aoe3 competitive play was generally centered around those two patches, I would probably say more so the esoc patch. things weren't too bad when Ensemble Studios were patching the game either, so 2005 to like 2009 was overall pretty good for competitive play though it did center around a smaller selection of civilizations. admittedly I only started playing in 2007.

but hey, you're right, I've no idea what I'm talking about.
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: DLC Cancelled

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Post by iNcog »

it's also funny to me that people are adamantly against a community-made patch. this is like the 3rd or 4th time this has happened to age of empires 3. every time, it's a community made patch or similar function that allows the community to continue to live.

-ensemble studio closes. robot entertainment takes over. RE stops updating the game. agesanc fan patch is created. it's not perfect but it's actually pretty good.

-agesanc fan patch dies out, starcraft 2 releases which is a huge shock aoe3 playerbase. core people of community continue playing.

- pre-2015? garja starts making maps which can be used for ladder, I believe without the need of 3rd party patch (someone fact check me on this?). tournaments are hosted on these maps, this is like pre-ESOC. PK-clan or something? who knows.

- aiz's UI was another third-party, non-official developer project. it made the game better.

- garja maps and tourney scene inspire creation of esoc. originally esoc was for tournies and stuff like that but thanks to crafty political maneuvering, the foundation for esoc-patch is created. there's drama but it's there to stay, pretty sure until DE released.

- moesbar hacks begin plaguing non-EP ladder. thankfully someone really smart was able to figure out how to sort-of block it thanks to the EP. so EP becomes a place of refuge where people can play without worrying about moesbar too much. unsure if you even know what that is, but prove me wrong.

fact of the matter is, forgotten empires decided to forget about age of empires 3 after their cash grab. (I don't doubt their best intentions but I'm sorry to say that the design of many DLC civilizations is not really good. I actually thought quite highly of the design of Hausa and Ethiopian civilizations. That was probably one of the last times I enjoyed the game, even if they were OP as shit they were definitely thoughtfully made, at least imo.)

so now, the age of empires 3 community finds itself yet AGAIN without official developer support. (meanwhile aoe2 is getting events in german castles sponsored by Red Bull.)

and what? I'm unreasonable for just spit-balling that the community should probably, YET AGAIN, go and fix/support the game on its own terms? remember, the game is in a state of abandonment now. if I speak so highly of the EP it's because I think the work that was put into that project was fantastic. I think highly of the people who came up with and tested the balance changes, I think highly of the people who took the time to develop/code the EP on their free time. I think highly of the tournament organizers, the players, the people who watched the tournaments and who invested hard earned cash into prize pool.

:skg: :nxn: :nwc: :mds: :cmc: :bigs: <- these names were founded during the time where ESOC was in charge of aoe3.


I've no horse in this race since I've moved on to other things really. But I'm wondering if anyone in the community feels bad that their game was left aside. and maybe those people are wondering if they should try to take things into their own hands. to those folks, I say, give it a try and see what you can come up with. and frankly anyone who discredits the EP is adjacent to discrediting the members of our community who made this game better.
Garja wrote:
20 Mar 2020, 21:46
I just hope DE is not going to implement all of the EP changes. Right now it is a big clusterfuck.
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Re: DLC Cancelled

Post by Garja »

The thing about DE and a fan patch that I'm going to reiterate is that DE was not left unpatched. Most patches, especially toward the end were good for balance. It's just the game that is a complete mess. It's a fun game, not a strictly competitive one.
I don't see much point in making a fan patch for this game, aside for bug fixing which, admittedly, might be enough of a reason for those who actually play it.
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Re: DLC Cancelled

Post by GuiliuG »

Hazza54321 wrote:
01 Feb 2025, 11:08
Exactly, theres just too much content thats imba that youd have to remove alot of things (like every revolt and every native post that has any of the new nats )
Lol, what would removing every new nat actually bring? They’re truly amazing, bring so much diversity and new strats to the game. You don’t actually bot the same strats on every map. U have to adapt. Plus both players have equally access to them, okay u can argue they don’t benefit every civ equally, but still. I don’t see why removing them would bring anything to balance? U can argue france nat cards are a bit too strong, but that’s a whole different subject.

Srry but those new nats is a really good thing that was brought to DE in my opinion.
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Re: DLC Cancelled

Post by alistairpeter »

GuiliuG wrote:
04 Feb 2025, 19:40
Hazza54321 wrote:
01 Feb 2025, 11:08
Exactly, theres just too much content thats imba that youd have to remove alot of things (like every revolt and every native post that has any of the new nats )
Lol, what would removing every new nat actually bring? They’re truly amazing, bring so much diversity and new strats to the game. You don’t actually bot the same strats on every map. U have to adapt. Plus both players have equally access to them, okay u can argue they don’t benefit every civ equally, but still. I don’t see why removing them would bring anything to balance? U can argue france nat cards are a bit too strong, but that’s a whole different subject.

Srry but those new nats is a really good thing that was brought to DE in my opinion.
The power creep on European Nats is a bit ridiculous; the ones that spawn free units over time just for building a tp socket is especially atrocious, these nats are basically so good it doesn't make sense not to get them, rather than having a niche upgrade that could synergize well with a fun troll strat or say an archer upgrade for brits or japan.

The LOS from the trading post sockets is a weird addition as well DE devs fail to compare things to traditional civs when they bring something new to the table, there are way too many examples of DE things just being better versions of anything that ever existed previously and the new nats are one of the best examples of this, especially for the stats on some of them.
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Re: DLC Cancelled

Post by Squamiger »

since like 2008 there was always a small vocal minority of casual players who were furious about two things:

1. that certain melee units like halbs, dops, pikes, and melee mercs were mostly irrelevant or highly situational

2. that minor nat civs were mostly irrelevant or highly situational

These were the same people also randomly furious about semi-ff and skirm/goon play, and I think their input strongly influenced a lot of the new additions to DE, like Dutch logistician, buffed melee mercs, and minor nats becoming stronger and stronger each dlc until they finally became so OP that the inconvenience of building Nat tps was outweighed by how good they are
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Re: DLC Cancelled

Post by JiaHoJian »

There are some issues that can only be fixed by changing the game code. For example, recorded games often go out of sync, I remember this was not a thing in the legacy. Pathing was bad in the legacy, but way worse in DE. Attack move was sometimes bugged in the legacy (going forward rather than attacking), but it's still a thing in DE. Shift-clicking sometimes doesn't work, which was also not a thing in the legacy as far as I remember. These issues alone make the game frustracting to play. On top of that, there are many obscure gimmicks like revolts and nats added to the game, we often joked about pro players getting "DE-ed" when they didn't see something coming. But these are minor issues because they can be fixed or balanced by modifying the xml files. OOS recs, pathing, attack move, shift-clicking can only be fixed by changing the game code.

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