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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

10 Nov 2018, 20:10

Spent a few hours on this little map. Its currently just a scenario, home cities don't work and there are no triggers or AI function, but just a proof of concept.

I based the map off of southern Alberta in Canada, you start on either side of the South Saskatchewan river with two outposts, a saloon, and two extra wood crates. There is a single trade route post, and two Cree villages. The river has several shallow crossings, and a few fish. There are a massive number of available hunts and berries, but apart from your starting coin mine, the only ore on the map is exclusively in the mountain range to the West. Trees are spread out and far from your starting TC. Control of the coin supply, river choke points and the trading site will all be essential to maintaining map control. The cree villages and small amount of fish offer a small booming option for less economic civs, saloon start (i assume in a random map that would mean a firepit for warchief civs?) means you will already have a military building upon aging (and the knowledge of available mercenaries), and the outposts will make early rushes risky. Expect contains, and bloody fights for control of resources.

Let me know your thoughts!



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Canada Mitoe
ESOC Media Team
EWTDonator 03
Posts: 3103
ESO: Mitoe
GameRanger ID: 346407

10 Nov 2018, 20:45

Looks pretty good!

Maybe the fords on the river should be a bit larger? Super small choke points can sometimes be a bit frustrating to play around
Austria Jerimuno
Dragoon
Posts: 263
ESO: Jerimuno

10 Nov 2018, 22:04

Does look nice indeedy.

Please mirror the left side with all the coin mines on the right half of the map though - similar to tassili i believe.
Here i feel like it would be too easy for a civ like Russia or Aztec to just fb on the opponent's second coin mine.
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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

10 Nov 2018, 22:27

But thats kinda the point of the map is to force aggression and containment for resources? If every map has 2 coin mines in base and 6 hunts under the TC every match plays out the same, this map would add something new? Maybe a tin mine by the cree villages would be alright tho
Great Britain WickedCossack
Retired Contributor
Posts: 1585

10 Nov 2018, 22:35

Yea I like it the way it is, forces aggression despite also having two towers at the TC! Very interesting map.

It doesn't necessairly favour the highly aggresive civs as though they control coin early they actually can't do that much damage with their army under towers, so maybe a middle speed civ could arrange a timing to take back the coin mine line?

One or two civs would probably come out on top after a while though, but that's hardly different from a lot of other ESOC maps.

I'll download it tommorow and give it a play. Would be interested to see this polished up and added to the pool.

Edit: ah wait homecities don't work? :sad:
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United States of America musketeer925
Retired Contributor
Donator 01
Posts: 1750
ESO: musketeer925
GameRanger ID: 451878

10 Nov 2018, 22:39

Single trade post is definitely an innovative idea I haven't seen before. Would love to see some high-level players on it!

Related idea, I'd love to see a sort of "promotional" map smackdown (smapdown?) anytime a new map is added to the ESOC set, maybe even played on an EP beta before the map gets released.
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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

10 Nov 2018, 22:45

musketeer925 wrote:Single trade post is definitely an innovative idea I haven't seen before. Would love to see some high-level players on it!


I would love to see what strategies develop since everyone starts with 200 extra wood there already is a point of contention- take the undefendable trading post at the risk of losing your explorer? And since the trees are fairly far from the TC this doesn't really favour India as much as it would otherwise

Edit: yes i cant get the home cities to work! I would love to have someone from the maps team give it a polish and make it playable
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 04
Posts: 2719
ESO: EAGLEMUT
Location: [WPact]

10 Nov 2018, 22:56

Would require making a Random Map Script from scratch, based on the design.
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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

10 Nov 2018, 23:25

EAGLEMUT wrote:Would require making a Random Map Script from scratch, based on the design.


So @Garja would be the one to talk to about that huh?
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New Zealand zoom
Gendarme
Posts: 7731
ESO: Funnu
Location: Ramadanistan

10 Nov 2018, 23:50

It beats any ESOC map I've ever seen, that's for sure!
"Hazza's always playing NR10 to legitimize his crying about EP being NR10. How sad!"
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Kiribati SirCallen
Gendarme
Posts: 6456
ESO: KTRAlN
Location: Midwest best west

11 Nov 2018, 00:58

Mmmm, I love one-coin-mine maps
thank god for threads
and good screws
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Canada Cocaine
Dragoon
Posts: 444
ESO: Moltke
Location: Your mothers room

11 Nov 2018, 01:43

I live in Southern Alberta, Calgary. I don't wanna be fighting in my own back yard so this is a no for me.
A little Cocaine never hurt nobody!
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France bwinner1
Lancer
Posts: 625
ESO: bwinner

11 Nov 2018, 01:51

Nice map. Though starting with +200w and having only one TP on the middle is a bit akward, because every civ will want to take the TP and the one who don't get it is really fucked. I don't know how to solve this, one Idea could be to somehow enable to build the TP only in age 2 or after a given time but Idk if that's possible
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No Flag ovi12
Jaeger
Posts: 4092

11 Nov 2018, 01:53

Really really cool! I love the idea of a 1 TP map. It has the potential to create a cool dynamic in matchups where both civs want a TP; it will be interesting to see how they adapt. Altough sadly I think in tournaments people will treat this as a no TP map.
last time i cryed was because i stood on Lego
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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

11 Nov 2018, 01:57

bwinner1 wrote:Nice map. Though starting with +200w and having only one TP on the middle is a bit akward, because every civ will want to take the TP and the one who don't get it is really fucked. I don't know how to solve this, one Idea could be to somehow enable to build the TP only in age 2 or after a given time but Idk if that's possible


If you miss it you can always take down their explorer while they build it or go for the cree village and cdb boom. One TP map is something that is really missing in the esoc map set
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Canada Warno
Dragoon
Donator 06
Posts: 217
ESO: Warno

11 Nov 2018, 02:03

IMO this map is beautiful but falls too short on balance.

Here you have the TP and the gold on the west, control that and the game is over. One Cree TP to the East doesn't offset that.
At a minimum the TP should be on the opposite side of the gold.
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Canada dansil92
Crossbow
Posts: 25
ESO: dansil92

11 Nov 2018, 04:46

Warno wrote:IMO this map is beautiful but falls too short on balance.

Here you have the TP and the gold on the west, control that and the game is over. One Cree TP to the East doesn't offset that.
At a minimum the TP should be on the opposite side of the gold.


But that's the purpose of a map like this, to snowball little mistakes and loss of map control to keep the game fast paced and agressive. The mountains do run the full length of the map so controlling one mine would not be that difficult- or you could play aztec or iro and ignore the coin mines or dutch so its less important. Many different ways to make it work

@Mitoe yeah now that i look at the shallows they are pretty narrow that could probably use a tweak
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France bwinner1
Lancer
Posts: 625
ESO: bwinner

11 Nov 2018, 10:24

dansil92 wrote:
bwinner1 wrote:Nice map. Though starting with +200w and having only one TP on the middle is a bit akward, because every civ will want to take the TP and the one who don't get it is really fucked. I don't know how to solve this, one Idea could be to somehow enable to build the TP only in age 2 or after a given time but Idk if that's possible


If you miss it you can always take down their explorer while they build it or go for the cree village and cdb boom. One TP map is something that is really missing in the esoc map set

Ok but that's still not as good as having the TP+I would just pick sioux all the time and have TP+go away ez
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Germany yemshi
Jaeger
Posts: 2100
ESO: yemshi
Location: Germany

11 Nov 2018, 12:14

Then id outpost the mines and contain you while you only have 2k coin.
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France P i k i l i c
Howdah
Posts: 1048
ESO: Pikilic
Location: Dijon, France
GameRanger ID: 7497456

11 Nov 2018, 13:15

less talk, more play
Consider not the one who speaks the truth, but the truth that is said

:hmm: AoE logic

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