Bavaria scarm
Crossbow
Posts: 19
ESO: generalcampo

08 Dec 2018, 16:03

Hey Guys,

i used to play AoE 3 a lot, but was mainly playing Treaty (at an ok level, am PR 19, might have been slightly higher if not for ladder anxiety making me mainly play unrated lol) and am only recently slowly learning supremacy.

As my first civ i've chosen to learn how to play Ottos, and have a handful of decent BO's i am working on rn (being the FF 2 Falcs mames, colonial abu/jan pressure, semi FFing, and Hussar Revolution for fun).

Considering that every Civ has its weaknesses/bad MUs, what are the ottoman's, and which would be a good secondary civ to learn to compensate for them; in case i would for example enter a tournament of ESOC.

Kind regards,
Scarm
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France bwinner1
Lancer
Posts: 680
ESO: bwinner

08 Dec 2018, 16:33

Good civ choices :-p

Try a civ that is harder to macro, I would say Portugal if you want totally differents skills.
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Bavaria j_t_kirk
Lancer
Posts: 572
ESO: j_t_kirk
Location: Bavaria

08 Dec 2018, 17:46

Nice flag :love: :love:
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Germany duckzilla
Skirmisher
Posts: 151

08 Dec 2018, 18:39

Ports are a good suggestion. Alternatively, India is quite difficult to master and, as I see it, requires entirely different skills compared to Ottomans. India ends up with a strong economy and is also quite versatile, so you can have plenty of different approaches and strategies.

Unit-wise India has a comparably strong musket type unit, Sepoy, which can also build stables/barracks with the corresponding card. At the same time, India completely lacks the artillery which you might be used to as Ottomans. India also has a special unit which can only be sent via Homecity cards just like the Spahi: the Urumi. A quite strong unit with a unique role being basically a melee skirmisher doing area damage.
"To counter the pike-boom, you must become the pike-boom." - Karl V. (HRE)
No Flag DracoWolfgand
Musketeer
Posts: 62

08 Dec 2018, 18:43

Although I love the Indians, I was never really sure of how to feel about the Urumi. I guess that... It is not that I feel that it is weak: It is that I feel that it is not strong enough to justify its "gimmick" of only being possible to send by shipments. Or maybe it is because, since it is much more frail and much slower then the Spahi, I find myself letting then die more often. Maybe it is just I that am bad at using then, though :p
Germany duckzilla
Skirmisher
Posts: 151

08 Dec 2018, 19:28

One nice thing about the Urumi (compared to Spahi) is that there is an infinite card for 9 Urumi. In treaty games, you could choose to wait until you have more shipments ready and then slowly mass them. I always had the impression that Urumi are nice for a push, but of course they wear down at some point. One advantage of them is a relatively high siege dmg, unusual for skirmisher type units.

Does anyone know wheter Urumi profit from the general +15% melee attack card?
"To counter the pike-boom, you must become the pike-boom." - Karl V. (HRE)
Bavaria scarm
Crossbow
Posts: 19
ESO: generalcampo

08 Dec 2018, 19:32

Thanks for your suggestions so far :) Think i will play around with Ports and Indians a bit and see how i am doing.

How well do Ports and Indians fare without TPs? Since Ottos seem really reliant on them, i think it would be nice to also have an option for Maps without TPs.

@j_t_kirk yeah :D was contemplating whether to use Germany, bavaria, none at all or belgium because i lived there for a few months and really liked it a lot, but home sweet home beat them all after all lol

@duckzilla do you mean the Dravidian Arts card? They do for some reason.
Germany duckzilla
Skirmisher
Posts: 151

08 Dec 2018, 20:00

Yeah, I meant Dravidian Arts. Good to know!

Both do not rely on TPs. India can even build Sacred Cows to improve XP gain!
"To counter the pike-boom, you must become the pike-boom." - Karl V. (HRE)
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Poland pecelot
Retired Contributor
Donator 03
Posts: 9277
ESO: Pezet
Location: Poland

08 Dec 2018, 22:24

"To counter the Ottoman, you must become the Ottoman." — August II Der Starke
:idea:
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Canada dansil92
Musketeer
Posts: 81
ESO: dansil92

09 Dec 2018, 04:13

Generally the war chief civs are good to boost your ability to multitask, especially aztec where you are managing the firepit, warrior priests, macro, micro, and a very good selection of units. Iro is really good if you like otto, and sioux really is its own civ in every way and always worth a try on open maps
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Germany aligator92
Lancer
Posts: 662
ESO: aligator92

09 Dec 2018, 12:25

If you want to learn supremacy do not play ottomen. You learn nothing with them. You do not have to make vills, you never explore eco builds, you make the same 2 units every game and ship falcs and mams
Really just play any other civ
Great Britain Hazza54321
Jaeger
Donator 01
Posts: 4851

09 Dec 2018, 12:28

India is quite easy i wouldnt learn it next after otto, id try port or brit
Diarouga: How exactly am I arrogant
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Bavaria scarm
Crossbow
Posts: 19
ESO: generalcampo

09 Dec 2018, 18:29

Yeah after experimenting a bit i think i really enjoy Ports a lot, are the guides for them on the strategy wall still up do date or did anything change a lot?

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