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Tuvalu gibson
Gendarme
Posts: 8529
Location: USA

12 Mar 2019, 00:11

I would assume because it was a poorly designed map, particularly for team
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6876
ESO: Garja

12 Mar 2019, 00:40

[Armag] diarouga wrote:Why did you change Baja?

Ye I guess it's worth spending few words on that. Those changes were in the pipeline for a while, they got released now before the tourney since the map will be used.

UIx ESOC Baja California:
- resized the map for all game types (-10s rush distance in 1v1)
Map was mistakenly big, compared to the rest. The reason for that was mostly due to the rectalungar layout and because originally it seemed the right size in order to include water, cliffs, etc. Rush distance was a bit too long, especially for a map that isn't even meant to be a big map. This had implications on gameplay of course, and new size will probably have some too. Those implications are intended.

- reshaped the coast line (notably less land behind TCs)
This is mostly for team mode but I guess also for 1v1. Basically there was just too much space behind the TC. More water next to the TC makes it more of water map on one hand (always possible to sneak a dock almost behind TC), but also more of an aggressive map on the other.

- changed the starting position of player for team and FFA
Players used to spawn too close in 2v2 and 3v3. Also to adapt to the changes in size.

- tweaked forest amount/density
I actually don't know how much this will be noticeable, but basically forests will be about 2 tiles closer to TC but also less dense (to reflect the nature of the map). Middle forests will be more numerous but, again, probably none will even notice.

-1 fish shoal per side
16 per side was a bit overkill already and with smaller size they just crowded the water too much

- changed the amount of treasures to be fixed (6 tier2 in 1v1)
Mostly because with 6 treasure is less likely that one side only gets garbage ones (used to be 4-6 random).
Vietnam Hazza54321
Gendarme
NWC LAN Top 8Donator 01
Posts: 5448

12 Mar 2019, 10:17

nice work G, not sure about water being closer but other than that good stuff
VeniVidiVici_W: lol bwinner, i dont need anyone to carry me to win vs you with your noobplay
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

16 Mar 2019, 00:37

Image

EP 6.0.1.0 Beta3 [2019-03-16]
changelog since EP 6.0.1.0 Beta2

General
- Made preparations for special event.

ESOC Patch map changes
- Added UIx version of Himalayas Upper, removed old version.

ESOC Patch Diplomacy
- Diplomacy state changes are now announced to all players.

ESOC Patch Launcher
- Minor polish of extra player team options UI.

Credits

- @musketeer925 for advice and testing
User avatar
France Aykin Haraka
Lancer
EWT
Posts: 712
ESO: Aykin

16 Mar 2019, 14:44

do something about india they suck hard
stop beeing blind
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6876
ESO: Garja

16 Mar 2019, 14:45

ahah what?
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France Aykin Haraka
Lancer
EWT
Posts: 712
ESO: Aykin

16 Mar 2019, 14:47

they suck like you
yes you understood me
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Netherlands Goodspeed
Retired Contributor
Posts: 6834

16 Mar 2019, 15:43

We're still talking to each other like this? :huh:
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6876
ESO: Garja

16 Mar 2019, 16:27

Aykin Haraka wrote:they suck like you
yes you understood me

ahahah
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France [Armag] diarouga
Gendarme
NWC LAN Top 8
Posts: 8182
Location: France

16 Mar 2019, 18:40

"Garja sucks"
"dia abused the explorer really well I'm impressed"
Bran6new
Switzerland bobabu
Lancer
Posts: 883

02 Apr 2019, 13:04

edeholland wrote:
enjoy2play wrote:can we get an EP launcher with RE patch + EP maps rated + no cheat system for teamgames?
i have no idea how much a bank cost currently, its insane.

You didn't really try to find it out either. You could click on "ESOC Patch" on the side bar, click patch notes and check Dutch changes.

But for your convenience we have made it simpler. I really hope this page gets posted on official notes threads or the EP page, because more people seem to have no clue about the current patch changes.

Look here to see all changes compared to RE (small list, sorted on civ, easy to check): https://wiki.eso-community.net/ESOC_Pat ... ared_to_RE

Look here to see all changes made in one specific update: https://wiki.eso-community.net/ESOC_Patch


The xbow change is good
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

15 Apr 2019, 18:28

UHC2

Almost a year after UHC was initially introduced with EP5, we are coming with a massive update to its core. Although UHC has already allowed us to implement many great features, such as timed events or dymanic observer maps based on difficulty, I dare say it was all peanuts compared to the abilities we are being granted with UHC2, thanks to the amazing work of @Kevsoft.

Kevsoft, one of the lead developers of Age of Empires Online – Celeste Project, has worked for months on improving the capabilities of UHC, uncovering inner parts of the game engine and introducing new ways to extend their functionality or override them. A couple weeks ago, he had contacted me and offered help with implementing specific changes important for the AoE3 community. Today, you will all be able to peak into the first improvements we are introducing on ESOC Patch as a result of this collaboration.

Image

EP 6.0.2.0 Beta1 [2019-04-15]
changelog since EP 6.0.1.0

General
- The team selection in multiplayer lobbies (ESO/LAN) is now sorted logically, and teams 3 & 4 are properly synchronized between all players in the game room when selected.
- Default state of the Free-for-all option in multiplayer lobbies (ESO/LAN) now persists for the host throughout a single game session (until the game is closed)

Observer Mode
- The incredible Aizamk's Spectator UI is now bundled with the ESOC Patch installation in all its available resolutions, and automatically activated for players who are spectating a match, according to their current game resolution. If the spectator's game resolution isn't supported, no version of the spectator UI will be activated. The Japanese branch of Aizamk's Spectator UI is also supported in all its resolutions, but requires manually creating file "isjapaneseversion.txt" in the root game folder in order to activate it in place of the English one. The Spectator UI will be automatically activated in live matches as well as while playing back recorded games on a UI-enabled map (working retroactively on all post-UI 2.2 maps).
- The requirement of using "minimized UI" game option while observing is lifted, though you will currently experience some visual glitches without the option enabled.
- The "Sandbox" difficulty setting no longer acts as an Observer Mode activation on UIx maps, and will not influence the map spawn. Instead, we are introducing a separate checkbox option "Observer Mode" to act in its place, available only in multiplayer lobbies (ESO/LAN). The new option is properly synchronized between players in a game room, and its default state will persist for the host throughout a single game session (until the game is closed).
- Whenever a "team observer mode" game room is joined by a player, default teams as appropriate for the Observer Mode logic will be preselected for all players. For these purposes, a "team observer mode" game room is defined as a room with 4 or more players, FFA disabled, and Observer Mode enabled. With 4 to 6 players, 2v2 tvb is assumed. With 7 to 8 players, 3v3 tvb is assumed. Observers are placed on team 3.

ESOC UHC Plugin
- Foreign plugins in the game folder are now allowed and no longer detected by anti-cheat. ESOC Patch executables will now only load the ESOC UHC Plugin itself, as defined by a new UHC configuration option.

ESOC Map Pack installer
- Reflected changes to Observer Mode; compatible maps generated for use outside of ESOC Patch environment should remain functioning same as before.


Additional notes

- All listed changes are also in effect on the ESOC Treaty Patch.
- The bundled version of Aizamk's Spectator UI is functionally equivalent to the initial UI 2.2 release, as of now.
- If you currently have Aizamk's Spectator UI manually installed, you will still need to uninstall it in order to get on the regular game UI. Unless you are intending to observe games not played on the environment of ESOC patches, you should not need to install it again.
- Game resolution for Aizamk's Spectator UI is decided upon match start, and will not react to further resolution changes applied during the course of a match. The game resolutions supported by Aizamk's Spectator UI are:
  • 1920 x 1080
  • 1680 x 1050
  • 1600 x 900
  • 1366 x 768
  • 1280 x 800
  • 1280 x 768
  • 1280 x 720

Credits

- @Aizamk for providing his wondrous Spectator UI
- @Kevsoft for all his work on UHC2 and help with implementing all the initial changes
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Brazil lemmings121
Jaeger
Posts: 2109
ESO: lemmings121

15 Apr 2019, 18:51

EAGLEMUT wrote:Observer Mode
- The incredible Aizamk's Spectator UI is now bundled with the ESOC Patch installation in all its available resolutions, and [b]automatically activated for players who are spectating a match, according to their current game resolution


what a god. ty, awesome.
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Germany Scroogie
Musketeer
Posts: 64
ESO: Scroogie
GameRanger ID: 10056919

15 Apr 2019, 19:52

Many props to all the people involved in making EP so good, Eaglemut, Aizamk, Kevsoft and all the others, more and more people are playing on it i feel! When will the update be live?
Stuck at PR20. Pick up lvl10 HC India Sepoy rush = winstreak.
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United States of America musketeer925
ESOC Dev Team
Donator 01
Posts: 1953
ESO: musketeer925
GameRanger ID: 451878

15 Apr 2019, 20:44

Scroogie wrote:Many props to all the people involved in making EP so good, Eaglemut, Aizamk, Kevsoft and all the others, more and more people are playing on it i feel! When will the update be live?

Testing the beta and ensuring you have no problems there would help it be released sooner, I imagine. :flowers:
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Germany Scroogie
Musketeer
Posts: 64
ESO: Scroogie
GameRanger ID: 10056919

16 Apr 2019, 10:47

I would love to, but i checked yesterday and it didnt auto-download i think, since none of the new features where there, how do i activate the beta? Sorry if this is a noob question.
Stuck at PR20. Pick up lvl10 HC India Sepoy rush = winstreak.
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United States of America musketeer925
ESOC Dev Team
Donator 01
Posts: 1953
ESO: musketeer925
GameRanger ID: 451878

16 Apr 2019, 14:57

Scroogie wrote:I would love to, but i checked yesterday and it didnt auto-download i think, since none of the new features where there, how do i activate the beta? Sorry if this is a noob question.

Check out this thread

https://eso-community.net/viewtopic.php?p=276018
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

21 Apr 2019, 12:14

Image

EP 6.0.2.0 Beta2 [2019-04-21]
changelog since EP 6.0.2.0 Beta1

ESO game browser
- Added a new filter option to the Filter dialog; "Show games hosted on a different patch". With this option disabled, you will only see games hosted on the same patch as you're on and able to actually join. The option persists only until you leave ESO; the initial state always remains to show games hosted on any TAD-based patch.
- Added a new checkbox option above the game list; "Auto-pest inviters". With this option enabled, anyone who invites you to a custom game will become immediately pested. This option persists throughout a single game session (until the game is closed), disabled by default. The option is meant to alleviate the "invite spam" glitch, possibly making the glitch harder to execute or grant some additional time before it goes through. Absolutely no results guaranteed, previous attempts at this approach had mixed results at best. Note that the pest list has a limited size, which currently remains up to the player to manage.

ESOC Patch map changes
- UIx New England: mine spawn improvements, enlarged lakes.

ESOC Patch & ESOC Treaty Patch bug fixes
- Fixed a bug causing the Sioux Warchief building animation to sometimes not activate.

Observer Mode
- The "minimized UI" game option will now become automatically enabled while observing. Upon leaving the match, this option will be returned to its original state in the case it's been force-switched. This should allow for seamless observing even to users who prefer maximized UI during regular gameplay.

Credits

- @Garja for changes to UIx New England
- @mandosrex for supplying the fix for Sioux Warchief building animation
- @Kevsoft for all his work on UHC2 and help with implementing all the related changes
Great Britain WickedCossack
Retired Contributor
Posts: 1675

21 Apr 2019, 12:52

EAGLEMUT wrote:- Added a new checkbox option above the game list; "Auto-pest inviters". With this option enabled, anyone who invites you to a custom game will become immediately pested. This option persists throughout a single game session (until the game is closed), disabled by default. The option is meant to alleviate the "invite spam" glitch, possibly making the glitch harder to execute or grant some additional time before it goes through. Absolutely no results guaranteed, previous attempts at this approach had mixed results at best. Note that the pest list has a limited size, which currently remains up to the player to manage.


To clarify, does the person get pested after 1 invite or is it say a 5 times in super quick succession kinda thing?
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

21 Apr 2019, 13:04

WickedCossack wrote:
EAGLEMUT wrote:- Added a new checkbox option above the game list; "Auto-pest inviters". With this option enabled, anyone who invites you to a custom game will become immediately pested. This option persists throughout a single game session (until the game is closed), disabled by default. The option is meant to alleviate the "invite spam" glitch, possibly making the glitch harder to execute or grant some additional time before it goes through. Absolutely no results guaranteed, previous attempts at this approach had mixed results at best. Note that the pest list has a limited size, which currently remains up to the player to manage.


To clarify, does the person get pested after 1 invite or is it say a 5 times in super quick succession kinda thing?

Currently 1, any delay would make the pest even less likely to have any effect.
Image
momuuu wrote:theres no way eaglemut is truly a top player
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United States of America IAmSoldieR
Howdah
Donator 03
Posts: 1643
ESO: SoldieR
Location: Chi City

22 Apr 2019, 03:54

Does the ui thing mean I can install obs ui and play normally without needing to uninstall it?
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Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

22 Apr 2019, 09:30

IAmSoldieR wrote:Does the ui thing mean I can install obs ui and play normally without needing to uninstall it?

No, it means you can uninstall obs ui and play/cast normally without needing to install it ;)
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momuuu wrote:theres no way eaglemut is truly a top player
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3172
ESO: EAGLEMUT
Location: [WPact]

29 Apr 2019, 02:14

Image

EP 6.0.2.0 Beta3 [2019-04-29]
changelog since EP 6.0.2.0 Beta2

ESOC Patch general changes
- Replaced the "Play Fast" button in record game UI with a dropdown allowing for a more precise selection of the playback speed factor - effectively allowing for faster playback than which was possible before. Value "1" is equivalent to the default speed, while value "2" is equivalent to the previously available "Play Fast" button. Note that playback speed remains highly influenced by the particular recorded game and by computer processing power. Aizamk's Spectator UI has so far not been updated to include this feature.

ESOC Patch & ESOC Treaty Patch bug fixes
- Fixed a bug allowing for "knocked out" units (such as downed explorers) to wake up on command at any point by using a hotkey to change their tactics/squadmode.
- The master game sound level will no longer reset to maximum level whenever the game window regains focus.
- Experimental: alt-tabbing out and into the game might now fix the disappearing sound bug. Totally untested, more than likely to not work.

Credits

- @Kevsoft for all his work on UHC2 and help with implementing all the changes

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