User avatar
Italy gamevideo113
Howdah
Posts: 1052
ESO: gamevideo113

15 Aug 2019, 23:59

Since the german consulate for china got fixed to 15%, we might as well look into other consulate passive abilities, at least for the beta:
Ports: fine
Japan: fine
Russia: vills are 15% cheaper and created in 15% less time (15 f every 25 seconds means 0.6f/s trickle, less than a vill, therefore not op, and the 15% train time starts to pay off after a few minutes, so not op as well, at least until you’re on one tc only :hehe: )
France: maybe 8%, maybe fine, not sure really
Brits: fine
Otto: fine
Germany: now fine
Dutch: 1.25 gold trickle (with the 2.75 of the bank you have a net 4 gold per second)
Spain - fancy solution: TP cost -40/50%
Spain - non fancy solution: 1.25 xp trickle

Thoughts?
Eat pasta, run fasta :love:
Australia Kawapasaka
Dragoon
Donator 06
Posts: 368
ESO: skirmisher1380
Location: Shitney

16 Aug 2019, 00:01

Whoah I just realised every Euro civ appears at the consulate
Sittin' on a fence that's a dangerous course
You could even catch a bullet from the peace-keeping force
User avatar
Great Britain Riotcoke
ESOC Media Team
Posts: 1232
ESO: Riotcoke
Location: Best County in the UK

16 Aug 2019, 00:07

If you make the Spanish consulate reduce the cost of TPs i'm pretty sure asian tps would end up being like 40 wood.
"STOP EATING LIKE A NOOB - GET GAMERFOOD" - Johnathan FATAL1TY Wendel

FROM IVY, OUT MIDDLE, THROUGH OUR CONNECTOR, LIKE A SPEED DEMON
User avatar
No Flag Djigit
Lancer
Posts: 820

16 Aug 2019, 00:27

80w at 50% discount
Otto LOS is too good. It prevents most sneaky raids vs India.
Emperor of
Image
User avatar
Canada Mitoe
ESOC Media Team
EWTNWC LAN Top 8
Posts: 4036
ESO: Mitoe
GameRanger ID: 346407

16 Aug 2019, 00:47

German consulate was never changed: it's still -45 resources.
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3415
ESO: EAGLEMUT
Location: [WPact]

16 Aug 2019, 05:44

Mitoe wrote:German consulate was never changed: it's still -45 resources.

Are you saying the change wasn't implemented properly on beta, or are you unaware of the change?

- German Consulate passive effect changed to -15% banner-army cost; this fixes a bug where German Consulate would cause trained banner-armies to "refund" resources to the player, due to the armies having negative costs.
User avatar
Canada Mitoe
ESOC Media Team
EWTNWC LAN Top 8
Posts: 4036
ESO: Mitoe
GameRanger ID: 346407

16 Aug 2019, 07:01

Ah, it was listed as a bug fix. I was looking at balance changes. IMO it should be listed as a balance change.
User avatar
Italy gamevideo113
Howdah
Posts: 1052
ESO: gamevideo113

16 Aug 2019, 07:28

Riotcoke wrote:If you make the Spanish consulate reduce the cost of TPs i'm pretty sure asian tps would end up being like 40 wood.

Consulate bonuses stack in a weird way though, i'll give you an example, let's take Japan with the port consulate:
The TP cost should be 200 wood, then -20% for trade empire and -15% for the consulate bonus, therefore we should have 200x0.65=130w. And that's the case, if you ally after having sent trade empire. But if you ally before having sent trade empire it's actually (200x0.85)x0.8=136w

Therefore, assuming the spanish consulate is -50% on TPs and you're going for a discovery TP build, you would have (200x0.5)x0.8=80w. If it was -40% instead you'd have (200x0.6)x0.8=96w TPs.
Anyway it requires an investment of a card and a consulate, so it should be better than e.g. ATP, which btw also gives TPs an attack and quite a bit of extra hitpoints compared to trade empire.

Djigit wrote:80w at 50% discount
Otto LOS is too good. It prevents most sneaky raids vs India.

Well that's the point of the bonus though, you don't have any tangible bonus like the brit one, just a reasonable help in map awareness and it's up to the player to use it optimally.
Eat pasta, run fasta :love:
User avatar
Canada Mitoe
ESOC Media Team
EWTNWC LAN Top 8
Posts: 4036
ESO: Mitoe
GameRanger ID: 346407

16 Aug 2019, 07:30

To be honest I think all of the consulate allies have their place aside from Spain and Russia (and even Russia isn't terrible--you get good units / buildings). The others are fine given the right situation.

I don't think they should be buffed too much, but something small would be nice.
Germany duckzilla
Dragoon
Posts: 358

16 Aug 2019, 08:27

Even Spain can have its uses in long or treaty games, I guess. The extra 1500 XP can be quite nice.
"To counter the pike-boom, you must become the pike-boom." - Karl V. (HRE)
User avatar
No Flag Djigit
Lancer
Posts: 820

16 Aug 2019, 08:36

gamevideo113 wrote:
Djigit wrote:80w at 50% discount
Otto LOS is too good. It prevents most sneaky raids vs India.

Well that's the point of the bonus though, you don't have any tangible bonus like the brit one, just a reasonable help in map awareness and it's up to the player to use it optimally.
Well it's the whole otto consulate package with hussars, 4 vills, MM + insane LOS. I prefer that over 6 redcoats and 10% hp to be honest, which is also one of the very best consulate alliances.
Emperor of
Image
Great Britain Hazza54321
Gendarme
Donator 01
Posts: 5927

16 Aug 2019, 09:22

LOS has priceless advantages. For example india sees a raid before you even have los of their vills so they can respond accordingly. Also when raiding or even pushing ur base, vs other civs you can gather behind ur tc which most civs usually dont see but he does to pick them off.
Great Britain I_HaRRiiSoN_I
Skirmisher
Posts: 161
Location: United Kingdom

16 Aug 2019, 09:32

I would be up suggesting the brit HP bonus is reduced to 5% bonus. 10% on all units is huge for a small initial investment and how this compares to unit upgrades and card shipments. Especially as the 10% is applied the final unit stats instead of the units base stats. I.e HP = (base hp + unit upgrades + vet techs ) * 1.1
User avatar
Italy gamevideo113
Howdah
Posts: 1052
ESO: gamevideo113

16 Aug 2019, 09:46

I guess the ottoman bonus could be reduced to +8 or something, if everybody agrees on it, since the ottoman consulate is already quite strong itself. The british consulate on the other hand only has situational techs (surgeons, spies, petards) so i'm not entirely sold on nerfing it. Keep in mind that intervention is already getting nerfed, so i'd rather wait and see.
Eat pasta, run fasta :love:

Forum Info

Return to “ESOC Patch Discussion”



Who is online

Users browsing this forum: No registered users and 0 guests