UI 3.0 Design Suggestions

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Malaysia Aizamk
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UI 3.0 Design Suggestions

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Post by Aizamk »

So it's been a long time since the last (official) update to the Spectator UI. I'll keep this short.

Over the past week or so I've been exploring the potential use of UHC for the spectator UI with the help of Kao and Kevsoft and am extremely impressed. So we're skipping UI 2.3 and going straight to 3.0.

Need some ideas from the community here. Assume that anything is possible, and please submit designs. Since whatever you suggest might not be possible right now, but could very well be made possible once you've suggested it.
oranges.
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Great Britain TheNameDaniel
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Re: UI 3.0 Design Suggestions

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Post by TheNameDaniel »

2560x1440 pixel resolution please!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GIVE ME 1440P SUPPORT, MY EYES BURN WHEN I SWAP TO 1080P AND ITS A REAL-LIFE HEALTH HAZARD TO MY CORNEA!
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Re: UI 3.0 Design Suggestions

Post by Riotcoke »

Firstly the Ui is great as it is, if nothing would change it'd still be incredible to use. However there are a few things that would be quite nice to see added/adjusted in my eyes.

- Firstly it would be really nice to see certain things added into the recalculated pop if possible these being:
Summer Palace and other wonders (E.g Summer Palace is roughly 4 vills)
Teepee Aura and Karni aura (Highly Doubt this one is possible)
Trading Posts counted as x number of vills (E.g roughly 4 vills each with stagecoach)

- It would be quite nice from personal experience to add the option for an extra one of the HUD things, like the things you can chose out of Shipments Sent Units in queue etc. So maybe let you split the large one into two? (See RED BOX on picture)

-Again i don't think this one is possible but showing shipments in queue?

-Finally an ability to switch to different players POV, although with how it works atm, spies iirc, i don't think is possible?
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Malaysia Aizamk
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Re: UI 3.0 Design Suggestions

Post by Aizamk »

We'll see. Those are more to do with editing existing features, though. Assume the current UI never existed and someone came along and said they could make one, but they just need a design with a description of possible functionality.
oranges.
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Re: UI 3.0 Design Suggestions

Post by Riotcoke »

The Ui is in such a good position already though :P
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Re: UI 3.0 Design Suggestions

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Post by kami_ryu »

It's hard to give good feedback because the UI is probably damn perfect as it is already.

What about showing the player's screens on the minimap? Like this?

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Re: UI 3.0 Design Suggestions

Post by gamevideo113 »

kami_ryu wrote:It's hard to give good feedback because the UI is probably damn perfect as it is already.

What about showing the player's screens on the minimap? Like this?

Image
I think this is already in AOEO, which iirc has the same engine as AoE3, so it should be possible
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United States of America SoldieR
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Re: UI 3.0 Design Suggestions

Post by SoldieR »

Yes, aoeo has that feature and I really like it as an observer.
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France Kao
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Re: UI 3.0 Design Suggestions

Post by Kao »

gamevideo113 wrote:
kami_ryu wrote:It's hard to give good feedback because the UI is probably damn perfect as it is already.

What about showing the player's screens on the minimap? Like this?

Image
I think this is already in AOEO, which iirc has the same engine as AoE3, so it should be possible
Same engine yes, but a more recent version, they added and changed a lot of stuff in AOEO. I don't really know is this specific stuff can be done. Depends if the screen position of players is shared or not. (sent over the network i mean)
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France Kynesie
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Re: UI 3.0 Design Suggestions

Post by Kynesie »

2560x1440 plz
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Italy Blastkiller
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Re: UI 3.0 Design Suggestions

Post by Blastkiller »

but an interface compatible with all resolutions? I have tried to see but any resolution that I put to me the viewer's interface does not put itself on purpose
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Malaysia Aizamk
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Re: UI 3.0 Design Suggestions

Post by Aizamk »

It would work for all resolutions, no need to worry about that. Just needs a good design at the moment.
oranges.
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Great Britain TheNameDaniel
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Re: UI 3.0 Design Suggestions

Post by TheNameDaniel »

Aizamk wrote:It would work for all resolutions, no need to worry about that. Just needs a good design at the moment.
Great News, Rejoice !
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Re: UI 3.0 Design Suggestions

Post by gamevideo113 »

UI should show dancers at the fire pit, if possible
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France Kao
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Re: UI 3.0 Design Suggestions

Post by Kao »

Yeah that's possible in theory.
If people also have idea about how to organize the displays, it's welcomed too ofc.
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United States of America Darwin_
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Re: UI 3.0 Design Suggestions

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Post by Darwin_ »

Personally, I always thought that the recalculated eco pop graph was nice, but that it didn't offer information that was actually all that important. I'd personally rather see other eco stats in conjunction or in place of recalculated eco pop, like current resources income, total resources gathered, or total idle villager time.
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Re: UI 3.0 Design Suggestions

Post by amiggo1999 »

lakota missing as registered unit
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Re: UI 3.0 Design Suggestions

Post by Riotcoke »

amiggo1999 wrote:lakota missing as registered unit
That's because they're unused in tad, but overall i think it'd be a nice idea to have nats show as like normal population + x in mil pop.
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Re: UI 3.0 Design Suggestions

Post by kami_ryu »

Current income is a great idea, @Darwin_

Maybe another suggestion is to have the player names in the UI (not the score) be larger, more visible. pop stats and current age too.
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Re: UI 3.0 Design Suggestions

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Post by dansil92 »

1. Native units in military graph
2. Market upgrades/cards being multiplied across vills gathering said res in recalculated eco graph (eg 10 vills on food with eco theory shows up as 11)
3. What res stagecoach tps are set to
4. Firepit dance + number of dancers

These are bonus ones:
1.Total food, wood and coin left on map
2. Apm
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Austria Jerimuno
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Re: UI 3.0 Design Suggestions

Post by Jerimuno »

A little box that shows the player's apm?
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Re: UI 3.0 Design Suggestions

Post by Blastkiller »

dansil92 wrote:1. Native units in military graph
2. Market upgrades/cards being multiplied across vills gathering said res in recalculated eco graph (eg 10 vills on food with eco theory shows up as 11)
3. What res stagecoach tps are set to
4. Firepit dance + number of dancers

These are bonus ones:
1.Total food, wood and coin left on map
2. Apm
according to me it is better to put what is the speed of collection of the various resources with the up
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Re: UI 3.0 Design Suggestions

Post by Kao »

Jerimuno wrote:A little box that shows the player's apm?
Hmm, EP tried in the past to add an APM stuff, it leaded to BIG lags, I don't think it will be possible, and tbh, I don't think APM is a very useful data, most of the players are clicking 10 times at the same place on the map or whatever, many of the actions are useless, either being tics or just because they like to spam clicks.
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Re: UI 3.0 Design Suggestions

Post by Sargsyan »

showing shipment arriving time like it shows to the player ?
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Re: UI 3.0 Design Suggestions

Post by Kao »

Sargsyan wrote:showing shipment arriving time like it shows to the player ?
This should be possible, we will try to achieve so. It was planned :hehe:.
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