RefluxSemantic wrote:Raphael, I think you might only be looking at somewhat early uses of the fort. Except for specific strats, the most general usage of a fort is to secure the last hunts and mines on the map near the end of the game. If you can do that, the fort is arguably the single most effective shipment at that point of the game.
But precisely if you're fighting for the last resources, you can't afford to send such a risky card... Even a colonial shipment, like 8 bows or whatever, would be better in that situation. Or 600g if you're out of gold. Anything but the fort at that point especially. Not to mention having one less actual fortress card could lose you the game before that point.
RefluxSemantic wrote:Its just a matter of getting the fort up and that is still pretty hard. There are scenarios where this would definitely seal the deal though. The problem might not even be the powerlevel, but that it is too niche; it only happens one in 20 games or so, and even then the situation where it is useful might not present itself. But when it does, the fort is game-winning.
There is no way it's good in 5% of games. Less than 1% for sure, and not because you're securing the last resources on the map.