Unit stats calculator
Unit stats calculator
I've started writing a unit stats calculator using the game files. Select a civ and unit, then click techs/cards and see the stats change.
https://andrewgsavage.github.io/aoe3_damage_calc/
It's very much a WIP, so if you click a tech and nothing happens it's because I haven't set up one of the effects of a tech (like the Spanish lancer range card). Deselect the tech and it should keep working.
https://andrewgsavage.github.io/aoe3_damage_calc/
It's very much a WIP, so if you click a tech and nothing happens it's because I haven't set up one of the effects of a tech (like the Spanish lancer range card). Deselect the tech and it should keep working.
Re: Unit stats calculator
This is the greatest aoe tool I have seen since villiger and eco upgrades gather rates. Nice job!
A little Cocaine never hurt nobody!


Re: Unit stats calculator
Added the remaining civs, team cards and native techs.
Re: Unit stats calculator
assuming i am not blind, i dont see grenadiers
Re: Unit stats calculator
Give the man a break hes been at it for a month and a half
A little Cocaine never hurt nobody!


Re: Unit stats calculator
try again nowCry4447 wrote:assuming i am not blind, i dont see grenadiers
Re: Unit stats calculator
Incredibly clean and useful tool!
Re: Unit stats calculator
thanks for adding them :)andrewgs wrote:try again nowCry4447 wrote:assuming i am not blind, i dont see grenadiers
Re: Unit stats calculator
Updated it to have a second unit selection, and calculate damage, multipliers, resists, effective damage and shots to kill.
I noticed it's not applying royal guard ups correctly. Also note I haven't updated the game data files it uses since the first post here.
I noticed it's not applying royal guard ups correctly. Also note I haven't updated the game data files it uses since the first post here.
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ssaraf
- Dragoon
- Posts: 208
- Joined: Jun 19, 2015
- ESO: robinhood_xing
Re: Unit stats calculator
Can u add the desciption of cards as it appears in the game ?
E.g : Cavalry Combat ==> Increases attack and hitpoints of hand cavalry by 15% (or whatever the exact text appears for this card).
btw ==> nice tool
E.g : Cavalry Combat ==> Increases attack and hitpoints of hand cavalry by 15% (or whatever the exact text appears for this card).
btw ==> nice tool

Re: Unit stats calculator
idk where that description is stored in the game files. So maybe, but seems effort for little gain when clicking the card would show the hp and attack rise 15%
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Le Hussard sur le toit
- Howdah
- Posts: 1149
- Joined: Oct 16, 2019
- ESO: LeHussardsurletoit
Re: Unit stats calculator
I wish I could like this twice.andrewgs wrote:Updated it to have a second unit selection, and calculate damage, multipliers, resists, effective damage and shots to kill.
I noticed it's not applying royal guard ups correctly. Also note I haven't updated the game data files it uses since the first post here.
ESOC : came for the game, stayed for the drama.
Re: Unit stats calculator
Before we all throw in requests which are granted to turn this program into an even bigger masterpiece, lets all legit thank this dude for doing this. This is legit the best tool for aoe3 I have seen ever.. Like I'm still shocked that this was never made before.
To the creator of this program, please fix all bugs :) and you will truly have created a masterpiece.. <3
To the creator of this program, please fix all bugs :) and you will truly have created a masterpiece.. <3
A little Cocaine never hurt nobody!


Re: Unit stats calculator
lol champandrewgs wrote:Added america
A little Cocaine never hurt nobody!


Re: Unit stats calculator
Thanks for the update of the stats calculator.
I noticed a potential bug. When I select British musketeers and further select all upgrades + cards that British can send, the final result is a unit with 330hp as opposed to 375hp that a fully upped Red Coat should have. I think that the Royal Guard upgrade only adds +10% hp/dmg instead of +40% hp/dmg. Am I doing something wrong?
I noticed a potential bug. When I select British musketeers and further select all upgrades + cards that British can send, the final result is a unit with 330hp as opposed to 375hp that a fully upped Red Coat should have. I think that the Royal Guard upgrade only adds +10% hp/dmg instead of +40% hp/dmg. Am I doing something wrong?
Whatever is written above: this is no financial advice.
Beati pauperes spiritu.
Beati pauperes spiritu.
Re: Unit stats calculator
andrewgs wrote: I noticed it's not applying royal guard ups correctly. Also note I haven't updated the game data files it uses since the first post here.
Fixedduckzilla wrote:Thanks for the update of the stats calculator.
I noticed a potential bug. When I select British musketeers and further select all upgrades + cards that British can send, the final result is a unit with 330hp as opposed to 375hp that a fully upped Red Coat should have. I think that the Royal Guard upgrade only adds +10% hp/dmg instead of +40% hp/dmg. Am I doing something wrong?
Re: Unit stats calculator
cool and usefull tool. thanks for design it.
Re: Unit stats calculator
made it work for double armor so for all the lifidi comparisons atm
just don't compare to cuirs, haven't got shadowtechs working nicely and I don't really want to manually add every shadowtech.
just don't compare to cuirs, haven't got shadowtechs working nicely and I don't really want to manually add every shadowtech.
Re: Unit stats calculator
Oh just noticed that you've done all the new stuff too. Just started DE i dont know anything about african civs this will be super useful for me thanks! <3
Re: Unit stats calculator
added shadowteching techs
although cuirs don't have it in the same place as skirms/goons/africa units so had to hardcode it. wonder if there's any other similar shadowtechs I'll have missed
Re: Unit stats calculator
Hello, can you briefly write a small explanation of how you got some of the techs that aren't directly written for the civ in the xml in the civ 'section' but the civ can get it anway, also can you update last patch?
Re: Unit stats calculator
they're unlocked by other techs, so either add the other techs as you find missing techs, see here for the ones i found https://github.com/andrewgsavage/andrew ... main.js#L4
maybe add techs from cards then do a recursive search for techs that unlock techs
added hp/attack auras
maybe add techs from cards then do a recursive search for techs that unlock techs
added hp/attack auras
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aligator92
- Howdah
- Posts: 1510
- Joined: Feb 27, 2015
- ESO: aligator92
Re: Unit stats calculator
First time I am seeing this. It is lovely. Thank you for your effort!
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