chimu can't kill streets///İNCA V STRELET

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chimu can't kill streets///İNCA V STRELET

Post by judge_aeo »

chimu can't kill streets
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Re: chimu can't kill streets///İNCA V STRELET

Post by helln00 »

sounds about right, they have less range armour and strelet have the same .75 multi vs them like cav where as usually other units do less damage to hand shock infantry then to cav.

Chimmu probably need that armour upgrade to efficiently kill strelet
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Re: chimu can't kill streets///İNCA V STRELET

Post by Garja »

The 10% rr is a fair point and it is the same for Aztec coyotes, however often enough is more about the Inca/Aztec player not taking the right fights (engaging with not enough of a critical mass and/or in spots where units will have bad pathing).
Unlike Aztecs, Inca can spam chimu with much more ease because of their more favorable resource ratio cost and because Inca has infinite food income. So chimu production is more substainable, while Aztec rely more on trading well with slingers and then doing just one coyote switch at the exact right time (unless you start coyote in which case the approach is completely different).
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Re: chimu can't kill streets///İNCA V STRELET

Post by judge_aeo »

Garja wrote:
09 Mar 2022, 16:20
The 10% rr is a fair point and it is the same for Aztec coyotes, however often enough is more about the Inca/Aztec player not taking the right fights (engaging with not enough of a critical mass and/or in spots where units will have bad pathing).
Unlike Aztecs, Inca can spam chimu with much more ease because of their more favorable resource ratio cost and because Inca has infinite food income. So chimu production is more substainable, while Aztec rely more on trading well with slingers and then doing just one coyote switch at the exact right time (unless you start coyote in which case the approach is completely different).
yes you are right if you watched the replay 50strelet kills 30 chimu,
i think this is due to game bug
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Re: chimu can't kill streets///İNCA V STRELET

Post by fei123456 »

Inca units in late game are quite bad. They don't have arsenal or golden pavilion, and they lack unit upgrades. Two 15% for ranged, a double 15% for melee, and that's all. Their 500 gold upgrade shipments are dumb compared to Aztec ones.

Inca:
Chimu +20% HP, bow +1 anti-infantry, bolas +30% melee attack, huaraca +5 range (this one is good), mace -10% cost.

Aztec:
Coyote +20% attack and 10% resist, slinger +25% hit point and +2 range, eagle knight +4 range, skull +1 aoe and +0.5 speed, jaguar knight +15% HP/attack.
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Re: chimu can't kill streets///İNCA V STRELET

Post by fei123456 »

Generally the design of Inca is a total failure. In every patch they have 1-2 OP strategy/units, while the other things are terribly weak.
From 2 war hut travois, into native rush, into huaraca FF: these strategy are lame and disgusting, but Inca is nearly unplayable without these disgusting builds.
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Re: chimu can't kill streets///İNCA V STRELET

Post by Garja »

fei123456 wrote:
09 Mar 2022, 16:50
Inca units in late game are quite bad. They don't have arsenal or golden pavilion, and they lack unit upgrades. Two 15% for ranged, a double 15% for melee, and that's all. Their 500 gold upgrade shipments are dumb compared to Aztec ones.

Inca:
Chimu +20% HP, bow +1 anti-infantry, bolas +30% melee attack, huaraca +5 range (this one is good), mace -10% cost.

Aztec:
Coyote +20% attack and 10% resist, slinger +25% hit point and +2 range, eagle knight +4 range, skull +1 aoe and +0.5 speed, jaguar knight +15% HP/attack.
This call is completely off. Inca units are above average in lategame. Bowmen are amazing and the other units are atleast fine (macemen suck tho). Inca have the attack dance like TWC civs and the WH up gives +10% resistance to all units. Being speedy also helps to some extent even though it is more of a midgame thing.
As for the 500g cards, Aztec ones simply got buffed and now they are just great.
fei123456 wrote:
09 Mar 2022, 17:01
Generally the design of Inca is a total failure. In every patch they have 1-2 OP strategy/units, while the other things are terribly weak.
From 2 war hut travois, into native rush, into huaraca FF: these strategy are lame and disgusting, but Inca is nearly unplayable without these disgusting builds.
And this is not true either. Standard kancha house boom with Inca is a pretty strong build for every MU. And the fact that they have the fast age + they use the same age2 units in age3 makes it ok vs semi FFs and such.
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Re: chimu can't kill streets///İNCA V STRELET

Post by judge_aeo »

Garja wrote:
09 Mar 2022, 17:40
fei123456 wrote:
09 Mar 2022, 16:50
Inca units in late game are quite bad. They don't have arsenal or golden pavilion, and they lack unit upgrades. Two 15% for ranged, a double 15% for melee, and that's all. Their 500 gold upgrade shipments are dumb compared to Aztec ones.

Inca:
Chimu +20% HP, bow +1 anti-infantry, bolas +30% melee attack, huaraca +5 range (this one is good), mace -10% cost.

Aztec:
Coyote +20% attack and 10% resist, slinger +25% hit point and +2 range, eagle knight +4 range, skull +1 aoe and +0.5 speed, jaguar knight +15% HP/attack.
This call is completely off. Inca units are above average in lategame. Bowmen are amazing and the other units are atleast fine (macemen suck tho). Inca have the attack dance like TWC civs and the WH up gives +10% resistance to all units. Being speedy also helps to some extent even though it is more of a midgame thing.
As for the 500g cards, Aztec ones simply got buffed and now they are just great.
fei123456 wrote:
09 Mar 2022, 17:01
Generally the design of Inca is a total failure. In every patch they have 1-2 OP strategy/units, while the other things are terribly weak.
From 2 war hut travois, into native rush, into huaraca FF: these strategy are lame and disgusting, but Inca is nearly unplayable without these disgusting builds.
And this is not true either. Standard kancha house boom with Inca is a pretty strong build for every MU. And the fact that they have the fast age + they use the same age2 units in age3 makes it ok vs semi FFs and such.
inca units are very bad towards the end of the game because they come out with wood
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Re: chimu can't kill streets///İNCA V STRELET

Post by Garja »

I don't see the problem with costing wood, it takes like 1h+ games to start depleting most wood on the map, and Inca also has a dance for wood trickle, plus can buy at the market for a while if really in trouble
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Re: chimu can't kill streets///İNCA V STRELET

Post by Joe »

inca can get wood from kanchas. where is the issue?
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Re: chimu can't kill streets///İNCA V STRELET

Post by Hazza54321 »

Dont huaracas and even jungle blowmen shit on strelets
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Re: chimu can't kill streets///İNCA V STRELET

Post by Garja »

huaraca overkill strelets (and can't even kite them properly because of the shit animation), bowmen overkill them, have 20% rr and are not that cheap. I thik early on strel beat bowmen per cost.
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Re: chimu can't kill streets///İNCA V STRELET

Post by 007Salt »

I just think you're good with Russia rather than chimus can't kill strelets. Playing vs inca is never easy wp
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Re: chimu can't kill streets///İNCA V STRELET

Post by Miyawaki Sakura »

Since I exprienced a pure coyotes defeated by a pure Streltsy, I think Russia is a hard counter civ of the Azzy and Inca.
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Re: chimu can't kill streets///İNCA V STRELET

Post by Garja »

It is not. Used to be rather the opposite. Maybe in mid/late game after some ups, it is hard for coyote to trade well vs strelets. Or rather for the Aztec combo to trade well vs Russia combo.
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Re: chimu can't kill streets///İNCA V STRELET

Post by DayanG »

Russia is simply the poorest civilization in 1v1 that I have ever seen every civilization surpasses it in something, Aztecs and especially Inca can win against Russia quite well, Inca can even deny the russian blockhouse if they want.

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