
https://www.ageofempires.com/news/age-o ... -15-30007/
RIP Pillarless walls, you shall not be missed.
Here we go again with fancy supposedly historical accuracy changesTEAM Ranged Infantry Attack (III):
Now improves Ranged Infantry damage only by +10% (down from 15%), but grants extra +5% to French and Hausa players.
Card renamed to TEAM Tirailleurs Sénégalais.
the update happens automatically in the game, not on steam, so just open the game leave it for a bit in the menu and it udpates, if it doesnt then restarting the game and steam apparently helps
I don’t think it changed treaty that much. It’s a nerf to walls, they go down in 4 mortar shots instead of 5 and take longer to build, but despite that I think you want to keep deleting the pillars anyway. I guess one thing is that it might make it more worth to keep the pillars vs running civs or players that love to slip explorers and vills through gaps.iCourt wrote: ↑14 Dec 2023, 19:19Just glancing they either didn't add it to the patch notes, or didn't update the Portuguese Team Wall HP card to increase the base HP like they did with the Chinese card. Not anything huge, just noticed it.
The wall changes look good overall. I am a bit curious how it will impact treaty starts. You can either keep the pillars for higher hp, or continue to go pillarless to keep larger gaps from happening at the start.
Anyone test if you can re-add pillars after segment construction to regain HP afterwards?
steniothejonjoe wrote:I can micro better than 99% of the player base and that's 100% objective
You can, though adding them to longer walls probably isn't realistic, and for shorter walls it might actually be more efficient to just create a 2nd layer rather than add pillars.
Definitely gonna cook with them over the weekend. Dutch have so many good first card options it's crazy.helln00 wrote: ↑15 Dec 2023, 05:05Has anyone tried cooking with the new dutch changes?
Dutch East India Company in age 1 means you can maybe start with a TP to get an additional shipment, then tasking envoys to building banks instead of using vils and you save0 500 res from the bank boom
the explorer can also build envoys so you can speed it up without wasting TC work time.
You thinking 12/10 or even 10/10 with trickle? Or chop/treasure for house?helln00 wrote: ↑15 Dec 2023, 05:05Has anyone tried cooking with the new dutch changes?
Dutch East India Company in age 1 means you can maybe start with a TP to get an additional shipment, then tasking envoys to building banks instead of using vils and you save0 500 res from the bank boom
the explorer can also build envoys so you can speed it up without wasting TC work time.
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
after a few tries i think its chopping for a house, 12/10 is just not enough of eco in transition to collect food and wood for the banks and I feel you idle way too much.ocemilky wrote: ↑18 Dec 2023, 01:36You thinking 12/10 or even 10/10 with trickle? Or chop/treasure for house?helln00 wrote: ↑15 Dec 2023, 05:05Has anyone tried cooking with the new dutch changes?
Dutch East India Company in age 1 means you can maybe start with a TP to get an additional shipment, then tasking envoys to building banks instead of using vils and you save0 500 res from the bank boom
the explorer can also build envoys so you can speed it up without wasting TC work time.
Would be keen to hear what people think. I'm unable to play for couple of weeks
do you end up aging with 16 vills and does that let you get 2 banks during transition?helln00 wrote: ↑18 Dec 2023, 17:13after a few tries i think its chopping for a house, 12/10 is just not enough of eco in transition to collect food and wood for the banks and I feel you idle way too much.ocemilky wrote: ↑18 Dec 2023, 01:36You thinking 12/10 or even 10/10 with trickle? Or chop/treasure for house?helln00 wrote: ↑15 Dec 2023, 05:05Has anyone tried cooking with the new dutch changes?
Dutch East India Company in age 1 means you can maybe start with a TP to get an additional shipment, then tasking envoys to building banks instead of using vils and you save0 500 res from the bank boom
the explorer can also build envoys so you can speed it up without wasting TC work time.
Would be keen to hear what people think. I'm unable to play for couple of weeks
overall though not impressed with it, you get a bit of shipment tempo due to the TP and efficiency but you are slower due to the need for 100 wood for house
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
Yes 16 vils is still the best and no you cant get 2 banks in transitio n and its why I think its very meh tbh unless im missing something. What it allows you to do is take the 400 wood from the age up and the 600-700 shipment (total 1700 wood) and save about 200 wood from it building the remain 4 banks you build and get whatever you want (barracks, house, market) and save a bit of vil time since the envoy can build itocemilky wrote: ↑18 Dec 2023, 22:53do you end up aging with 16 vills and does that let you get 2 banks during transition?helln00 wrote: ↑18 Dec 2023, 17:13after a few tries i think its chopping for a house, 12/10 is just not enough of eco in transition to collect food and wood for the banks and I feel you idle way too much.Show hidden quotes
overall though not impressed with it, you get a bit of shipment tempo due to the TP and efficiency but you are slower due to the need for 100 wood for house
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
I thought so too then watched a game Lion casted the other daycallentournies wrote: ↑20 Dec 2023, 22:14No it’s horrible. Your banks are later and you’re down a card and you’re aging later.
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
Fair point on how already optimized Dutch is, only worth it if you can actually get the banks up earlier which as you say may not be the case. You're really 5v down instead of 3v since you go 10/10 as well - again, would only be worth it if you can max out banks even earlier. Envoy building banks is kinda fun though. Even going 700w 600w church and market buying your way to the coffee trade banks, timings might not be worth it. Kinda fun to think about having 7 banks in a reasonably smooth unit-less BO lol.callentournies wrote: ↑29 Dec 2023, 00:45@ocemilky "insanely quick 5 bank" I see 3 banks at the time you normally have 5. 5th bank comes down like a minute late and you're -3v for? More bank hp and 400 res in bank savings. That's always the issue with altering anything about the dutch boom: it's optimized by optimizing banks which is already optimized with a certain number of vills and crates, crates order, and nothing you can really do changes that.
I suppose in some MUs since aoe3 late game is not veri balanced you can sacrifice eco for more hp on banks if youre doing some no units buildsh. Not trying to knock the change it's a very fun change but not something to think will gain you elo
Take it from me, a youtoob famous g*mer, that these games posted in reality are 100 games and you get lucky once, then ego post that sucker to be ridiculed until time end. It doesn't say much about the strat
sergyou wrote:i won't even bother reply to ur posts anymore and id like u to the same and not quote me
howlingwolfpaw wrote:cognitive dissonance is what people suffer from when refusing to look at 9/11 truth.
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