How is area damage calculated?

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No Flag howlingwolfpaw
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How is area damage calculated?

Post by howlingwolfpaw »

How does the damage done by units with area attack get calculated? is it different with siege units vs melee vs grenadiers/ chakrams?

Does the melee unit create a area of damage central to around its body or central to the unit it is attacking?

any information on this appreciated.
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United States of America HeatitUP_
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Re: How is area damage calculated?

Post by HeatitUP_ »

Someone needs to teach an AOE3 math class lol
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United States of America Ikilled4penguins
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Re: How is area damage calculated?

Post by Ikilled4penguins »

What's also interesting is the area effect of the explorer swashbuckler attack. Sometimes you click on one area, but the swashbuckle kills units in an area like 20ft away
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Re: How is area damage calculated?

Post by howlingwolfpaw »

i dont need complete algorithms prolly would be beyond my understanding but just wondering if there is a easy way to understand how it works.
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United States of America musketeer925
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Re: How is area damage calculated?

Post by musketeer925 »

Probably no way to find out other than getting your hands on the AoE3 source code. The best you could do is experiment with it in some well designed tests.
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Re: How is area damage calculated?

Post by HeatitUP_ »

There should be a math course called "AOE3 quantum reasoning" for college credits or something like that lol
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Re: How is area damage calculated?

Post by BraveDryWall »

As you are farther from the area damage dealing unit you take less damage.
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Re: How is area damage calculated?

Post by Panmaster »

It's hardcoded.
Grenadiers seem to have a low damage cap based on observation.
It used to be said cuirassiers and samurai have 2x damage cap.
Indian monks have a 3x damage cap for certain.
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No Flag howlingwolfpaw
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Re: How is area damage calculated?

Post by howlingwolfpaw »

so after the first attack, most units can only deal out another set of damage, like a Gend does attack of 66, but the most damage it will do is 132? I am wondering because urumi seem to be so much more stronger with a small area damage than others.
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Re: How is area damage calculated?

Post by adderbrain5 »

HeatitUP_ wrote:There should be a math course called "AOE3 quantum reasoning" for college credits or something like that lol


might be the only math that ever interested me
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Re: How is area damage calculated?

Post by noissance »

Experiment Design:
1. Mod files to give area damage unit 100 damage exactly (for simplicity sake)
2. give enemy infantry 100 hp exactly
3. try different formations and lines bases on distance between units
4. repeat a minimum of 3 times
5. repeat for all area damage units
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Re: How is area damage calculated?

Post by Ikilled4penguins »

HeatitUP_ wrote:There should be a math course called "AOE3 quantum reasoning" for college credits or something like that lol


Pretty sure the math in Aoe doesn't go past 8th grade algebra. Please let me know if I'm wrong.

Of course someone could try to apply high level math like complex systems of equations to predict outcomes for like macro economics. That would be pretty sweet.
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Re: How is area damage calculated?

Post by Kaiserklein »

I actually knew how this works, sadly I forgot. Maybe @Rikikipu remembers ?

All I can say now is that units with area damage usually attack only a limited amount of units. Example : if you do the long range shot with a monitor, you'll be able to hit 3 units max, regardless of how many there are in the area of effect. Probs is the unit targeted + 2 closest units. I don't have exact numbers for other units, but I noticed it also works for spahies/cuirs : sometimes you're trying to hit a falc, and it doesn't work because the area of effect splits only among some musks, even though the falc is very close to those musks.
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Re: How is area damage calculated?

Post by Rikikipu »

Sorry, I've never known how it works :(
Though I got a feeling that it is related to the invisible tiles in the map :
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France Kaiserklein
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Re: How is area damage calculated?

Post by Kaiserklein »

wow u is suk
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: How is area damage calculated?

Post by momuuu »

Id assume its just damage that either linearily or exponentially decays to zero at the end of the area. Honestly doesnt really matter which it is.
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Re: How is area damage calculated?

Post by lemmings121 »

There is a damage cap that is different for every unit, as you can see in the best aoe site in the world (rip)

about the indian monk: according to the table, it has att4 and cap 40, thats 10x att lol, almost the same for sioux, 6att, 50 cap
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Italy Garja
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Re: How is area damage calculated?

Post by Garja »

How does damage cap works with area damage?
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Tuvalu gibson
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Re: How is area damage calculated?

Post by gibson »

Rikikipu wrote:Sorry, I've never known how it works :(
Though I got a feeling that it is related to the invisible tiles in the map :
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Wow, thanks a lot for not being there for the community when we needed you most.
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Re: How is area damage calculated?

Post by Kaiserklein »

Garja wrote:How does damage cap works with area damage?

I think its the total damage that can be split into the several units of the area. For example if you have 10 attack and 30 cap, you will deal 10 to the unit you aim and then up to 20 other damage split into other units in the area. I think the aim of this cap is to avoid splash damage to be op, even if you have 10 units all grouped super close to each other the area attack wont damage all units because of the cap.
At least thats my guess
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LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: How is area damage calculated?

Post by lemmings121 »

Kaiserklein wrote:
Garja wrote:How does damage cap works with area damage?

I think its the total damage that can be split into the several units of the area. For example if you have 10 attack and 30 cap, you will deal 10 to the unit you aim and then up to 20 other damage split into other units in the area. I think the aim of this cap is to avoid splash damage to be op, even if you have 10 units all grouped super close to each other the area attack wont damage all units because of the cap.
At least thats my guess


I believe thats how it works too.

A quick test cenario editor should be able to confirm that.... someone?
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Re: How is area damage calculated?

Post by babbul »

musketeer925 wrote:Probably no way to find out other than getting your hands on the AoE3 source code. The best you could do is experiment with it in some well designed tests.
how do i do taht?
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Re: How is area damage calculated?

Post by ShinkuroYukinari »

babbul wrote:
musketeer925 wrote:Probably no way to find out other than getting your hands on the AoE3 source code. The best you could do is experiment with it in some well designed tests.
how do i do taht?
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Re: How is area damage calculated?

Post by ǝɯɐuɹǝsn »

Kaiserklein wrote:I actually knew how this works, sadly I forgot. Maybe @Rikikipu
Rikikipu wrote:
remembers ?

All I can say now is that units with area damage usually attack only a limited amount of units. Example : if you do the long range shot with a monitor, you'll be able to hit 3 units max, regardless of how many there are in the area of effect. Probs is the unit targeted + 2 closest units. I don't have exact numbers for other units, but I noticed it also works for spahies/cuirs : sometimes you're trying to hit a falc, and it doesn't work because the area of effect splits only among some musks, even though the falc is very close to those musks.
it maybe work for monitor (I've not checked it) but It's not true for spahis and other unit area damage (cuir, ronin etc), you can hit way more than 3 unit, if they are close enought
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Re: How is area damage calculated?

Post by macacoalbino »

I believe that was just an arbitrary example
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