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Italy Garja
ESOC Maps Team
Donator 02
Posts: 6572
ESO: Garja

04 Jun 2015, 17:44

I'm very pleased to present you the AOE3 Summer Championship map pool!
This time we decided to include exclusively custom maps in the set, because in this way we believe we can provide the most competitive and enjoyable experience for both players and viewers.
The map selection is the result of some dedicated work toward that specific goal but perhaps more importantly it is the fruit of all the community suggestions. As you will notice in fact, certain maps explicitly try to satisfy some of the most frequent requests.
Once again a big thanks goes to Aizamk who gifted us with the excellent advanced user interface features, certainly the biggest and harder to pull off part in the whole map making business.


Installation information

ESOC will provide two different packs. One contains only the maps that will be used in the summer tourney, while the other one contains all the ESOC maps so far. Obviously we recommend to downloading the latter :P

AOE3 Summer Championship maps: [attachment id="571"]
All ESOC maps made so far: ESOC Complete Map Pool

N.B.
Extract and put the maps in this location: Documents/My Games/Age of Empires 3/RM3.
All these maps have the "ESOC" tag at the beginning of their name.

AOE3 Summer Championship - Maps Description

Arkansas
This map was also employed in the Spring Championship. We decided to give it another go because it is a well rounded land map which didn't see much playtime. Resource placement have been slightly improved.

Arkansas


Map Details
  • Trade Route: short, 3 bases
  • Natives: 2 Cherokee and 2 Seminole settlements
Starting Resources (per player)
  • 2 Silver mines
  • 6 Turkeys
  • 1 Nearby herd of Deers
  • A number of trees
Additional Resources
  • 6 Silver mines
  • 8 Deer herds
  • 3 Elk herds
  • 2 berry patches
  • Plenty of trees
Baja California

This is a new addition to the ESOC map list. The sea on both sides encourages water based play but land resources are generous enough to allow a more standard approach.

Baja California


Map Details
  • Trade Route: long, 3 bases:
  • Natives: 2 Apache settlements
Starting Resources (per player)
  • 2 Silver mines (one a bit away)
  • 5 pronghorns
  • 1 Nearby herd of pronghorns
  • 2 berry bushes
  • A number of trees
Additional Resources
  • 8 Silver mines
  • 8 small pronghorn herds
  • 5-6 small bighorn herds
  • Many trees
  • 18 shoals of fish (per side)
  • 3 whales (per side)
Bengal

ESOC's first pick for Land map without a TP line. The map layout encourages taking map control while having enough resources in the base for a variety of strategies. A cliff separates the two dangerously close bases shifting battle to the bottom of the map.

Bengal


Map Details
  • Trade Route: none
  • Natives: 2 Bhakti temples
Starting Resources (per player)
  • 2 Elephants
  • 1 Silver mine
  • 1-2 Nearby herds of nilgai
  • 2 Berry bushes
  • A number of trees
Additional Resources
  • 9-10 Silver mines
  • 15 Nilgai herds
  • Lot of trees
Cascade Range

ESOC's second pick for no-TP-land. Unlike Bengal this map is more open and has many avenues of attack. Every resource is scarce and well spaced. Lakes on the sides are fishable and may be the only option as land resources dry up.

Cascade Range


Map Details
  • Trade Route: none
  • Natives: 2 Nootkaand 2 Klamath settlements
Starting Resources (per player)
  • 8 Elks
  • 2 Tin mines (1 slightly far off)
  • 4 Berry bushes
  • A number of trees
Additional Resources
  • 10 Tin mines
  • 10 small Elk herds
  • 8 berry patches
  • Plenty of trees
  • 6 fish shoals per lake
High Plains

A throw back map to ES's Great Plains. High Plains is the definition of standard, a land based map with TP's . This specific version combines the cliffs of the first version with the wide open layout of the second, giving players some chances to protect from the otherwise overwhelming raids.

High Plains


Map Details
  • Trade Route: long, 5 bases
  • Natives: 2 Cheyenne and 2 Comanche villages
Starting Resources (per player)
  • 4 Bisons
  • 2 Silver mines
  • 1 Nearby herd of Bisons
  • 1 Nearby herd of Pronghorns
  • A number of trees
Additional Resources
  • 6 Silver mines
  • 5 Bison herds
  • 3 Pronghorn herds
  • Plenty of trees
Hudson Bay

ESOC's take on Hudson Bay was an easy pick. This map has proven to be a big favorite among players mostly due to its reliability. A winter and summer version provides some more variety. Sea food have been buffed slightly, by popular demand. The winter version still focuses more on the land play.

Hudson Bay



Map Details
  • Trade Route: medium length, 3 or 4 bases
  • Natives: 2 Cree and 2 Huron settlements
Starting Resources (per player)
  • 4 Moose/MuskOx
  • 2 Silver mines (1 a bit away)
  • 1 Nearby herd of Elks/Caribou
  • 1 Nearby herd of Moose/MuskOx
  • A number of trees
Additional Resources
  • 6 Silver mines
  • 4-7 Moose/MuskOx herds
  • 2-6 Elk/Caribou herds
  • Lot of trees
  • 8 sheeps (in the spring version only)
Indonesia

ESOC's first water map. This map not only features a main island completely surrounded by sea but also 4 isles where to transfer part of your economy or place some strategic outpost.
The free catamaran at start will help scouting the sea and moving across the map faster.
Land play is not to be forgotten though. Players start with a free saloon/firepit/monastery which undoubtedly increases the range of options at their disposal. This considered, the extra coin crates at start may come in handy.

Indonesia


Map Details
  • Trade Route: none
  • Natives: 2 Sufi Mosques and 2 Jesuit villages
Starting Resources (per player)
  • 2 Elephants
  • 1 Copper mine
  • 1 Nearby herd of Serows
  • 2 Berries
  • A number of trees
  • Free Saloon/Firepit/Monastery
  • Free Marathan Catamaran
  • 1-2 Extra coin crates
Additional Resources
  • 4 Copper mines
  • 2 Gold mines
  • 9 Serow herds
  • 8 Berry patches
  • Lot of trees
  • Lot of fish
  • 10 whales
Manchuria

Another big favorite that will be seeing play in the Summer Championship. The map seems straightforward yet there are many options that make it a memorable addition to any map pool. Sea resources have been adjusted to make it more desirable.

Manchuria


Map Details
  • Trade Route: short, one with 3 bases or two with 2 bases each
  • Natives: 1 Shaolin and 1 Zen temples, or 2 Shaolin temples, or 2 Zen temples
Starting Resources (per player)
  • 6 Marco Polo sheeps
  • 2 Silver mines
  • 1 Nearby herd of Serows
  • A number of trees
Additional Resources
  • 2 Silver mines
  • 2 Gold mines
  • 7 Serow herds
  • 3 Muskdeer herds
  • 12 Yaks
  • Plenty of trees
  • 4 Whales
  • 18-20 Shoals of Fish
Tibet
Last but not least ESOC brings a unique take on a land map. Featuring 3 different height levels, this map certainly have lot of paths available to the players. Expanding here will be the real challenge as all the extra resources are fairly distant from the starting base. There are also two long trade routes that may be worth taking. We hope to see some epic games on this map.

Tibet


Map Details
  • Trade Route: long, 2 with 3 bases each
  • Natives: 1 udasi and 1 Shoalin temples
Starting Resources (per player)
  • 9 ibex
  • 1 Silver mine
  • A number of trees
  • 1-3 yaks
    (Japan only get 1 cherry orchard on this map)
Additional Resources
  • 10 Silver mines
  • 5 ibex herds
  • 8 small muskdeer herds
  • 10 yaks
  • Plenty of trees

old formatting
Attachments
AOE3SummerChampionshipmaps.zip
(272.31 KiB) Downloaded 78 times
User avatar
Netherlands Goodspeed
Retired Contributor
Posts: 6470

04 Jun 2015, 17:50

Aw yis
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
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United States of America _H2O
Retired Contributor
Donator 06
Posts: 3232

04 Jun 2015, 17:55

amazing job Garja, I really look forward to seeing how the players take on these maps.
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No Flag samwise12
Dragoon
Posts: 399

04 Jun 2015, 18:03

r u buzzin mush
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India Nymphomaniac
Dragoon
Posts: 380

04 Jun 2015, 18:07

wow!!! Nice variety of maps overall, and with random maps in every series, this tournament is surely going to be better and bigger than spring one :)
Also u didn't mention the sea resources in Hudson bay.
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No Flag samwise12
Dragoon
Posts: 399

04 Jun 2015, 18:07

but seriously, really appreciate all the work you have put in garja.
You have not set your flag, click to select your flag. Marco1698

04 Jun 2015, 18:20

Gj Garja. Very nice maps.
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Germany DerMaxinator
Dragoon
Posts: 272
ESO: Maxinator_99
Location: Dresden

04 Jun 2015, 18:36

Really Cool Maps :D

Thanks for the hard work :)
Ain't no skills in makin' vills :twisted:
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No Flag fatalimperium
Crossbow
Posts: 9

04 Jun 2015, 19:05

Well this is better than 90% of DLCs/Expansion we see these times, which are conveniently priced at >' 30$ And this is free!

Thanks a lot :)
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Germany yemshi
Jaeger
Posts: 2129
ESO: yemshi
Location: Germany

04 Jun 2015, 19:25

Gj!
This defenetly needs a bo9 Saturday Smackdown!
Bored of Kamchatka? ( I am)
No Flag bart331
Lancer
Donator 01
Posts: 502

04 Jun 2015, 19:47

where can i get aiz ui? didnt u had to install something for it?
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Netherlands MCJim
ESOC Media Team
Posts: 2537
ESO: MCJim
Location: The Netherlands

04 Jun 2015, 19:54

Thanks!! Really really nice. High plains will be the new Kamchatka.
:food: AoE3 YouTube channel: http://www.youtube.com/jimleem1
:wood: AoE3 Twitch channel: http://www.twitch.tv/MCJim_
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United States of America _H2O
Retired Contributor
Donator 06
Posts: 3232

04 Jun 2015, 20:04

I will work with Aiz to get his UI stickied, the files are currently in our custom content section!
No Flag divine_moon
Dragoon
Posts: 331

05 Jun 2015, 11:54

Gj with the maps mate! :D

just curious, Bengal infact had a number of TPs irl, the danes, french, brits, ports & dutch :D ')

no offence meant sir.
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Netherlands Goodspeed
Retired Contributor
Posts: 6470

05 Jun 2015, 11:57

You heard the man, bengal needs TPs!
(please make a version with TPs. Garja pls)
Whether or not it is clear to you, no doubt the universe is unfolding as it should.
XeeleeFlower wrote:I don't mind open endings as long as the story continues at some point
No Flag Balthazar
Crossbow
Posts: 16

05 Jun 2015, 11:59

Thank you Garja, great job looking for to playing on these
No Flag blackout
Crossbow
Posts: 45

05 Jun 2015, 12:46

awesome job thank u
No Flag centella
Crossbow
Posts: 25

06 Jun 2015, 01:13

Hey guys I just downloaded theses maps and put them in RM3 only to encounter now problems with everyone saying mismatch version??? Do these maps change the game version or what am I missing? please help?
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Brazil Aizamk
Lancer
Posts: 876

06 Jun 2015, 02:08

centella wrote:Hey guys I just downloaded theses maps and put them in RM3 only to encounter now problems with everyone saying mismatch version??? Do these maps change the game version or what am I missing? please help?

Make sure you put them in the My Documents/AoE3/RM3 directory, NOT the Program Files/AoE3/RM3.
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Chile nn1850
Skirmisher
Posts: 110
ESO: NN_1850
Location: Chile

06 Jun 2015, 03:42

Thanks garja, ur maps are so amazing!
Youtube channel: :arrow: https://www.youtube.com/c/NN1850_age3
AOE 3 in spanish - AOE 3 en español
No Flag elpistolero
Crossbow
Posts: 28

06 Jun 2015, 05:42

Thanks garja !
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France [Armag] diarouga
Gendarme
Posts: 7648
Location: France

06 Jun 2015, 05:50

Great job!
"dia abused the explorer really well I'm impressed"
Bran6new
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No Flag aoefan4life
Lancer
Posts: 627

06 Jun 2015, 08:55

Would be awesome if Ryzon could sneak these maps onto the rated map section. I'm kinda sick of losing just cuz I don't have any hunts while playing vs early game OP civs.
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France [Armag] diarouga
Gendarme
Posts: 7648
Location: France

06 Jun 2015, 09:08

aoefan4life wrote:Would be awesome if Ryzon could sneak these maps onto the rated map section. I''m kinda sick of losing just cuz I don''t have any hunts while playing vs early game OP civs.
We asked this plenty of times on this forum. We can make a patch but ryzon doesn''t care.
"dia abused the explorer really well I'm impressed"
Bran6new
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Denmark crjensen4
Skirmisher
Donator 07
Posts: 172
ESO: crjensen4

06 Jun 2015, 10:23

This to me is a key reason why this game will have a successful revitalization. The creation of these awesome new maps makes the game "new" again.

Awesome work!!

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