***This tournament will be played on ESOC Patch! To install ESOC Patch and for more information, visit these links:
ESOC Patch Download
Patch Notes
FAQ
Time Line
Sign Ups
November 15, 2015 - December 13, 2015
Qualifiers
Group Stage (BO3)
December 16, 2015 - December 27, 2015
Round of 128 (RULES FOR THIS ROUND)
December 28, 2015 - January 10, 2016
Bracket Stages
Round of 64 (BO3)
January 11, 2016 - January 17, 2016
Round of 32 (BO5)
January 18, 2016 - Janaury 24, 2016
Round of 16 (BO5) - Extended
January 25, 2016 - February 7, 2016
Round of 8 (BO7)
February 8, 2016 - February 14, 2015
Semi-Finals (BO7)
February 15, 2016 - February 21, 2016
Finals (BO9) - Bronze Match (BO7)
February 27, 2016 or February 28, 2016
Note: When necessary, the tournament staff may extend the deadline for any match if scheduling proves to be an issue. There is one week built into the timeline for this.
Prize Pool: $1000 USD
Betting Prize Pool: $100 USD
A big thanks to all who donated!
iwillspankyou - 220$
GoodSpeed - 190$
91 - 150$
EAGLEMUT - 101$
crjensen4 - 50$
Shizle - 50$
A_Klaut - 25$
Mamasmurf64 - 20$
templar12 - 20$
Incognoto - 10$
Anonymous Donors - 264$
Upon the tournament's conclusion, the prize pool will be divided as follows:
1st Place - 50% ($500)
2nd Place - 25% ($250)
3rd Place - 15% ($150)
4th Place - 10% ($100)
Tournament Rules & Information
Re: Tournament Information
Tournament Rules
Group Stage Rules
The group stage format will be Best-of-3 Round Robin. There are no civilization restrictions for the group stage. That means you can play any civ you like in any game of the series. Repeat civilizations is also allowed.
Map Pool:
1) ESOC High Plains
2) ESOC Hudson Bay
3) ESOC Kamchatka
All games must be played on ESOC Patch.
All games must be recorded, or they may be deemed invalid.
One reset per player per match. Resets are only valid before 2 minutes and only for map-related issues. Treasures are not a valid reason for reset.
At the end of the group stage, the top 2 players in each group will advance to the bracket stage.
In the event of a three way tie, the group outcome will be decided by a playoff on the last weekend of the group stage.
Civilization Restrictions
These civilization restrictions have the purpose to bring variety to the game series for the community.
Players will take turns picking civilizations first starting from Game 2.
For the first game of each series players must agree to a matchup. The winner of the first game will pick their civilization first in the following game, and players will take turns picking first for the remainder of the series.
You must play X different civilizations, then you can play any civilization one more time:
In a Best-of-3, you must play 2 different civilizations, then you can play any civilization one more time.
In a Best-of-5, you must play 3 different civilizations, then you can play any civilization one more time.
In a Best-of-7, you must play 4 different civilizations, then you can play any civilization one more time.
In a Best-of-9, you must play 5 different civilizations, then you can play any civilization one more time.
example for BO3: You must play 2 different civilizations, then you can play any civilization you want one more time.
Game 1 (Best-of-3)
Player A plays British
Player B plays French
Game 2 (Best-of-3)
Player A may not play British
Player B may not play French
Player A plays Dutch
Player B plays Russians
Game 3 (Best-of-3)
Player A may play any civilization (he may either pick British or Dutch)
Player B may play any civilization (he may either pick French or Russians)
Player A plays British
Player B plays Russians
example for BO5: You must play 3 different civilizations, then you can play any civilization (again) if you want.
Game 1 (Best-of-5)
Player A plays British
Player B plays French
Game 2 (Best-of-5)
Player A may NOT play British
Player B may NOT play French
Player A plays Dutch
Player B plays Russians
Game 3 (Best-of-5)
Player A may NOT play British or Dutch
Player B may NOT play French or Russians
Player A plays Germans
Player B plays Aztecs
Game 4 (Best-of-5)
Player A may play any civilization (Including British, Dutch, or Germans)
Player B may play any civilization (Including French, Russians, or Aztecs)
Player A plays Dutch
Player B plays Aztecs
Game 5 (Best-of-5)
Player A may play any civilization (Except Dutch)
Player B may play any civilization (Except Aztecs)
Player A plays French
Player B plays Japanese
Gameplay Rules
1.1 - Every player must respect their opponent, casters and organizers. Misbehavior will result in a warning and can lead into disqualification. Racism and/or insults will not be tolerated.
1.2 - Every game must be recorded.
1.3 - When a player disconnects from the internet BEFORE 2 minutes, the player can (when both agree) restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament staff.
1.4 - When a player disconnects AFTER 2 minutes, the players can (when both agree) restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a loss.
1.5 - Every player may restart a game BEFORE the 2 minute mark when necessary. This is allowed ONCE per map when the game is NOT casted by an official caster. Restarts for CASTED games will be determined by the caster him/herself.
1.6 - The caster is allowed to restart a game as many times as necessary for optimal play.
1.7 - All games must be submitted to the "Tournament Record Games" forum.
1.8 - Recorded games must be renamed and posted to match the stickied post in the recorded games section.
1.9 - Players must be respectable to each other when selecting civilizations in a game. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree to a match-up. The tournament staff reserves the right to two possible outcomes. 1. If only one player is deemed challenging, then that player will be forced to pick their civilization first. 2. If both players are disagreeable then blind pick will be enforced. This decision is made by the staff.
Casting Rules
2.1 - It is every players responsibility to work with tournament staff for the casting of games.
2.2 - If the players and caster(s) determine that a selected match cannot be streamed due to lag, in order to provide an optimal environment for competitive play, the match may be streamed from the replays instead.
2.3 - Only casters that have been authorized by the tournament staff will be permitted to stream matches.
2.4 - The players in casted matches will be required to schedule their matches with their opponents and with the authorized caster(s).
2.5 - All streamed games must have a time delay of 2 minutes.
2.6 - The tournament staff reserves the right to extend the deadline of the match if deemed appropriate.
2.7 - All tournament streamed matches must be recorded.
2.8 - No additional observers may be present in games.
Disqualification Rules
3.1 - All external exploits and game modification software are forbidden. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.
3.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), and mods (building rotator, zoom modification).
3.3 - Use of these exploits is grounds for removal from the event.
3.4 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament staff members find someone to be guilty of cheating, the cheater will be disqualified from the tournament.
3.5 - The registered account name must be the main account of its owner for proper seeding.
3.6 - When a player is disqualified, he/she has no right to claim any prize money.
3.7 - A disqualification may only be committed if all tournament staff agrees.
3.8 - Use of the Chinese monastery tech "Training Reforms" is not allowed in the tournament. This tech is bugged and affects all units in certain circumstances so it has been removed.
Group Stage Rules
The group stage format will be Best-of-3 Round Robin. There are no civilization restrictions for the group stage. That means you can play any civ you like in any game of the series. Repeat civilizations is also allowed.
Map Pool:
1) ESOC High Plains
2) ESOC Hudson Bay
3) ESOC Kamchatka
All games must be played on ESOC Patch.
All games must be recorded, or they may be deemed invalid.
One reset per player per match. Resets are only valid before 2 minutes and only for map-related issues. Treasures are not a valid reason for reset.
At the end of the group stage, the top 2 players in each group will advance to the bracket stage.
In the event of a three way tie, the group outcome will be decided by a playoff on the last weekend of the group stage.
Civilization Restrictions
These civilization restrictions have the purpose to bring variety to the game series for the community.
Players will take turns picking civilizations first starting from Game 2.
For the first game of each series players must agree to a matchup. The winner of the first game will pick their civilization first in the following game, and players will take turns picking first for the remainder of the series.
You must play X different civilizations, then you can play any civilization one more time:
In a Best-of-3, you must play 2 different civilizations, then you can play any civilization one more time.
In a Best-of-5, you must play 3 different civilizations, then you can play any civilization one more time.
In a Best-of-7, you must play 4 different civilizations, then you can play any civilization one more time.
In a Best-of-9, you must play 5 different civilizations, then you can play any civilization one more time.
example for BO3: You must play 2 different civilizations, then you can play any civilization you want one more time.
Game 1 (Best-of-3)
Player A plays British
Player B plays French
Game 2 (Best-of-3)
Player A may not play British
Player B may not play French
Player A plays Dutch
Player B plays Russians
Game 3 (Best-of-3)
Player A may play any civilization (he may either pick British or Dutch)
Player B may play any civilization (he may either pick French or Russians)
Player A plays British
Player B plays Russians
example for BO5: You must play 3 different civilizations, then you can play any civilization (again) if you want.
Game 1 (Best-of-5)
Player A plays British
Player B plays French
Game 2 (Best-of-5)
Player A may NOT play British
Player B may NOT play French
Player A plays Dutch
Player B plays Russians
Game 3 (Best-of-5)
Player A may NOT play British or Dutch
Player B may NOT play French or Russians
Player A plays Germans
Player B plays Aztecs
Game 4 (Best-of-5)
Player A may play any civilization (Including British, Dutch, or Germans)
Player B may play any civilization (Including French, Russians, or Aztecs)
Player A plays Dutch
Player B plays Aztecs
Game 5 (Best-of-5)
Player A may play any civilization (Except Dutch)
Player B may play any civilization (Except Aztecs)
Player A plays French
Player B plays Japanese
Gameplay Rules
1.1 - Every player must respect their opponent, casters and organizers. Misbehavior will result in a warning and can lead into disqualification. Racism and/or insults will not be tolerated.
1.2 - Every game must be recorded.
1.3 - When a player disconnects from the internet BEFORE 2 minutes, the player can (when both agree) restart and replay the game. When the opponent does not agree to restart, the outcome of the game will be determined by the tournament staff.
1.4 - When a player disconnects AFTER 2 minutes, the players can (when both agree) restart and replay the game. When the opponent does not agree to restart, the player who lost connection will be given a loss.
1.5 - Every player may restart a game BEFORE the 2 minute mark when necessary. This is allowed ONCE per map when the game is NOT casted by an official caster. Restarts for CASTED games will be determined by the caster him/herself.
1.6 - The caster is allowed to restart a game as many times as necessary for optimal play.
1.7 - All games must be submitted to the "Tournament Record Games" forum.
1.8 - Recorded games must be renamed and posted to match the stickied post in the recorded games section.
1.9 - Players must be respectable to each other when selecting civilizations in a game. Players cannot intentionally change to unfair match-ups, or otherwise be difficult to agree to a match-up. The tournament staff reserves the right to two possible outcomes. 1. If only one player is deemed challenging, then that player will be forced to pick their civilization first. 2. If both players are disagreeable then blind pick will be enforced. This decision is made by the staff.
Casting Rules
2.1 - It is every players responsibility to work with tournament staff for the casting of games.
2.2 - If the players and caster(s) determine that a selected match cannot be streamed due to lag, in order to provide an optimal environment for competitive play, the match may be streamed from the replays instead.
2.3 - Only casters that have been authorized by the tournament staff will be permitted to stream matches.
2.4 - The players in casted matches will be required to schedule their matches with their opponents and with the authorized caster(s).
2.5 - All streamed games must have a time delay of 2 minutes.
2.6 - The tournament staff reserves the right to extend the deadline of the match if deemed appropriate.
2.7 - All tournament streamed matches must be recorded.
2.8 - No additional observers may be present in games.
Disqualification Rules
3.1 - All external exploits and game modification software are forbidden. The tournament administration reserves the right to disqualify a player for use of any exploits to gain an unfair advantage.
3.2 - Exploits include but are not limited to: Map Hacks, Trainers, Explorer Revival Glitch, OOS / Intentional Lag (Stacked downloads or other game crashing exploits), and mods (building rotator, zoom modification).
3.3 - Use of these exploits is grounds for removal from the event.
3.4 - If you suspect your opponent has violated any of the player integrity rules, finish the game and submit it for review with an explanation of why you think the game was unfair. If the tournament staff members find someone to be guilty of cheating, the cheater will be disqualified from the tournament.
3.5 - The registered account name must be the main account of its owner for proper seeding.
3.6 - When a player is disqualified, he/she has no right to claim any prize money.
3.7 - A disqualification may only be committed if all tournament staff agrees.
3.8 - Use of the Chinese monastery tech "Training Reforms" is not allowed in the tournament. This tech is bugged and affects all units in certain circumstances so it has been removed.
Re: Tournament Information
Staff
If you are interested in contributing to ESOC in any way please PM one of the admins and share how you can contribute. This includes casters for the event!
Admins
Mitoe
_H2O
Tournament Staff & Betting
Goodspeed
Moderators
Garja
edeholland
Casters
*NOTE* Anyone with access to the Official ESOCTV Channel is also considered an official caster.
Zutazuta
Interjection
_H2O
Samwise12
Cohenski
MusketJr
Mitoe
Boneng
ouking
N0el
If you are interested in contributing to ESOC in any way please PM one of the admins and share how you can contribute. This includes casters for the event!
Admins
Mitoe
_H2O
Tournament Staff & Betting
Goodspeed
Moderators
Garja
edeholland
Casters
*NOTE* Anyone with access to the Official ESOCTV Channel is also considered an official caster.
Zutazuta
Interjection
_H2O
Samwise12
Cohenski
MusketJr
Mitoe
Boneng
ouking
N0el
Re: Tournament Information
Scheduling Rules
4.0 - Admins will make scheduling threads for matches.
4.1 - Players must respond simply with the times they are available to play. The admin will then select a time for the players to play from the available time. Players must then confirm their agreement.
4.2 - Posts in scheduling topics will be considered along with interaction with admins when making decisions regarding scheduling. Other communications will not be considered.
4.3 - Maps will be provided for each match in the scheduling thread.
4.0 - Admins will make scheduling threads for matches.
4.1 - Players must respond simply with the times they are available to play. The admin will then select a time for the players to play from the available time. Players must then confirm their agreement.
4.2 - Posts in scheduling topics will be considered along with interaction with admins when making decisions regarding scheduling. Other communications will not be considered.
4.3 - Maps will be provided for each match in the scheduling thread.
Re: Tournament Information
Seeding
5.0 - The top 16 players from the last event that sign up will be seeded based on their past performance.
5.1 - Any ties (5th - 8th) will be resolved by 1v1 ELO.
5.2 - All other signups will be seeded by their 1v1 ELO on simple ELO. This seeding will be done automatically after signups close.
5.3 - Players will be seeded based on their highest rated active account. Active is defined as being listed in the active section on the Simple ELO 1v1 Ladder.
5.0 - The top 16 players from the last event that sign up will be seeded based on their past performance.
5.1 - Any ties (5th - 8th) will be resolved by 1v1 ELO.
5.2 - All other signups will be seeded by their 1v1 ELO on simple ELO. This seeding will be done automatically after signups close.
5.3 - Players will be seeded based on their highest rated active account. Active is defined as being listed in the active section on the Simple ELO 1v1 Ladder.
Re: Tournament Information
Map Pool and Map Rules
Group Stage
1) ESOC High Plains
2) ESOC Hudson Bay
3) ESOC Kamchatka
Bracket Stages
RO128
1) Yukon
2) Siberia
3) ESOC Manchuria
RO64
1) ESOC Kamchatka
2) ESOC Baja California
3) ESOC Bengal
RO32
1) ESOC Arizona
2) ESOC Hudson Bay
3) ESOC Pampas Sierras
4) ESOC Baja California
5) ESOC Manchuria
RO16
1) ESOC Tibet
2) ESOC Hudson Bay
3) ESOC High Plains
4) ESOC Cascade Range
5) ESOC Arkansas
RO8
1) ESOC Kamchatka
2) ESOC High Plains
3) ESOC Arkansas
4) Deccan
5) ESOC Indonesia
6) ESOC Bengal
7) ESOC Baja California
Semi-Finals
1) ESOC Pampas Sierras
2) ESOC Manchuria
3) Siberia
4) ESOC Baja California
5) ESOC Hudson Bay
6) ESOC Bengal
7) Yukon
Group Stage
1) ESOC High Plains
2) ESOC Hudson Bay
3) ESOC Kamchatka
Bracket Stages
RO128
1) Yukon
2) Siberia
3) ESOC Manchuria
RO64
1) ESOC Kamchatka
2) ESOC Baja California
3) ESOC Bengal
RO32
1) ESOC Arizona
2) ESOC Hudson Bay
3) ESOC Pampas Sierras
4) ESOC Baja California
5) ESOC Manchuria
RO16
1) ESOC Tibet
2) ESOC Hudson Bay
3) ESOC High Plains
4) ESOC Cascade Range
5) ESOC Arkansas
RO8
1) ESOC Kamchatka
2) ESOC High Plains
3) ESOC Arkansas
4) Deccan
5) ESOC Indonesia
6) ESOC Bengal
7) ESOC Baja California
Semi-Finals
1) ESOC Pampas Sierras
2) ESOC Manchuria
3) Siberia
4) ESOC Baja California
5) ESOC Hudson Bay
6) ESOC Bengal
7) Yukon
Re: Tournament Rules & Information
Explanation of Seeding for Multistage Tournament
Absolutely. This entire thing was generated using a program I wrote. Would be happy to show you the seeded outputs as well. We do not have them in a friendly form to share. I can send you a table on skype if your super interested.
Basically groups work like this:
Seeds 1 - 32 are seeded to brackets
Seeds 33 - 160 are seeded to groups.
These seeds will be reduced to seeds 33-96 by the end of the group stage (See below)
Seeds 97-128 are Bye seeds given to the seeded players
Groups go like this
Group 1:
(32 + 1) + 32 * 0 = 33
(32 + 1) + 32 * 1 = 65
(32 + 1) + 32 * 2 = 97
(32 + 1) + 32 * 3 = 129
Group 2:
(32 + 2) + 32 * 0 = 34
(32 + 2) + 32 * 1 = 66
(32 + 2) + 32 * 2 = 98
(32 + 2) + 32 * 3 = 130
....
....
....
Group 32:
(32 + 32) + 32 * 0 = 64
(32 + 32) + 32 * 1 = 96
(32 + 32) + 32 * 2 = 128
(32 + 32) + 32 * 3 = 160
These groups are then mapped to bracket spots in the Round of 128 based on the seeds in the top two slots. This is done in the same way a normal bracket. So if you finish top of group 1 your seed is 33. That seed is then used to place you into the RO128 brackets.
By this logic only seeds 33-96 are assigned coming out of the group stage (The top 2 seed spots in each group).
Now we have a RO128 Bracket that is seeded in the same way as a traditional bracket
Seeds 1-32 are pre-seeded players
Seeds 33-96 are group stage top 2 players
Seeds 97-128 are empty for the pre-seeded players
This linking is all done automatically and is updated as the results of group stage roll in.
You can see this projection here in the linked brackets below. Right now since no results are in it is merely sorted by seed. The top 2 players in each group are marked by a ** meaning they are not confirmed. I would also like to mention that the players facing eachother in the RO128 will be from different groups. That is the nature of how this process works. For Group 1, seed 33 will be in a completely different spot than seed 97.
bracket-w2015.php
Absolutely. This entire thing was generated using a program I wrote. Would be happy to show you the seeded outputs as well. We do not have them in a friendly form to share. I can send you a table on skype if your super interested.
Basically groups work like this:
Seeds 1 - 32 are seeded to brackets
Seeds 33 - 160 are seeded to groups.
These seeds will be reduced to seeds 33-96 by the end of the group stage (See below)
Seeds 97-128 are Bye seeds given to the seeded players
Groups go like this
Group 1:
(32 + 1) + 32 * 0 = 33
(32 + 1) + 32 * 1 = 65
(32 + 1) + 32 * 2 = 97
(32 + 1) + 32 * 3 = 129
Group 2:
(32 + 2) + 32 * 0 = 34
(32 + 2) + 32 * 1 = 66
(32 + 2) + 32 * 2 = 98
(32 + 2) + 32 * 3 = 130
....
....
....
Group 32:
(32 + 32) + 32 * 0 = 64
(32 + 32) + 32 * 1 = 96
(32 + 32) + 32 * 2 = 128
(32 + 32) + 32 * 3 = 160
These groups are then mapped to bracket spots in the Round of 128 based on the seeds in the top two slots. This is done in the same way a normal bracket. So if you finish top of group 1 your seed is 33. That seed is then used to place you into the RO128 brackets.
By this logic only seeds 33-96 are assigned coming out of the group stage (The top 2 seed spots in each group).
Now we have a RO128 Bracket that is seeded in the same way as a traditional bracket
Seeds 1-32 are pre-seeded players
Seeds 33-96 are group stage top 2 players
Seeds 97-128 are empty for the pre-seeded players
This linking is all done automatically and is updated as the results of group stage roll in.
You can see this projection here in the linked brackets below. Right now since no results are in it is merely sorted by seed. The top 2 players in each group are marked by a ** meaning they are not confirmed. I would also like to mention that the players facing eachother in the RO128 will be from different groups. That is the nature of how this process works. For Group 1, seed 33 will be in a completely different spot than seed 97.
bracket-w2015.php
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