What if native posts auto-trained their units?
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- Crossbow
- Posts: 1
- Joined: Jul 31, 2022
What if native posts auto-trained their units?
Just a random thought I had. As we all know, native units aren't used very much in competitive games. What if upon building a native TP, it autotrained the unit available there, similar to the Ottoman settler mechanic, up to the build limit? Could even allow it to still be trainable the usual way, but it is supplemented by the free, one-by-one training.
Would this be a big enough value proposition that native posts become viable?
Would this be a big enough value proposition that native posts become viable?
Re: What if native posts auto-trained their units?
If they are not used there is a reason from those players who do not want to use them, either they ignore them or in the open, or they ignore them because they have no effective technologies for that civilization or they do not need native units, or they do not know the units native because it has not studied them and therefore does not know if it is investing it solves wisely or is just throwing it away. Putting this mechanic you claim would be almost useless. Now natives also give xp per second so better than that there is just giving a monster truck unit to make natives the most used option.
- kaister
- Lancer
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Re: What if native posts auto-trained their units?
Auto Building Nats with auto macro buttons, now with Auto Training units which maybe auto scouted the map and auto microd, and occasionally auto set up traps and ofc were automatically active on the map. Could just automatically play without having to play!
Re: What if native posts auto-trained their units?
i think you just invented twitch
- musketeer925
- Retired Contributor
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Re: What if native posts auto-trained their units?
They will keep buffing nats until they are OP enough for people to use, I think.
- harcha
- Gendarme
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Re: What if native posts auto-trained their units?
Age of Empires III: Definitive Edition: The Tower Defense Game
POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: What if native posts auto-trained their units?
The zero pop cost and train limit is the main problem of native builds. Native unit has an awkward train limit, and even if you have 2-3 native TPs you still need barrack/stable, which is a huge investment. But if native units don't have limit, they'll become too overpowered in late game/treaty.
One solution is Hausa akan musketeer: giving every civ a tech in native embassy, to remove the train limit of native units, but they cost population from now on.
One solution is Hausa akan musketeer: giving every civ a tech in native embassy, to remove the train limit of native units, but they cost population from now on.
- Challenger_Marco
- ESOC Media Team
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Re: What if native posts auto-trained their units?
What if auto play the game? the game should play itself tbh all u gotta do is hit search button for QS and features do the work on ur elo ez
- harcha
- Gendarme
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Re: What if native posts auto-trained their units?
ㅤㅤㅤㅤ
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POC wrote:Also I most likely know a whole lot more than you.
POC wrote:Also as an objective third party, and near 100% accuracy of giving correct information, I would say my opinions are more reliable than yours.
Re: What if native posts auto-trained their units?
Re: What if native posts auto-trained their units?
AoEII ran into this one a couple years ago
The Euro houses are still natives to Europe, and we see them get used nearly every game in KOTOWquentinquigley wrote: ↑31 Jul 2022, 15:35As we all know, native units aren't used very much in competitive games.
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