Garja wrote:umeu wrote:if u do it properly ur up by 3.45. 3.35 if you have luck with tres. obviously you don't need to send 2-3 unit shipments in a row. even 4 kanya 5v/600w variation, though stronger, is still beatable on good maps. also, if you play vs water and walls, even if its a tp map, youre 100% gonna lose by opening 4kanya BB. so that im just no sure why youre claiming that it was super dominant and OP when its just pretty clear that the dominance was a side effect from another factor, namely maps predominantly, and poor adaptation by players. even just dropping a tower in base is very effective to midgitating the 4 kanya 5 toma rush. as well as just placing a few well placed walls to block off chokes. sioux and aztecs can also kill the warhut with explorer + converts
you an open 4 kanya BB and go indus even. I used to do that vs ports. 4 kanya 5v 4v. Can always play fortress if needed but goes to show that iro really can do anything because of the early advantage.
you can get away with it vs ports ye, but i dont think its a good example as ports is probably one of iro's easiest mu's on RE land maps, perhaps only vs dutch is easier. And you can win pretty much by doing any kind of bo. FI is really strong vs ports indeed, whether you straight FI or semi fi doesnt really matter. in any case, 4 kanya bb isnt always the best way to exploit iro's advantage, which was my main point. Not that you should never play 4kanya BB.