The caravel thing is the exact same, the lock on mechanic is obviously intended, just in this specific case the original devs probably didnt think about 100 range caravels, just like they didnt think about 8 speed or w.e. cannons.Kaiserklein wrote:I was basically just pointing out that you can retask your caravel when this obvious bug happens. That sounds fair to me.
Comparing this to pull trick is ridiculous since it's literally just the way the game handles formations. Everyone pull tricks, whether it's intended or not. Yeah you can argue that it's akward design, or that it's OP, etc, but you can't compare it to that bug since it's not a bug. Especially as the bug happens randomly and requires no action, while pull trick is a consistent mechanic that requires extra apm.
I'm not really gonna answer to anything else because we've had this argument 100 times already and it's pointless. It's technically impossible to change the way this works anyway.
Pull" Trick" discussion
Re: Pull" Trick" discussion
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Re: Pull" Trick" discussion
No. The lock mechanic works only for one shot, and while the unit is in LOS too. For caravels it can work infinitely and don't even need LOS sometimes. Not comparable. It's an obvious bug
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Pull" Trick" discussion
yeah, lock mechanic can't be called as a bug abuse, if a 9 speed falconet is not considered to be a bug, then a caravel with 50 range shouldn't be a deal aswell, ah also btw I wasn't intentionally doing that, i was just confused how the caravel kept shotting that much further distance but that's not the topic anyway
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Re: Pull" Trick" discussion
You just conveniently ignored the points made in this thread to just type "9 speed falcs boo".
Also they go to like 6 speed but everyone likes to exaggerate I guess
Also they go to like 6 speed but everyone likes to exaggerate I guess
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Pull" Trick" discussion
Except as already explained the broadside attack is considered "1 shot" so its not a bug. The thing thats shitty about it is the ship firing rng, but thats a completely different discussion.Kaiserklein wrote:No. The lock mechanic works only for one shot, and while the unit is in LOS too. For caravels it can work infinitely and don't even need LOS sometimes. Not comparable. It's an obvious bug
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Re: Pull" Trick" discussion
Yeah, this is a game mechanic, everyone here is exaggerating.
https://www.twitch.tv/esoctv/clip/Hungr ... &sort=time
https://www.twitch.tv/esoctv/clip/Hungr ... &sort=time
Re: Pull" Trick" discussion
Damn those swedes are fast
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Re: Pull" Trick" discussion
Eaglemut said on the previous page that it's a bug. I tend to trust him in that kind of matter.gibson wrote:Except as already explained the broadside attack is considered "1 shot" so its not a bug. The thing thats shitty about it is the ship firing rng, but thats a completely different discussion.Kaiserklein wrote:No. The lock mechanic works only for one shot, and while the unit is in LOS too. For caravels it can work infinitely and don't even need LOS sometimes. Not comparable. It's an obvious bug
Again ignoring the point. They're not 9 speed at all, and like 3 people already said that, so yes it's the definition of exaggeration.deleted_user wrote:Yeah, this is a game mechanic, everyone here is exaggerating.
https://www.twitch.tv/esoctv/clip/Hungr ... &sort=time
I'm not even saying that pull trick is balanced or healthy lol. It should be nerfed but that's not doable. So what are we trying to discuss here?
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Pull" Trick" discussion
Well, I would say precisely that is the bug. It's obviously not supposed to count as one shot and lock indefinitely across the whole map. If it weren't bugged, each random shot would be able to break the target lock.gibson wrote:Except as already explained the broadside attack is considered "1 shot" so its not a bug.Kaiserklein wrote:No. The lock mechanic works only for one shot, and while the unit is in LOS too. For caravels it can work infinitely and don't even need LOS sometimes. Not comparable. It's an obvious bug
Anyway, I don't think we can solve this technically nor with rulings. Best we can hope for is DE removing RNG attacks entirely, but idk whether that will happen.
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Re: Pull" Trick" discussion
Would be great if DE could have fixed the whole formations mechanics so you wouldn't be able to pull units that fast (pulling from 4 to 5 speed would be fine for example). Also if they fixed pathing and all. But that's definitely not going to happen
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Pull" Trick" discussion
Actually I think this also can be used as a "skill move" for example with a stealth native at the coast. Surely, if it can't be fixed it remains allowed, I'm just saying it's not morally "scum-bag move". Pull trick was surely unintended to be used like it is, I can't see why it makes a difference that other one is a bug.
Or building pillars near water.
Or building pillars near water.
Re: Pull" Trick" discussion
this was a great moment i thought everybody liked it.deleted_user wrote:Yeah, this is a game mechanic, everyone here is exaggerating.
https://www.twitch.tv/esoctv/clip/Hungr ... &sort=time
Re: Pull" Trick" discussion
Ah got you I misunderstoodKaiserklein wrote:Eaglemut said on the previous page that it's a bug. I tend to trust him in that kind of matter.gibson wrote:Except as already explained the broadside attack is considered "1 shot" so its not a bug. The thing thats shitty about it is the ship firing rng, but thats a completely different discussion.Kaiserklein wrote:No. The lock mechanic works only for one shot, and while the unit is in LOS too. For caravels it can work infinitely and don't even need LOS sometimes. Not comparable. It's an obvious bugAgain ignoring the point. They're not 9 speed at all, and like 3 people already said that, so yes it's the definition of exaggeration.deleted_user wrote:Yeah, this is a game mechanic, everyone here is exaggerating.
https://www.twitch.tv/esoctv/clip/Hungr ... &sort=time
I'm not even saying that pull trick is balanced or healthy lol. It should be nerfed but that's not doable. So what are we trying to discuss here?
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Re: Pull" Trick" discussion
Can someone explain what is this caravel range bug? Is there a clip somewhere?
Re: Pull" Trick" discussion
When a caravel locks onto a target, it will sometimes keep shooting as long as it remains within its line of sight, even if the target is outside of its range.macacoalbino wrote:Can someone explain what is this caravel range bug? Is there a clip somewhere?
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Re: Pull" Trick" discussion
Thanks broPapist wrote:When a caravel locks onto a target, it will sometimes keep shooting as long as it remains within its line of sight, even if the target is outside of its range.macacoalbino wrote:Can someone explain what is this caravel range bug? Is there a clip somewhere?
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Re: Pull" Trick" discussion
Actually sometimes does it even without LOS too, which is even worse
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Pull" Trick" discussion
how does it work without los? with los it's just how the game works for any projectile
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Re: Pull" Trick" discussion
Yes, at least I never saw any reason why this bug started happeningmacacoalbino wrote:What I got from context is that it's random, can someone confirm that?
It's not how the game works even with los, since like we said it does it until the target dies, while usually locking fire is only a one time thing.Garja wrote:how does it work without los? with los it's just how the game works for any projectile
Idk why it works without los though. I just know I've lost a warship even though I ran it to the other side of Caribbean when I was new to the game. Had to be out of LOS unless the guy was maphacking I guess. I think I've seen it happen again since
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
Re: Pull" Trick" discussion
I would actually attribute that to spyglass maphacking. LoS should be necessary.Kaiserklein wrote:Yes, at least I never saw any reason why this bug started happeningmacacoalbino wrote:What I got from context is that it's random, can someone confirm that?
It's not how the game works even with los, since like we said it does it until the target dies, while usually locking fire is only a one time thing.Garja wrote:how does it work without los? with los it's just how the game works for any projectile
Idk why it works without los though. I just know I've lost a warship even though I ran it to the other side of Caribbean when I was new to the game. Had to be out of LOS unless the guy was maphacking I guess. I think I've seen it happen again since
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Re: Pull" Trick" discussion
Moesbar didn't exist back then, so I don't think that was a thing, especially on nilla
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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Re: Pull" Trick" discussion
People used the moesbar maphack on nilla in 2013? You sure about that?
I know there was the maphack/OOS software, I just don't think it would actually give LOS to your units
I know there was the maphack/OOS software, I just don't think it would actually give LOS to your units
LoOk_tOm wrote:I have something in particular against Kaisar (GERMANY NOOB mercenary LAMME FOREVER) And the other people (noobs) like suck kaiser ... just this ..
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