Wolololo functionality
- Interjection
- Howdah
- Posts: 1045
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Wolololo functionality
Someone asked me on Discord to do a 'wolololo' Smackdown, this is where e.g., priests/imams would be able to convert enemy units exactly like in AoE2 & AoE1.
Part of me wonders why ESO never put something as iconic as converting units into AoE3. Probably because it was a balance nightmare... I wonder how it would effect the game though. I'm imagining converting falcs or mams or something like that
Im not sure if this would make an interesting Smackdown but it does make me wonder if this functionality exists in AoE3 and could be enabled
Part of me wonders why ESO never put something as iconic as converting units into AoE3. Probably because it was a balance nightmare... I wonder how it would effect the game though. I'm imagining converting falcs or mams or something like that
Im not sure if this would make an interesting Smackdown but it does make me wonder if this functionality exists in AoE3 and could be enabled
Re: Wolololo functionality
wololooooing is nothing without Bigdaddies or Photon men
- princeofcarthage
- Retired Contributor
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Re: Wolololo functionality
Well warchiefs can convert mother nature units, I am assuming same logic could be used to convert enemy units
Fine line to something great is a strange change.
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- Lancer
- Posts: 506
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Re: Wolololo functionality
Interjection wrote:Someone asked me on Discord to do a 'wolololo' Smackdown, this is where e.g., priests/imams would be able to convert enemy units exactly like in AoE2 & AoE1.
Part of me wonders why ESO never put something as iconic as converting units into AoE3. Probably because it was a balance nightmare... I wonder how it would effect the game though. I'm imagining converting falcs or mams or something like that
Im not sure if this would make an interesting Smackdown but it does make me wonder if this functionality exists in AoE3 and could be enabled
The argument was at the time was that many of the nations followed the same faith or religion was the reason they were in the new world in the first place to evade persecution thus making them extremely resilient against conversion. So converting didn’t really make sense. This was before TWC and TAD of course.
In terms of being a balancing nightmare, in aoe 3 yes. In aoe2 monks were good against expensive units like knights but poor against trash units like pikeman and skirmishers and were especially weak against light cavalry and of course had to be point blank to convert most siege. In aoe 3 though many units have similar costs, there isn’t really ‘trash units’ for every civ like there are in aoe2 as sure even pikeman and crossbows do cost no coin, in terms of villy seconds they are still similar to other units or nowhere near as far off. Of course on the other end of the spectrum you have units that are far more expensive than standard.
Re: Wolololo functionality
Heh, thought this thread will go a completely different direction based on the title (Wollo scenario functionality ).
The conversion functionality exists and is possible to enable with the help of UHC, but there is one thing that has to be understood about the way units fundamentally work on the Bang! engine. You own all your active upgrades as a player, so a Hussar is only a Veteran Hussar because he is under your control and you have the upgrade researched. If an Indian player comes along and converts your "Veteran Hussar" to their forces, it will always become a basic unupgraded Hussar, because the Indian player doesn't have and can't ever have a Veteran Hussar upgrade.
Similarly, if you currently have an Imperial Hussar upgrade researched and you convert an unupgraded enemy Hussar, it will become an Imperial Hussar immediately.
The conversion functionality exists and is possible to enable with the help of UHC, but there is one thing that has to be understood about the way units fundamentally work on the Bang! engine. You own all your active upgrades as a player, so a Hussar is only a Veteran Hussar because he is under your control and you have the upgrade researched. If an Indian player comes along and converts your "Veteran Hussar" to their forces, it will always become a basic unupgraded Hussar, because the Indian player doesn't have and can't ever have a Veteran Hussar upgrade.
Similarly, if you currently have an Imperial Hussar upgrade researched and you convert an unupgraded enemy Hussar, it will become an Imperial Hussar immediately.
- Interjection
- Howdah
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Re: Wolololo functionality
Intéressant 28
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- Advanced Player
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- Location: Hannover
- Interjection
- Howdah
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Re: Wolololo functionality
We wanted to try something a bit wild. You never know if it'll be good until you try.
I have a few good ideas in mind which'll be more similar to the Two Town Tournament in scope which we go to for future Smackdowns
I have a few good ideas in mind which'll be more similar to the Two Town Tournament in scope which we go to for future Smackdowns
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- Lancer
- Posts: 506
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- ESO: Peachrocks
Re: Wolololo functionality
You ask me I think it'd get largely ignored unless it was mind numblingly overpowered and easy to turn an entire enemy army or something. In aoe2 of course you keep the exact stats of a unit and units scale way better in aoe3 then they do in aoe2. I'll try come up with something wild that won't be solved within a few hours .
Re: Wolololo functionality
The trouble with this format is probaly a few little things
1.certain civs get punished much harder- india has their ridiculous elephant units and urumi against say, aztec or russia where theres literally nothing worth converting
2. Iro and sioux can only train medicine men at the firepit
3. Aztec has wp dancing away happily and will ignore the mechanic
4. Asian civs. Are we giving the monks wololol powers?
5. Can we convert invincible units like explorers?
1.certain civs get punished much harder- india has their ridiculous elephant units and urumi against say, aztec or russia where theres literally nothing worth converting
2. Iro and sioux can only train medicine men at the firepit
3. Aztec has wp dancing away happily and will ignore the mechanic
4. Asian civs. Are we giving the monks wololol powers?
5. Can we convert invincible units like explorers?
- [Armag] diarouga
- Ninja
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- Location: France
Re: Wolololo functionality
dansil92 wrote:The trouble with this format is probaly a few little things
1.certain civs get punished much harder- india has their ridiculous elephant units and urumi against say, aztec or russia where theres literally nothing worth converting
2. Iro and sioux can only train medicine men at the firepit
3. Aztec has wp dancing away happily and will ignore the mechanic
4. Asian civs. Are we giving the monks wololol powers?
5. Can we convert invincible units like explorers?
1. But Aztec and Russia don't have the eco to spam priests so that's okay
2. So what? Make an upgrade so that they can convert
3. If wp can convert you prob won't dance with them.
4. That's the point.
5. No
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- Advanced Player
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Re: Wolololo functionality
@Diarouga russia doens't need eco to spam priests. They have the -50% cost card
Re: Wolololo functionality
My guess is that because individual units are stronger and more valuable (thinking specifically of mercenaries, but it's true for regular units as well), they felt it would imbalance the game to include conversions.
The function of man is to live, not to exist.
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- Lancer
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Re: Wolololo functionality
Admittedly I want to share Holy Hand Grenade where significant buffs are given to priests, medicine men, grenadiers and all civs can train them but how it doesn't get silly/solved fast, I don't know but hey, it sounded funny in my head.
Re: Wolololo functionality
Imagine converting an explorer and using the crackshot in age IV to kill enemy units.
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- Advanced Player
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Re: Wolololo functionality
imagine converting 8 factories as azzy in a 4v4, and then just spam 200 erks :O
Re: Wolololo functionality
Btw, have you guis noticed that there's no womyn explorer in AOE3? That's so patriarchal and oppressive.
You're all playing an oppressive game, omg.
(Also AOE3 units should be able to wololo their gender. It's 2019 ffs.)
You're all playing an oppressive game, omg.
(Also AOE3 units should be able to wololo their gender. It's 2019 ffs.)
Re: Wolololo functionality
Grow up. It's 2019 ffs
Re: Wolololo functionality
I identify as a 12-year old edgy zoomer, tho. It's offensive that you assume everyone else must be a cis-ager.
https://youtu.be/EOe52wD9vow?t=45
https://youtu.be/EOe52wD9vow?t=45
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