Cuz Japan so OP that kills every lame FF (even otto and spain FF suck against Japan). Age 2 Japan with better eco and better mass still gonna own you in age 3.cowhax wrote:why not just FF as Dutch?
Dutch vs Japanese
Dutch vs Japanese
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Dutch vs Japanese
Age 2 japan looses to spain and otto ff...subzero wrote:Cuz Japan so OP that kills every lame FF (even otto and spain FF suck against Japan). Age 2 Japan with better eco and better mass still gonna own you in age 3.cowhax wrote:why not just FF as Dutch?
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Dutch vs Japanese
No, otto &' spain ff beat Japan imo.subzero wrote:Cuz Japan so OP that kills every lame FF (even otto and spain FF suck against Japan). Age 2 Japan with better eco and better mass still gonna own you in age 3.cowhax wrote:why not just FF as Dutch?
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Dutch vs Japanese
at the same time ^^
Dutch vs Japanese
Otto FF may beat Japan or maybe not. But a smart Japan player always wins against Spain FF.
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Dutch vs Japanese
If the jap plays in age2, otto ff wins it easily. It is close if the jap tries a ff.
Japon>spain ofc but it is hard to deal with a spain ff since the jap can't ff... You'll have pikes/falcs/skirms vs Only ashi, even if you have less eco you are in fortess.
Japon>spain ofc but it is hard to deal with a spain ff since the jap can't ff... You'll have pikes/falcs/skirms vs Only ashi, even if you have less eco you are in fortess.
Dutch vs Japanese
well if you send 700 wood or a bank, that slows down the FF.edeholland wrote:With how many banks?cowhax wrote:why not just FF as Dutch?
Id think you age with 400 wood, can make at least one bank. Then if you dont use starting wood for a market, thatd give you a start for a second bank. Then you could ship 700 food, 700 coin, or 4 vills in age 2. If you manage to get up 2 banks, thatd be less than 300 gold needed to mine. So 2 banks at the most before hitting fortress.
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Dutch vs Japanese
cowhax wrote:well if you send 700 wood or a bank, that slows down the FF.edeholland wrote:With how many banks?
Id think you age with 400 wood, can make at least one bank. Then if you dont use starting wood for a market, thatd give you a start for a second bank. Then you could ship 700 food, 700 coin, or 4 vills in age 2. If you manage to get up 2 banks, thatd be less than 300 gold needed to mine. So 2 banks at the most before hitting fortress.
You wont have a good eco and youll be housed soon.
Dutch vs Japanese
You can age up at 20 vills, then just go back to gathering wood during FF to set up more houses + market + banks.diarouga wrote:You wont have a good eco and youll be housed soon.cowhax wrote:well if you send 700 wood or a bank, that slows down the FF.
Id think you age with 400 wood, can make at least one bank. Then if you dont use starting wood for a market, thatd give you a start for a second bank. Then you could ship 700 food, 700 coin, or 4 vills in age 2. If you manage to get up 2 banks, thatd be less than 300 gold needed to mine. So 2 banks at the most before hitting fortress.
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Dutch vs Japanese
It wont mass enough to break a jap.cowhax wrote:You can age up at 20 vills, then just go back to gathering wood during FF to set up more houses + market + banks.diarouga wrote:You wont have a good eco and youll be housed soon.
Best way to win this MU is colo play, wickedcoss build is nice.
Dutch vs Japanese
Eh the FF idea isnt for a timing push or to simply out-mass, but more for a tech advantage and shipments available. Since Japans a passive civ to start, you can probably get away with a semi-ff also. 9 Ruyters is probably the best first shipment for a contain without breaking the bank by having to build a stable + houses as soon as youre aged.diarouga wrote:It wont mass enough to break a jap.cowhax wrote:You can age up at 20 vills, then just go back to gathering wood during FF to set up more houses + market + banks.
Best way to win this MU is colo play, wickedcoss build is nice.
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Dutch vs Japanese
Youll have a tech avantage sure but then what?cowhax wrote:Eh the FF idea isnt for a timing push or to simply out-mass, but more for a tech advantage and shipments available. Since Japans a passive civ to start, you can probably get away with a semi-ff also. 9 Ruyters is probably the best first shipment for a contain without breaking the bank by having to build a stable + houses as soon as youre aged.diarouga wrote:It wont mass enough to break a jap.
Best way to win this MU is colo play, wickedcoss build is nice.
Hell spamm ashis 10/10 and nagis 5/5 while youll only train 5/5 poor skirms...
Dutch vs Japanese
japan dont need to train yumi to counter your skirm. he can train naginata rider. and then your hussar are less valuable.
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Dutch vs Japanese
Naginata suck.paul wrote:japan dont need to train yumi to counter your skirm. he can train naginata rider. and then your hussar are less valuable.
Dutch vs Japanese
diarouga wrote:Naginata suck.paul wrote:japan dont need to train yumi to counter your skirm. he can train naginata rider. and then your hussar are less valuable.
naginata has 30% rr (hussar only 20%) so it can absorb more damage than hussar in fact. also it has 1.5* plus to skrim. its hp and attack are only a bit less than hussar.
Dutch vs Japanese
I just lost to a random Japan guy 2 times in a row.
He sent 5 ashi as shipment, made 5 yumis, killed my forward rax and I could do nothing.
Later I killed few shrines with pikes, but that didn't help me much. I made hussar + skirms and he still won me with ashi + yumi + bald pikeman mass in daimyo aura.
How do you deal with early Japan shipments? That sounds awkward, but they just win with sending military first too '(
Can somebody demonstrate wicked cossack strat?
He sent 5 ashi as shipment, made 5 yumis, killed my forward rax and I could do nothing.
Later I killed few shrines with pikes, but that didn't help me much. I made hussar + skirms and he still won me with ashi + yumi + bald pikeman mass in daimyo aura.
How do you deal with early Japan shipments? That sounds awkward, but they just win with sending military first too '(
Can somebody demonstrate wicked cossack strat?
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Dutch vs Japanese
Japan loses against hard rushes and fast canons. Since option B doesn't work with dutch, your best chances are probably rushing him. I think I did something like 8 pike/700w (into stable)/700f/ 3 hus which worked pretty well.
Dutch vs Japanese
spadel wrote:Japan loses against hard rushes and fast canons. Since option B doesn''t work with dutch, your best chances are probably rushing him. I think I did something like 8 pike/700w (into stable)/700f/ 3 hus which worked pretty well.
Dutch rush sucks. At high levels games it doesn''t work
Dutch vs Japanese
How many properly executed dutch rushes have you seen so far to come to that conclusion?
Dutch vs Japanese
The irony of you telling Spadel this...marco1698 wrote:Dutch rush sucks. At high levels games it doesnt workspadel wrote:Japan loses against hard rushes and fast canons. Since option B doesnt work with dutch, your best chances are probably rushing him. I think I did something like 8 pike/700w (into stable)/700f/ 3 hus which worked pretty well.
Dutch vs Japanese
He's actually right
Dutch vs Japanese
I didn't say dutch wins that matchup nor that dutch's rush is good lol. But Japan ages slowly and dutchs early unit composition is good. I see better chances winning that way than in an age III war.
..if you like precision: By sending the 8 pikes first and being like 1 min faster you will always have 5 more skirms than he has yumis (unless he ships) units. The 8 pikes can meanwhile siege the toshogu shrine or, in case japan builds rax with 600w, stop him from building military buildings. As soon as there are enough yumis to fight the skirms you will have like 5 hus + 3 otw. Also you always have the ability to ship bank wagon or 600w for more banks. Also 700g for big unit mass, if you are desperately needing it. Actually the skirm hus pike combo is quite scary. With some good macro this thing is kinda strong.
However, Japan ofc can still hold it with good building placement/scounting/decision making.
..if you like precision: By sending the 8 pikes first and being like 1 min faster you will always have 5 more skirms than he has yumis (unless he ships) units. The 8 pikes can meanwhile siege the toshogu shrine or, in case japan builds rax with 600w, stop him from building military buildings. As soon as there are enough yumis to fight the skirms you will have like 5 hus + 3 otw. Also you always have the ability to ship bank wagon or 600w for more banks. Also 700g for big unit mass, if you are desperately needing it. Actually the skirm hus pike combo is quite scary. With some good macro this thing is kinda strong.
However, Japan ofc can still hold it with good building placement/scounting/decision making.
Dutch vs Japanese
Does a pike semi has any chance of winning? And how does wickeds build fare against a japan player making walls?
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Dutch vs Japanese
Pike semi is hopeless. 8pikes/700w/3huss can be really strong, skirm start so he''ll likely yumis and try to trap him with 8 huss=>'gg.jerom wrote:Does a pike semi has any chance of winning? And how does wickeds build fare against a japan player making walls?
Dutch vs Japanese
Haven't read through the whole thread, but if anyone cares there's a game at the end of this video:
http://youtube.com/watch?list=PL4DwBHWnAJtRCeKBGLiE_YL2vrgUZbGZO&v=K60iuieIOV8
Me vs Stanley_Winston. That's the build I would normally do vs Japan as Dutch, though there are some adaptions depending on what he does, maybe I'll explain those when I get home from work.
http://youtube.com/watch?list=PL4DwBHWnAJtRCeKBGLiE_YL2vrgUZbGZO&v=K60iuieIOV8
Me vs Stanley_Winston. That's the build I would normally do vs Japan as Dutch, though there are some adaptions depending on what he does, maybe I'll explain those when I get home from work.
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