75 and a half reasons why I hate Japan in this game
Posted: 28 Apr 2019, 20:50
1: Yumi couter cav.
2: Devine Strike.
3: Ashigaru are annoying.
4: Samurai are lazy Doppel clones.
5: Can train vills while aging.
6: Make the same discovery wonder every game.
7: Shrines block your 2nd hunt.
8: Vills don't have to leave base for 38 minutes.
9: Poof ability.
10: Flaming arrows counter falcs.
11: Can make walls.
12: Start with 3 scouting units.
13: Shrines cost about 17 wood.
14: Shrines produce about 0.5 wood/s.
15: Naginata have about 1k HP.
16: Other Devine Strike.
17: Can send every shipment twice.
18: Can make Hatamotos, me also want Hatamotos.
19: Age 2 boats can kite Caravels.
20: Bakhti Berry upgrade is OP for them.
21: Age 2 Daimyo.
22: Auto-win every game that goes past 15 minutes.
23: Hardly have to chop wood.
24: Shrines also Block your 3rd hunt.
26: Make the same colonial wonder every game.
27: 30% Nagi HP card is redicolous.
28: Can send 18 vills in colonial alone.
29: Other poof ablity.
30: Tight base kills all cav.
31: Yumi kill everything else.
32: Forgot #25.
33: 5 viable unit shipments in colonial.
34: Age 3 Daimyo (Japanarouga).
35: Actually benefit from livestock.
36: Can upgrade walls.
37: Are a good water civ.
38: Can send every shipment twice.
39: Have roughly 57 unit upgrades.
40: Golden Pavillon is OP.
41: Flaming arrows also counter Infantry.
42: Can send 30 vills in fortress.
43: Yumi.
44: Wall.
45: Shrines block your 4th hunt.
46: Have 9 viable military shipments in fortress.
47: Daimyos can receive shipments.
48: Are a good turtle civ.
49: Place for advertisements.
50: Make the same fortress wonder every game.
51: 4 Flaming Arrow shipment.
52: Twice.
53: Out of Daimyos ass.
54: Bushido tactics
55: Seminole Archer upgrade is OP for Yumi.
56: Daimyo from Wonder.
57: Are all over RE Quicksearch.
58: See #43.
59: Rice Paddies.
60: Shogun Tokugawa...WTF!
61: Japan players might take this list serious.
62: Balance team might not.
63: Age 4 Clubs are OP.
64: Imperial units in industrial.
65: The entire concept of Daimyos.
65.5: Why do Yabusame even exist?
66.5: Can rebuild dead Daimyos.
67.5: Have monitors.
68.5: See #1.
69.5: Can get Mams in fortress.
70.5: I may or may not have misspelled Daimyo wrong 6 times.
71.5: Auto-win if they reach industrial and survive for 2 minutes.
72.5: Have been used 16 quadrillion times according to age-community.
73.5: Can actually make a decent rush.
74.5: Can outboom you without mapcontrol, TPs or water.
75.5: Scale better than x^x.
2: Devine Strike.
3: Ashigaru are annoying.
4: Samurai are lazy Doppel clones.
5: Can train vills while aging.
6: Make the same discovery wonder every game.
7: Shrines block your 2nd hunt.
8: Vills don't have to leave base for 38 minutes.
9: Poof ability.
10: Flaming arrows counter falcs.
11: Can make walls.
12: Start with 3 scouting units.
13: Shrines cost about 17 wood.
14: Shrines produce about 0.5 wood/s.
15: Naginata have about 1k HP.
16: Other Devine Strike.
17: Can send every shipment twice.
18: Can make Hatamotos, me also want Hatamotos.
19: Age 2 boats can kite Caravels.
20: Bakhti Berry upgrade is OP for them.
21: Age 2 Daimyo.
22: Auto-win every game that goes past 15 minutes.
23: Hardly have to chop wood.
24: Shrines also Block your 3rd hunt.
26: Make the same colonial wonder every game.
27: 30% Nagi HP card is redicolous.
28: Can send 18 vills in colonial alone.
29: Other poof ablity.
30: Tight base kills all cav.
31: Yumi kill everything else.
32: Forgot #25.
33: 5 viable unit shipments in colonial.
34: Age 3 Daimyo (Japanarouga).
35: Actually benefit from livestock.
36: Can upgrade walls.
37: Are a good water civ.
38: Can send every shipment twice.
39: Have roughly 57 unit upgrades.
40: Golden Pavillon is OP.
41: Flaming arrows also counter Infantry.
42: Can send 30 vills in fortress.
43: Yumi.
44: Wall.
45: Shrines block your 4th hunt.
46: Have 9 viable military shipments in fortress.
47: Daimyos can receive shipments.
48: Are a good turtle civ.
49: Place for advertisements.
50: Make the same fortress wonder every game.
51: 4 Flaming Arrow shipment.
52: Twice.
53: Out of Daimyos ass.
54: Bushido tactics
55: Seminole Archer upgrade is OP for Yumi.
56: Daimyo from Wonder.
57: Are all over RE Quicksearch.
58: See #43.
59: Rice Paddies.
60: Shogun Tokugawa...WTF!
61: Japan players might take this list serious.
62: Balance team might not.
63: Age 4 Clubs are OP.
64: Imperial units in industrial.
65: The entire concept of Daimyos.
65.5: Why do Yabusame even exist?
66.5: Can rebuild dead Daimyos.
67.5: Have monitors.
68.5: See #1.
69.5: Can get Mams in fortress.
70.5: I may or may not have misspelled Daimyo wrong 6 times.
71.5: Auto-win if they reach industrial and survive for 2 minutes.
72.5: Have been used 16 quadrillion times according to age-community.
73.5: Can actually make a decent rush.
74.5: Can outboom you without mapcontrol, TPs or water.
75.5: Scale better than x^x.