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Czech Republic EAGLEMUT
ESOC Dev Team
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Posts: 3453
ESO: EAGLEMUT
Location: [WPact]

19 Dec 2018, 08:18

See the EP Beta FAQ for general information about EP Beta and details on how to participate.

Released live, nothing to test here.

Another mindblowing update is coming in fast off the back of UHC2. This time, @Kevsoft has taken interest in the discarded possibility of saving & restoring multiplayer games; something that could never be done in AoE3. Surely the original developers thought about this and didn't include the feature for a reason. It would be too hard to implement properly, right? Well, apparently not for @Kevsoft, because today we are introducing full support for saving and restoring multiplayer games on both ESO and LAN! Amazed yet? Hold up, there's more. Any multiplayer game that goes OOS (out-of-sync) will now be saved automatically and thus allow for restoring it and finishing the match. Similarly, players now also have the ability to quickly save a multiplayer match from within the "drop screen" dialog that appears when a player becomes unresponsive due to connection issues.

Aside from this flagship feature, the patch brings in a number of pleasant bugfixes and an update to the standard mapset. Be sure to check out all the details below.

A message from the balance team

Based on continued feedback, re-evaluation, and self-criticism, the following changes are being made, to the "ESOC Standard Maps" map-set, effective immediately:

Herald Island added; Klondike and Thar Desert removed.

Apart from reflecting player opinion, these changes underline a minor shift, away from layout & game flow, towards civilization viability. Please be advised that map sets remain subject to change, based on feedback.


Image

EP 6.1.1.0 Beta2 [2019-06-27]
combined changelog since EP 6.1.0.1

General
- Default state of the Free-for-all, Observer Mode, and Locked Teams options in multiplayer lobbies (ESO/LAN) now persists for the host indefinitely, as the options are saved in the standard way in user profile.
- Improved the Observer Mode button tooltip to be more descriptive.

Bug fixes
- Fixed an issue in the LAN game room UI where the "Allow Cheats" button was partially overlayed by other gadgets.
- Fixed an issue where diplomacy stance change notifications would unnecessarily announce a change to the same diplomacy state (when triggered by triggers).
- Fixed a UI issue where diplomacy towards the sixth player could not be changed.
- Fixed a possible client crash upon leaving a multiplayer game room.
- Fixed an issue where a map would fail to load on EP/XPMOD if the pre-selected map was not changed and the host's last match was played outside of EP/XPMOD on one of the following maps: Honshu - Regicide, Silk Road, Ceylon, Deccan, New England, Yellow River, Himalayas - Upper, any "Lrg" large map.

ESOC Patch map changes
- UIx Parallel Rivers: fixed a bug where more mines than intended were being spawned in observed games.
- UIx Jebel Musa: fixed a bug causing all whales to spawn on the top side, instead of being distributed fairly.
- UIx Jebel Musa: implemented mine spawn for observed games.
- UIx ESOC Global Warming: added new map for the purpose of special events. The map is essentially ESOC Indonesia without water.
- ESOC Standard Maps map-set: UIx ESOC Herald Island added, UIx ESOC Klondike and UIx ESOC Thar Desert removed.

Multiplayer save/restore
- Added "Save" option into the main game menu of multiplayer matches. Works the same way as in Singleplayer.
- The game will now be automatically saved on each player's computer upon encountering an OOS (out-of-sync). The savegame filename is in the format "oos_recovery_", followed by date and time of OOS occurrence.
- The "Unresponsive Player" dialog now allows any player to save the game on his computer using a new Save button (this does not affect the voting). In this case, the savegame filename is in the format "unresponsive_recovery_", followed by date and time of save.
- Players are now able to host a multiplayer game of the "Savegame" game type, which will allow them to select a savegame file to restore. A "restored" game room can only be joined by players who participated in the original game (verified by player name, including the host) and no game room settings can be altered before launching the restored game.
- A "restored" game room must be hosted by the same player who had hosted the original game.
- Remote transfer of the savegame file between players in a game room is handled automatically, similarly to Scenarios or Custom Maps.
- All restored games will be unrated on ESO.
- Note that a restored game which was played on any mapset will display with an unselected map in the game room. This does not signify that there is anything wrong with the savegame.
- Note that loading a foreign savegame in general can cause some of your game settings to change (such as camera zoom distance), similarly to loading recorded games.

Credits

- @Kevsoft for his work on UHC2 (mp save/restore, persistent profile settings)
User avatar
Czech Republic EAGLEMUT
ESOC Dev Team
Donator 05
Posts: 3453
ESO: EAGLEMUT
Location: [WPact]

19 Dec 2018, 08:18

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EP 6.0.0.0 Beta1 [2018-12-19]

changelog since EP 5.1.1.0
User avatar
France [Armag] diarouga
Gendarme
NWC LAN Gold
Posts: 9600
ESO: diarouga
Location: France

19 Dec 2018, 08:45

Rip EP
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France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 09:09

EAGLEMUT wrote:– “Bastion” improvement decreased from +400% Wall hitpoints to +300% Wall hitpoints; Moved from Colonial to Fortress Age
Extends the pre-existing change (to wood walls) to stone walls, decreasing hitpoints by 1500 and lessening abusability.

HP boost reduced by 25% but not the coast and research time? it s a very expensive and long upgrade.

I missed the moment Japan became op and deserve all these nerfs. Did someone try to play them in other map than kamchatka,gran chaco and baja?
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France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 09:35

EAGLEMUT wrote:– All warship broadside attacks artillery multipliers decreased from 1 to 0.5
A borderline bug-fix (all warships have this multiplier on their regular attack), this change replaces the Culverin buff (see below), serving to make Frigates, Fuchuans and Tekkhousen less difficult to counter, using artillery.

There is a problem with siege elephant, who was already very hard to kill...
No Flag umeu
Gendarme
Posts: 9999

19 Dec 2018, 11:56

Kynesie wrote:
EAGLEMUT wrote:– All warship broadside attacks artillery multipliers decreased from 1 to 0.5
A borderline bug-fix (all warships have this multiplier on their regular attack), this change replaces the Culverin buff (see below), serving to make Frigates, Fuchuans and Tekkhousen less difficult to counter, using artillery.

There is a problem with siege elephant, who was already very hard to kill...


you can outrange the siege elephant.
No Flag enjoy2play
Dragoon
Posts: 235

19 Dec 2018, 12:01

can we get an EP launcher with RE patch + EP maps rated + no cheat system for teamgames?
i have no idea how much a bank cost currently, its insane.
Acergamer wrote:Well, that's it for me fellas haha. Anyways I just want to say good luck to Samwise12 ,and hope he beats Lordraphael since he's basically a piece of shit idiot combination of Garja and Umeu.

N3O_Jerom wrote:and huh the balance is actually pretty good
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France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 12:08

umeu wrote:
Kynesie wrote:
EAGLEMUT wrote:– All warship broadside attacks artillery multipliers decreased from 1 to 0.5
A borderline bug-fix (all warships have this multiplier on their regular attack), this change replaces the Culverin buff (see below), serving to make Frigates, Fuchuans and Tekkhousen less difficult to counter, using artillery.

There is a problem with siege elephant, who was already very hard to kill...


you can outrange the siege elephant.

Without offshore support, clearly you can t, and i m not even sure you can with. Time your fregate turn in the right direction, shoot and back, siege elephant shoot too with their hight mobility
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France [Armag] diarouga
Gendarme
NWC LAN Gold
Posts: 9600
ESO: diarouga
Location: France

19 Dec 2018, 12:11

I think the next aoe3 tourney should be on sc2 because the meta is less stale.
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 3939
ESO: edeholland
Location: the cloud
GameRanger ID: 4053888

19 Dec 2018, 12:12

enjoy2play wrote:can we get an EP launcher with RE patch + EP maps rated + no cheat system for teamgames?
i have no idea how much a bank cost currently, its insane.

You didn't really try to find it out either. You could click on "ESOC Patch" on the side bar, click patch notes and check Dutch changes.

But for your convenience we have made it simpler. I really hope this page gets posted on official notes threads or the EP page, because more people seem to have no clue about the current patch changes.

Look here to see all changes compared to RE (small list, sorted on civ, easy to check): https://wiki.eso-community.net/ESOC_Pat ... ared_to_RE

Look here to see all changes made in one specific update: https://wiki.eso-community.net/ESOC_Patch
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Portugal breeze
Howdah
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Posts: 1600
ESO: Breezebrothers

19 Dec 2018, 12:22

enjoy2play wrote:can we get an EP launcher with RE patch + EP maps rated + no cheat system for teamgames?
i have no idea how much a bank cost currently, its insane.

You summarize everything in a sentence coz you insane
Lordraphael wrote:if you can spare money, consider donating. Depending on the number of donations i might decide to stream more.
bwinner wrote:I was happy when breeze posted a rec where he beat me once, which means he believes I am good.
No Flag umeu
Gendarme
Posts: 9999

19 Dec 2018, 12:29

Kynesie wrote:
umeu wrote:
Show hidden quotes


you can outrange the siege elephant.

Without offshore support, clearly you can t, and i m not even sure you can with. Time your fregate turn in the right direction, shoot and back, siege elephant shoot too with their hight mobility


eles have only 28 range. frigates have 30. with offshort support they have more. also, you usually have some los at shore, while eles dont have los into water most of the time. on re you can even outrange iro siege cannons with offshore support frigates.
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France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 12:48

umeu wrote:
Kynesie wrote:
Show hidden quotes

Without offshore support, clearly you can t, and i m not even sure you can with. Time your fregate turn in the right direction, shoot and back, siege elephant shoot too with their hight mobility


eles have only 28 range. frigates have 30. with offshort support they have more. also, you usually have some los at shore, while eles dont have los into water most of the time. on re you can even outrange iro siege cannons with offshore support frigates.

If what you mean is fregate can shoot without being attacked, just no, this doesn t work like this in real game. A good player doesn t leave his elephants stuck to the water where they can no longer advance. When frigate attacked and wants to fall back, it have to turn 90 degrees and it takes time.
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Portugal gamevideo113
Howdah
Posts: 1227
ESO: gamevideo113

19 Dec 2018, 13:28

The patch is becoming a bit odd, it doesn't feel very minimalistic.
[Some people aspire to be pr30+, some people aspire to have fun, and some people aspire to play 3v3 Deccan.] - vividlyplain - 2019
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Sweden deadrising78
Skirmisher
Posts: 142
ESO: deadrising78

19 Dec 2018, 13:42

Most of these changes just seem random and without purpose
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France [Armag] diarouga
Gendarme
NWC LAN Gold
Posts: 9600
ESO: diarouga
Location: France

19 Dec 2018, 13:50

deadrising78 wrote:Most of these changes just seem random and without purpose

:flowers:
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Netherlands edeholland
ESOC Community Team
Donator 01
Posts: 3939
ESO: edeholland
Location: the cloud
GameRanger ID: 4053888

19 Dec 2018, 13:53

Most of the comments here seem random and without purpose.
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United States of America n0el
ESOC Business Team
Posts: 3238
ESO: n0eL

19 Dec 2018, 14:06

Kynesie wrote:
EAGLEMUT wrote:– “Bastion” improvement decreased from +400% Wall hitpoints to +300% Wall hitpoints; Moved from Colonial to Fortress Age
Extends the pre-existing change (to wood walls) to stone walls, decreasing hitpoints by 1500 and lessening abusability.

HP boost reduced by 25% but not the coast and research time? it s a very expensive and long upgrade.

I missed the moment Japan became op and deserve all these nerfs. Did someone try to play them in other map than kamchatka,gran chaco and baja?

Do you agree walls are possibly too strong once you have multiple layers and Bastion?

I do think Japan needs a small early game boost for defensive purposes, maybe 6 yumi?
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United States of America IAmSoldieR
Howdah
Donator 03
Posts: 1751
ESO: SoldieR
Location: Chi City

19 Dec 2018, 14:16

All good changes.

But its becoming much different than the actual game.

But if the mission statement for EP is now "Create a patch in hopes that it is adopted by MS as the official patch", then this is great.

Otherwise its too different than RE.
No Flag umeu
Gendarme
Posts: 9999

19 Dec 2018, 14:19

Kynesie wrote:
umeu wrote:
Show hidden quotes


eles have only 28 range. frigates have 30. with offshort support they have more. also, you usually have some los at shore, while eles dont have los into water most of the time. on re you can even outrange iro siege cannons with offshore support frigates.

If what you mean is fregate can shoot without being attacked, just no, this doesn t work like this in real game. A good player doesn t leave his elephants stuck to the water where they can no longer advance. When frigate attacked and wants to fall back, it have to turn 90 degrees and it takes time.


With offshore support you have like 7 more range... obviously you can attack it without getting hit. But you cant always defend whats on shore
User avatar
France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 14:22

n0el wrote:
Kynesie wrote:
EAGLEMUT wrote:– “Bastion” improvement decreased from +400% Wall hitpoints to +300% Wall hitpoints; Moved from Colonial to Fortress Age
Extends the pre-existing change (to wood walls) to stone walls, decreasing hitpoints by 1500 and lessening abusability.

HP boost reduced by 25% but not the coast and research time? it s a very expensive and long upgrade.

I missed the moment Japan became op and deserve all these nerfs. Did someone try to play them in other map than kamchatka,gran chaco and baja?

Do you agree walls are possibly too strong once you have multiple layers and Bastion?

I do think Japan needs a small early game boost for defensive purposes, maybe 6 yumi?

Bastion wall ofc strong yes , and i wasn t complain about this, just accord the up with his coast. Atm it s a really strong up for a really big investment.
You can t nerf more japan late without buff their early game. There is multiple way to do this like buff a card, a wonder, or remove the gold start, but i don t really like this way "nerf late ,buff early" , it's standardization...
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France Kynesie
Dragoon
EWT
Posts: 371
ESO: kynesie

19 Dec 2018, 14:26

umeu wrote:
Kynesie wrote:
Show hidden quotes

If what you mean is fregate can shoot without being attacked, just no, this doesn t work like this in real game. A good player doesn t leave his elephants stuck to the water where they can no longer advance. When frigate attacked and wants to fall back, it have to turn 90 degrees and it takes time.


With offshore support you have like 7 more range... obviously you can attack it without getting hit. But you cant always defend whats on shore

offshore support is nerf on ep.. I suggest you try a water boom agaisnt @Aykin Haraka india on manchuria :biggrin:
No Flag umeu
Gendarme
Posts: 9999

19 Dec 2018, 14:29

How much is it nerfed? -3?

Im not saying elephants arent hard to kill. They are. But they drawbacks too for the benefits. Range is one,theyre expensive and train slow is another. Im not sure about rof, but i think its less than a culv, and it does less dmg vs ships. Definitely per cost and per pop, but i think even per unit

Also india is apperently op, and manchuria is like the best india map, so hardly a relevant point...
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New Zealand zoom
EP Project Lead
Posts: 8602
ESO: Funnu
Location: New_Sweland

19 Dec 2018, 16:01

Kynesie wrote:
EAGLEMUT wrote:– “Bastion” improvement decreased from +400% Wall hitpoints to +300% Wall hitpoints; Moved from Colonial to Fortress Age
Extends the pre-existing change (to wood walls) to stone walls, decreasing hitpoints by 1500 and lessening abusability.

HP boost reduced by 25% but not the coast and research time? it s a very expensive and long upgrade.

I missed the moment Japan became op and deserve all these nerfs. Did someone try to play them in other map than kamchatka,gran chaco and baja?

I see a single Japanese nerf significant to 1vs1 balance. In case you read the comments, it is pointed out that it is being made to compensate for the Exiled Prince/Fortress Messenger nerfs, from which the civilization stands to gain quite a bit. Personally, I would guess that these two changes, in isolation, are a net buff to Japanese. As well, notably, the Golden Pavilion nerf only impacts the game at a point where Japanese is already doing well, and it improves the viability of wonder options – within and without the wonder. Overall, this change makes good sense. If it appears that it should be compensated for or reverted, we should consider options.
Effective ESOC Patch notes

"In general you shouldnt say gg before clicking resign IMO"

"♪You can't trust anyone, because you're untrustable. How can you trust someone you know can't trust you?♫"
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New Zealand zoom
EP Project Lead
Posts: 8602
ESO: Funnu
Location: New_Sweland

19 Dec 2018, 16:01

Kynesie wrote:
EAGLEMUT wrote:– All warship broadside attacks artillery multipliers decreased from 1 to 0.5
A borderline bug-fix (all warships have this multiplier on their regular attack), this change replaces the Culverin buff (see below), serving to make Frigates, Fuchuans and Tekkhousen less difficult to counter, using artillery.

There is a problem with siege elephant, who was already very hard to kill...
Keeping in mind the unit's cost, role, and statistics, It is indeed possible. Just another thing to test!
Effective ESOC Patch notes

"In general you shouldnt say gg before clicking resign IMO"

"♪You can't trust anyone, because you're untrustable. How can you trust someone you know can't trust you?♫"

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