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Re: Bug Fixes for the ESOC Patch

Posted: 21 May 2020, 20:22
by I_HaRRiiSoN_I
tiny one! map description of ESOC Wadmalaw says that the natives present on themap are the seminoles when in fact it is the cherokee which spawn. Did anybody else realise you can get all the cherokee techs in age 1?

Re: Bug Fixes for the ESOC Patch

Posted: 22 May 2020, 02:34
by iNcog
literally unplayable

Re: Bug Fixes for the ESOC Patch

Posted: 24 May 2020, 17:51
by iCourt
LaplaceArrow wrote:
Jotunir wrote:I know I already reported it but please fix whenever you can the Rodeleros age VI upgrade, It says "Espadachins" when it should say "Espadachines". I know because I am a native spanish speaker. Thank you for your time :)

Post Scriptum:
While playing with the germans I have encountered the invisible Town Center bug, is there any way to prevent it?
German TC invisible for both u and ur opponent, but u can select it by hotkey, I ve also encountered this bug. My friend told me it usually appears when u age up to fortress or industrial. But dont know how exactly it performs.
Bug is listed under line 155.
I_HaRRiiSoN_I wrote:tiny one! map description of ESOC Wadmalaw says that the natives present on themap are the seminoles when in fact it is the cherokee which spawn. Did anybody else realise you can get all the cherokee techs in age 1?
Added line 232.

Re: Bug Fixes for the ESOC Patch

Posted: 14 Jun 2020, 10:37
by EAGLEMUT
iCourt wrote:Updated.
Updated with some answers and crossed out stuff.

Re: Bug Fixes for the ESOC Patch

Posted: 15 Jun 2020, 19:09
by harcha
I would be really happy to see hotkeys fixed for the chinese blockhouse and implemented on summer palace

Re: Bug Fixes for the ESOC Patch

Posted: 19 Jun 2020, 04:30
by iCourt
As stated in list ESOC won't be adding hotkeys to keep compatibility with RE.

Re: Bug Fixes for the ESOC Patch

Posted: 19 Jun 2020, 07:44
by harcha
@iCourt the hotkeys for blockhouse batches are there, they just don't work!

Re: Bug Fixes for the ESOC Patch

Posted: 19 Jun 2020, 11:38
by EAGLEMUT
harcha wrote:@iCourt the hotkeys for blockhouse batches are there, they just don't work!
Uhm, no they're not?

Re: Bug Fixes for the ESOC Patch

Posted: 19 Jun 2020, 11:50
by harcha
EAGLEMUT wrote:
harcha wrote:@iCourt the hotkeys for blockhouse batches are there, they just don't work!
Uhm, no they're not?
when i hover over the batches it shows my hotkey i think (in brackets)

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 02:15
by iCourt
232. FortFrontier (Euro Fort) only does "Ranged" damage despite having a cannon attack. All other buildings with a land cannon attack perform "Siege" damage. (Debatable Change. Would make shipment more viable. Balance Implications)

Lol... can't believe I never noticed this. Guess its cause no one uses it...

^_^

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 02:43
by dansil92
iCourt wrote:232. FortFrontier (Euro Fort) only does "Ranged" damage despite having a cannon attack. All other buildings with a land cannon attack perform "Siege" damage. (Debatable Change. Would make shipment more viable. Balance Implications)

Lol... can't believe I never noticed this. Guess its cause no one uses it...

^_^
I discovered this when i shipped iro mantlets into a fort defense and discovered that 0.5x vs siege unit & 50rr to the "cannon" stacked up very quickly. Its often overlooked but i *assume* it has to be ranged damage otherwise it would basically one or two shot most artillery, which is obviously undesirable

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 04:57
by iCourt
Worth noting things like this. It's an oddity as it's hard to say if it was done intentionally or not by ES.

Wether it's worth changing is really up to the current patch team. I don't have much of an opinion on wether it's changed or not.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 07:44
by Mr_Bramboy
I believe a fort one shots most units either way. That is not the reason why the fort is a bad shipment. Making it stronger would buff certain turtle strats such as revolt but it wouldn't incentivise people to ship a fort in any other situation. A change is undesirable in my opinion.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 08:05
by Mitoe
Mr_Bramboy wrote:I believe a fort one shots most units either way. That is not the reason why the fort is a bad shipment. Making it stronger would buff certain turtle strats such as revolt but it wouldn't incentivise people to ship a fort in any other situation. A change is undesirable in my opinion.
It doesn't one shot most units. In fact, I don't think it one shots any Fortress units aside from Russian infantry and archaic units. However, now it will one shot most skirmisher-type units.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 08:16
by Kaiserklein
I mean, if you give it a siege attack, you also have to reduce its attack vs art

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 08:52
by Mitoe
Yeah, that's a potential issue. Probably simpler not to change it to be honest, and maybe look for some other kind of change to the Fort.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 09:05
by Kaiserklein
I personally think it was intentional anyway. Agra also does ranged and not siege damage
And yeah there surely are better ways to buff the fort, if we even want to

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 09:09
by deleted_user
Buff the fort. I fucking dare you.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 10:02
by Imperial Noob
Hussars having RR against the fort is something disgusting

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 16:46
by iCourt
Kaiserklein wrote:I personally think it was intentional anyway. Agra also does ranged and not siege damage
And yeah there surely are better ways to buff the fort, if we even want to
Eh, Agra was a copy and paste job of the Euro fort. You can see this in the proto code with it being able to train European units if they were set to obtainable for India. It could just be something they never noticed. ES is one company that's very difficult to figure what they were intending.

Re: Bug Fixes for the ESOC Patch

Posted: 23 Jun 2020, 17:07
by Kaiserklein
All I know is I noticed the fort doesn't deal siege damage when I was like 10. It's pretty easy to notice once you realize it doesn't shit on falcs. Surely they could have changed it if they wanted to. I don't think it's a coincidence that it has 26 range, like falcs, but ranged damage so it doesn't beat them. While upped towers have less range than falcs, but deal siege damage.

Either way, this is definitely not a "bug fix" at this point.

Re: Bug Fixes for the ESOC Patch

Posted: 26 Jun 2020, 13:13
by n0el
Dutch consulate arsenal doesn't have cavalry caracole.

https://clips.twitch.tv/AbstrusePlausib ... kBrainSlug

Re: Bug Fixes for the ESOC Patch

Posted: 26 Jun 2020, 16:49
by harcha
n0el wrote:Dutch consulate arsenal doesn't have cavalry caracole.

https://clips.twitch.tv/AbstrusePlausib ... kBrainSlug
to me this seems intentional. i wouldn't want any civ to have ranged cav with 20 range

Re: Bug Fixes for the ESOC Patch

Posted: 26 Jun 2020, 16:52
by dansil92
harcha wrote:
n0el wrote:Dutch consulate arsenal doesn't have cavalry caracole.

https://clips.twitch.tv/AbstrusePlausib ... kBrainSlug
to me this seems intentional. i wouldn't want any civ to have ranged cav with 20 range
... wait

Re: Bug Fixes for the ESOC Patch

Posted: 17 Aug 2020, 18:15
by Scroogie
If i try to click switch to beta, nothing happens? How can i resolve this?