harcha wrote: ↑10 Jan 2023, 17:37
Damage cap is for damage output, but trample mode is also supposed to change damage intake from enemy units.
battle.xml
<squadmode>
<name>Trample</name>
<tactic>Trample</tactic>
<allowautopick>0</allowautopick>
<unittype>AbstractHandCavalry</unittype>
<unittype>deNatRoyalDragoon</unittype>
<unittype>deNatMercRoyalDragoon</unittype>
<targetunittype>All</targetunittype>
<stance>Defensive</stance>
<formationtype>InvertedPhalanx</formationtype>
<formationlinelinespacing>1.5</formationlinelinespacing>
<formationlinecolumnspacing>1.15</formationlinecolumnspacing>
<formationphalanxoffset>0.7</formationphalanxoffset>
<randomspacingoffset>0.25</randomspacingoffset>
<cooldowntime>5000</cooldowntime>
<transitiontimein>500</transitiontimein>
<activeicon>resources\images\icons\command\tactics_trample_cur.png</activeicon>
<availableicon>resources\images\icons\command\tactics_trample_avl.png</availableicon>
<unavailableicon>resources\images\icons\command\tactics_trample_un_avl.png</unavailableicon>
<rolloverstringid>35908</rolloverstringid>
<reflectdamage>1</reflectdamage>
<reflectdamagerate>0.35</reflectdamagerate>
<battlecrysmall>BattlecrySmall</battlecrysmall>
<battlecrymedium>BattlecryMedium</battlecrymedium>
<battlecrylarge>BattlecryLarge</battlecrylarge>
</squadmode>