Indians Discussion Thread

Australia Hazza54321
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Post by Hazza54321 »

India is fine, theyre slightly above average civ at most
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Post by [Armag] diarouga »

Yeah india don't need a nerf.
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Post by zoom »

I personally disagree. I would slightly nerf Agra Fort, Zamburaks and Camel Attack respectively.

I would also slightly nerf British Allies (from 10% to 8%) and consider rebalancing Sepoys so that they die to two TC-shots but do an additional point of ranged damage or two in return.
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Post by [Armag] diarouga »

Zamburak is a weak units without shipments so if you want to nerf them in late colo, just nerf the cards.
I also agree about the agra change, it has too many hp/attack but those 2 changes wouldn t change the civ at all, so that's kinda a waste of time.
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Post by zoom »

First of all I don't think the Zamburak has weak base stats per cost at all ?? it's a population-efficient Dragoon in the Colonial Age with a +30% damage shipment. I would decrease its range to 10 and have it increase by one with every upgrade, just like Gurkhas This would also serve to make Howdash a more viable alternative in the Fortress Age. I would also nerf Camel Attack to 25%.
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Post by [Armag] diarouga »

Vs most civs zam aren t even worth except to hold raids.
Like vs most nilla civs when you rush to punish their age3 you just make sepoys as anti cav.
Why would you nerf a unit which isn t even use in half of indian's MU?
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Post by zoom »

Because it's the most overpowered part of Colonial Indians with the possible exception of Agra Fort.
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Post by [Armag] diarouga »

Zam aren t op without the shipment.
Sepoy are tho.
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Post by britishmusketeer »

diarouga wrote:Zam aren t op without the shipment.
Sepoy are tho.

agree
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Post by zoom »

diarouga wrote:Zam aren t op without the shipment.
Sepoy are tho.
Disagre, compared to other Musketeers with the possible exception of tanking three TC shots.

Musketeers are just overpowered in general' Superior Dragoons in the Colonial Age is OP in particular.
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Post by Garja »

I agree that zambs need cards to be really good (borderline OP actually) so no nerf there. Camel attack is a candidate for a nerf as it is way over the par (30% for more than 1 unit, as opposed to the standard 15%). But frankly the only really broken thing that screams for a nerf is sepoy extra 40 hp for just 15f more than regular muskets. Also the agra fort LOS is ridicolous.
Aside from that India is more or less an ok civ.
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Post by [Armag] diarouga »

zoom wrote:
diarouga wrote:Zam aren t op without the shipment.
Sepoy are tho.
Disagre, compared to other Musketeers with the possible exception of tanking three TC shots.

Musketeers are just overpowered in general' Superior Dragoons in the Colonial Age is OP in particular.
Theyre far worse than brs in age2 without upgrades.
I also think that they are worse that ports goon. Really, its a bad unit before the 2 upgrade cards, why wouldnt you nerf camel attack lol? Since a zam nerf would also affect the age3 play where india isnt good.
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Post by _DB_ »

I don't think zamb is that much OP, with the card and shipments it is. I agree diarouga that there aren't many MUs where you actually use or upgrade them, so it won't change India that much.

Notice that zambs can't have 14 range with the arsenal up, while euro civs can have 14 range LC. Also notice that zambs in age 2 don't deal damage to artillery, or they would be OP.

Zamb sux vs everything that isn't a cav. idk what multiplier they have vs coyoterunner type. (Can anyone specify?)

And about late game, I would like to point out that India sucks in late game because of absense of late game eco cards, factories, cannons and a proper late game unit. Siege elephants are too expensive and the other elephants as well.

India is still fine and need nothing.
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Post by _DB_ »

diarouga wrote:
zoom wrote:Disagre, compared to other Musketeers with the possible exception of tanking three TC shots.

Musketeers are just overpowered in general' Superior Dragoons in the Colonial Age is OP in particular.
Theyre far worse than brs in age2 without upgrades.
I also think that they are worse that ports goon. Really, its a bad unit before the 2 upgrade cards, why wouldnt you nerf camel attack lol? Since a zam nerf would also affect the age3 play where india isnt good.
Exactly. Zambs sux hard to BRs and other LC. You cant even touch age 4 port goon lol (nobody can).

Zambs need no nerf :) Tbh ruyter is better than zambs in age 3.
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Post by Garja »

Zambs with camel attack have more damage than gurka and they cost 1 pop. Gurka+zambs is quite a unbreakable combo. Gurka are also one of the best skirms in the game.
I agree tho that India is nothing special in very late game, even tho they have eco cards and the karni mata makes up for the factories to some extent.
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Post by edeholland »

Why has the agra fort too much attack? It's like 2 musks :P
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Post by [Armag] diarouga »

edeholland wrote:Why has the agra fort too much attack? It''s like 2 musks :P
It shouldn''t be able to kill your units. Like when you play brit and you have a lb/musk compo, you can''t push the agra because the indian will just hit and run with his gurkhas and your lb will die to the fort.
That''s actually why they can''t take the map control vs india.
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Post by Jaeger »

diarouga wrote:
edeholland wrote:Why has the agra fort too much attack? Its like 2 musks :P
It shouldnt be able to kill your units. Like when you play brit and you have a lb/musk compo, you cant push the agra because the indian will just hit and run with his gurkhas and your lb will die to the fort.
Thats actually why they cant take the map control vs india.
just lb pike, you can siege that bitch hard with 20 pike, and 20 lb will not lose to anything less than like 30 ghurka, which is impossible to have by that time unless you go pure ghurka...

Pike can also move out of the way or ghurka much faster than musk
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Post by edeholland »

diarouga wrote:
edeholland wrote:Why has the agra fort too much attack? Its like 2 musks :P
It shouldnt be able to kill your units. Like when you play brit and you have a lb/musk compo, you cant push the agra because the indian will just hit and run with his gurkhas and your lb will die to the fort.
Thats actually why they cant take the map control vs india.
I dont find this too much of a problem, I usually starve them if they camp.
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Post by [Armag] diarouga »

ovi12 wrote:
diarouga wrote:It shouldnt be able to kill your units. Like when you play brit and you have a lb/musk compo, you cant push the agra because the indian will just hit and run with his gurkhas and your lb will die to the fort.
Thats actually why they cant take the map control vs india.
just lb pike, you can siege that bitch hard with 20 pike, and 20 lb will not lose to anything less than like 30 ghurka, which is impossible to have by that time unless you go pure ghurka...

Pike can also move out of the way or ghurka much faster than musk
agra+15 gurkhas hold 20lb+20pikes I think.
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Post by Garja »

A fort is obviously meant to damage units, let's use the brain for once. The problem with the agra fort is rather that the model is quite big and the LOS is huge so it gives too much map control for colonial age. The LOS should be standardized at + 2 of its range.
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Post by [Armag] diarouga »

garja wrote:A fort is obviously meant to damage units, let''s use the brain for once. The problem with the agra fort is rather that the model is quite big and the LOS is huge so it gives too much map control for colonial age. The LOS should be standardized at + 2 of its range.
It isn''t possible but the fort should be smaller because on some maps bayou/cascade et you just can''t build your fort, that sux.
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Post by Garja »

I find it a good thing that you can't always place the fort in the middle
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Post by zoom »

It's a fucking Fort. If anything, remove the Sepoys that come with it in the Colonial Age or change them to Rajputs.
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Post by zoom »

diarouga wrote:
zoom wrote:Disagre, compared to other Musketeers with the possible exception of tanking three TC shots.

Musketeers are just overpowered in general' Superior Dragoons in the Colonial Age is OP in particular.
Theyre far worse than brs in age2 without upgrades.
I also think that they are worse that ports goon. Really, its a bad unit before the 2 upgrade cards, why wouldnt you nerf camel attack lol? Since a zam nerf would also affect the age3 play where india isnt good.
Well I fucking hope they are worse than Bow Riders. Bow Riders arent exactly a good reference...

What makes you think they are worth than Dragoons?

Because its one of the most OP things about Indians Colonial.

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