Great Britain Hazza54321
Jaeger
Posts: 3787

15 Jan 2017, 17:09

or you can fight at minute 0 like men
Venividivici_w: i heard h20 signed up last minute. Prob waited for roby not signing up so he wouldnt get smashed again
My recently started youtube channel: https://www.youtube.com/channel/UChh6jN ... 15ZhFONCBg
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India The Lost Elixir
Crossbow
Posts: 10

21 Feb 2017, 04:51

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Germany Lukas_L99
Lancer
Posts: 738
ESO: Lukas_L99
Location: Frankfurt

21 Feb 2017, 05:01

The Lost Elixir wrote:Where is fulling mills card??? It gives+300% gathering rate for herded animals!! Why didn't you add it? Any specific reasons?

Watch Age of Empires 3 - NR40 Chinese Livestock Boom Part 1 and part 2 by StorminAOE3 in youtube. He got quite a good score.


It's included in the RE boom version?
Norway NoName
Crossbow
Posts: 23
ESO: InsertESOUserName

22 Feb 2017, 11:21

Just a few more questions.

I usually see other China players "NEVER" using cows at all (Not sure what the 1st lt+ does, as I mainly play vs sergeants— 2nd lt (pr20,21) ) and go heavy on gold at the same time. So then the question, whats the benefit for china to drop cowing and add more military cards into their deck, such as Territorial Army Combat, Snatch the Pebble... (not taking into account the extra monk card), expect for less micro.

Is the Land Reform card worth to take as china at all? Is the extra xp gained from rice paddy and other buildings worth the 1 extra card and the later arrival of 1 eco card?
Could it be worth to drop the age2 artillery card in favor of the remaining age4 military card Manchu Combat? and how good is the flamethrower or is it so it shouldn't be used at all?
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China paddy_jai
Skirmisher
Posts: 101

22 Feb 2017, 12:36

no use cow card can make boom easier.

china has many good mil cards, but land reform is not good because xp from building is not that much. and territory army combat is not good since major china army is ckn, which is standard army and old han. territory army is seldom used.

good cards: native hitpoint, native attack, they can boost ur ratten shield
Norway NoName
Crossbow
Posts: 23
ESO: InsertESOUserName

22 Feb 2017, 14:03

paddy_jai wrote:no use cow card can make boom easier.

china has many good mil cards, but land reform is not good because xp from building is not that much. and territory army combat is not good since major china army is ckn, which is standard army and old han. territory army is seldom used.

good cards: native hitpoint, native attack, they can boost ur ratten shield

Thanks for your reply.

Did not know those cards affected rattan shields also, going to test it and see if ill adjust my deck to have it included. On the same way is it ok to drop Good Faith Agreements seeing I rarely got it out before treaty ends and only benefit to it for me then is 50% faster arrival of consulate army later on the game?
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China paddy_jai
Skirmisher
Posts: 101

23 Feb 2017, 10:14

NoName wrote:
paddy_jai wrote:no use cow card can make boom easier.

china has many good mil cards, but land reform is not good because xp from building is not that much. and territory army combat is not good since major china army is ckn, which is standard army and old han. territory army is seldom used.

good cards: native hitpoint, native attack, they can boost ur ratten shield

Thanks for your reply.

Did not know those cards affected rattan shields also, going to test it and see if ill adjust my deck to have it included. On the same way is it ok to drop Good Faith Agreements seeing I rarely got it out before treaty ends and only benefit to it for me then is 50% faster arrival of consulate army later on the game?

good faith aggreement can let u train consulate army instantly
Norway NoName
Crossbow
Posts: 23
ESO: InsertESOUserName

30 Mar 2017, 11:47

In terms of artillery from consulate, what are the different pro and cons for the 3 different artillery (falcs, horse art and heavy cannon).

Not looked much into the difference between these options, so it would be great with some input.
Obv falcs if u got for brit hp boost, and heavy cannon if u go for cheaper army. But what about the french horse art?
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China paddy_jai
Skirmisher
Posts: 101

30 Mar 2017, 12:50

NoName wrote:In terms of artillery from consulate, what are the different pro and cons for the 3 different artillery (falcs, horse art and heavy cannon).

Not looked much into the difference between these options, so it would be great with some input.
Obv falcs if u got for brit hp boost, and heavy cannon if u go for cheaper army. But what about the french horse art?


on re china 3 artilary cards affects consulate artiliries too
so with 3 cards ( 4 cards if count western reform which grant 8%boost to hp and damage), china will have the best heavy cannons in the game, with port mate, u can have 900 hp heavy cannons, which is the most op thing

so heavy cannon is the best. besides, the wood discount on ur army help china a lot

french ally is for boom, i dont use horse artiliry because they low hp
United States of America Inst
Skirmisher
Posts: 111
ESO: Inst

04 Dec 2017, 17:34

Keshiks aren't as bad as people think they are. The trick is that Ming Army isn't a dragoon composition; they're more there, when you have a meat wall in the form of iron flails, to provide fire support against cavalry. So when you're locking down enemy cavalry with your iron flails or whatever, your keshiks are behind them peppering out like twice the dragoon's DPS per pop. In that case pikes cease to be a weakness; they're providing additional damage output against enemy cavalry so that your iron flails will win the engagement.

And with China, the first thing you notice is how quickly your melee units die. Even though they're short-ranged, keshiks are far more survivable than pikes, especially since keshiks are ranged damage resistance and enemy skirms get 2.75x damage vs heavy infantry, not light cavalry.

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