DotW: If you could add one RTS thing
DotW: If you could add one RTS thing
Discussion of the Week #4:
If you could add one feature from another RTS game to Age of Empires 3, what would that be and why?
Would you decide to take something from our beloved game's older brother, Age of Empires 2? Converting enemy units? Different resources and macro? Perhaps the Cossacks series — resources necessary to sustain units' and buildings' existence, infinite resource spots and so on? Or maybe something from StarCraft?
Discuss!
If you could add one feature from another RTS game to Age of Empires 3, what would that be and why?
Would you decide to take something from our beloved game's older brother, Age of Empires 2? Converting enemy units? Different resources and macro? Perhaps the Cossacks series — resources necessary to sustain units' and buildings' existence, infinite resource spots and so on? Or maybe something from StarCraft?
Discuss!
Re: DotW: If you could add one RTS thing
Add dragons
- JakeyBoyTH
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Re: DotW: If you could add one RTS thing
I would love a better priest.
Just like AoE2. He shouldn't speak the native language either just the classic priest sounds. WoloLO!
Just like AoE2. He shouldn't speak the native language either just the classic priest sounds. WoloLO!
Advanced Wonders suck
- Aizamk
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Re: DotW: If you could add one RTS thing
I want the conversion monks it was so good
- CelticCrusader
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Re: DotW: If you could add one RTS thing
Yeah an aoe2 priest would be cool. The wars of liberty priests are pretty cool and have different abilities, like condemn , but cant convert which is a shame.
- lemmings121
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Re: DotW: If you could add one RTS thing
SC2 usability stuff, more hotkeys, native support for obs, good interface for watching recs, watching recs with friends, restarting games from recs, etc etc.
Re: DotW: If you could add one RTS thing
This I agree with.lemmings121 wrote:etc etc.
Pay more attention to detail.
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- Ninja
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Re: DotW: If you could add one RTS thing
Just a clean up of the games water system i.e. mortars unable to hit moving ships, caravel micro/ship pathing and set up animations, etc etc.
Re: DotW: If you could add one RTS thing
I would porbably make villagers to carry resources as in AOE2. It's not because I miss it too much, but I think many people didn't switch to AOE3 because of that.
Also I would enable Arsenal in age 2, so you can get improvements in early game like in AOE2 or SC2.
Also I would enable Arsenal in age 2, so you can get improvements in early game like in AOE2 or SC2.
- milku3459
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Re: DotW: If you could add one RTS thing
deleted_user wrote:Just a clean up of the games water system i.e. mortars unable to hit moving ships, caravel micro/ship pathing and set up animations, etc etc.
would you like guided mortar shells callen?
go play mw2 then noobtube
- lemmings121
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Re: DotW: If you could add one RTS thing
yoqpasa wrote: Also I would enable Arsenal in age 2, so you can get improvements in early game like in AOE2 or SC2.
true, a cheap arsenal with usefull age2 upgrades would add a whole new dimension to the game.
Re: DotW: If you could add one RTS thing
deleted_user wrote:mortars unable to hit moving ships
You know it doesn't happen already, right?
Re: DotW: If you could add one RTS thing
territorial control (build radii) like in Rise of Nations
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Re: DotW: If you could add one RTS thing
saksham wrote:I want the conversion monks it was so good
yesterday, i played an aom game as chinese
10 monks converted 20 free champion elephants for me
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Re: DotW: If you could add one RTS thing
I think removing the enemy town center radius that doesn't let you build near. Like in Aoe2 were you can build anywhere.
- JakeyBoyTH
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Re: DotW: If you could add one RTS thing
pecelot wrote:deleted_user wrote:mortars unable to hit moving ships
You know it doesn't happen already, right?
you forget the ,
Advanced Wonders suck
- Aizamk
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Re: DotW: If you could add one RTS thing
noissance wrote:territorial control (build radii) like in Rise of Nations
Like in treaty
Re: DotW: If you could add one RTS thing
Morale, like in mtw2. It would increase the speed, and as it goes lower, soldiers would escape.
- macacoalbino
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Re: DotW: If you could add one RTS thing
yoqpasa wrote:I would probably make villagers to carry resources.
This was the first thing that came to mind when I read the post.
I remember it was quite shocking when I first played aoe3 that the vills would gather where they were... I did like the mechanic, I was never a big fan of delivering res but it was kinda weird at first
- JakeyBoyTH
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Re: DotW: If you could add one RTS thing
macacoalbino wrote:yoqpasa wrote:I would probably make villagers to carry resources.
This was the first thing that came to mind when I read the post.
I remember it was quite shocking when I first played aoe3 that the vills would gather where they were... I did like the mechanic, I was never a big fan of delivering res but it was kinda weird at first
I believe when you get the AoE1 HD mod, the one which uses aoe3 as a base, then your villagers deliver resources
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Re: DotW: If you could add one RTS thing
pecelot wrote:deleted_user wrote:mortars unable to hit moving ships
You know it doesn't happen already, right?
It does though. I watched a group of 5+ Mortars fire off 3+ volleys vs ships the guy micro'd back and forth and watched as they did a collective zero damage before a single monitor one shot them all. I resigned.
I thought booming superiority on land, reaching IV faster, and investing into the supposed most anti ship unit in the entire game would counter water but it did not.
Re: DotW: If you could add one RTS thing
Demolition Ships like in aoe2.
Re: DotW: If you could add one RTS thing
deleted_user wrote:investing into the supposed most anti ship unit in the entire game would counter water but it did not.
Isn't Culv the best anti ship unit? I believe they have 10x vs ships.
- JakeyBoyTH
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Re: DotW: If you could add one RTS thing
Yes. A culverin does 400 base damage vs ships (40*10) and a mortar does 250 (500*0.5)
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