Matchup table with winrates
- japanesegeneral
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Matchup table with winrates
I really enjoy viewing the matchup table with win percentages(.http://aoe3.jpcommunity.com/rating2/stats?t=age3ySP1v1) As the meta has developed a lot especially since ep came out theses numbers are not accurate anymore. So i have had the idea of integrating some sort of mu statistic into ep. Honestly i dont know anything about the technology behind but i think it would be a really cool feature. Is it possible to create such a feature. Is anybody as hyped as i am for more accurate Mu-statistics?
6 petards a day keep the doctor away.
Re: Matchup table with winrates
you can view also pr29 to 50 for more serious results in the mus
Re: Matchup table with winrates
tedere12 wrote:you can view also pr29 to 50 for more serious results in the mus
But it only shows information since 2010 till 2013
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- japanesegeneral
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Re: Matchup table with winrates
tedere12 wrote:you can view also pr29 to 50 for more serious results in the mus
Yeah thats ofc true but its not enough for me.
6 petards a day keep the doctor away.
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Re: Matchup table with winrates
japanesegeneral wrote:tedere12 wrote:you can view also pr29 to 50 for more serious results in the mus
Yeah thats ofc true but its not enough for me.
he wants the real shit. :)
aint f*cking around with some old data here.
Re: Matchup table with winrates
I don't think this stat say a lot, because firstly out of qs, I take trash MU only vs people who r 5 pr lower than me for example. So I have 57% of victory vs iro whatis not relevant at all (The loss are mainly when you meet Umeu the iro lamer on qs).
Also even thougt you play vs people with same pr, keep in mind that most people have a civ that they mostly play, and so their pr will depend of the power of this civ.
What I mean is that globaly we tend to play MU that seems fair according to our skill, so the differences may not be relevant.
Also even thougt you play vs people with same pr, keep in mind that most people have a civ that they mostly play, and so their pr will depend of the power of this civ.
What I mean is that globaly we tend to play MU that seems fair according to our skill, so the differences may not be relevant.
- japanesegeneral
- Lancer
- Posts: 644
- Joined: Mar 4, 2015
- ESO: JapaneseGeneral
- Location: Germany
Re: Matchup table with winrates
But if you get enough data those factors should not really matter. It is always better to have figures to describe a mu than only a feeling and a bo.
6 petards a day keep the doctor away.
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